Mick Hocking, senior director for Sony Computer Entertainment Europe Studio Liverpool also happens to head up the worldwide studio s stereoscopic 3D team. He’s a large evangelist for the platform, thinking it’s more immersive than 2D, so he thinks quality is important to get people to make the investment.

“I think it’s crucially important that we produce high-quality 3D at this time,” said Hocking. “We’re in the phase of building the market. We need to convince (gamers) to not only get the games but also to buy the 3D TVs. If you do produce 3D games in the right way it is a stunning experience and justifies the need to put glasses on and buy that TV,” he said. “If not done well it’s just used to add depth or worse it can put people off. 3D done right isn’t just about adding depth to a scene; it is a creative medium. There are choices about how much depth you put into a scene depending on what you’re after, whether it is to create a sense of suspense or vertigo.”

Hocking added that Avatar helped prove the medium to a lot of people, and he thinks that Sony has the keys to unlocking the gaming landmark equivalent of such a title. “My completely unbiased opinion is Motorstorm Apocalypse,” Hocking said. “I think Killzone 3 has a great sense of vertigo, especially in the jetpack levels, but Motorstorm has things blowing up all around you and past you.”

Source: Kotaku