Dark Souls was a critically acclaimed game, but that doesn’t mean it wasn’t without some technical issues. Creative director Hidetaka Miyazaki desperately hopes that players can forgive the fact that the engine couldn’t always keep up with the game’s scope.

“Yes, there were technical difficulties,” said Miyazaki. “I don’t believe that it’s okay to have them, but realistically speaking, it was quite a large-scale game—even in terms of budget and expectations. So we’re very sorry for the trouble we’ve caused by our processing errors and bugs from Japan. I didn’t mind the growing pains. We accept the game as it is, and that it’s just a part of the learning curve.”

“We don’t even know if we’ll have another chance,” he added. “We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don’t know if the users will forgive us for the mistakes, so I cannot give an exact answer.”

Source: Edge {link no longer active}