The 1.4 patch of The Elder Scrolls V: Skyrim is releasing, which will correct many of the lag issues that have been afflicting the PS3 version of the game. Game director Todd Howard went on the record saying that they did a ton of testing beforehand on the game, that it was the most stable at launch ever for Bethsoft, and the lag is not directly tied to save-file size.
“The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control,” said Howard. “But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building [And so on.]”
“It’s literally the things you’ve done in what order and what’s running,” he added. “Some of the things are literally what spells do you have hot-keyed Because, as you switch to them, they handle memory differently.”
“Now that we’ve been through this, we’re not naïve enough to say, ‘We have seen everything,’ because we have to assume we haven’t,” he continued. “There are still going to be some people who have to come back to us and say, ‘OK, my situation is this.’ [Our response is:] ‘OK, send us your saved game’.”
“We literally need to look at what you have running. We tried doing it through e-mail. We need to open the saved game comes up and look at it,” he detailed. “We’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.”