Lionsgate’s sci-fi action movie Gamer had an $11.2 million fourth place this past weekend, with a mostly male, mostly under-25 audience contributing to the final tally.

Co-directors Mark Neveldine and Brian Taylor, also co-directors on the movie Crank, were responsible for helming the Gerard Butler movie, and while it may not be everyone’s cup of tea, it does lend some insight into how Hollywood looks at gamers.

From Kotaku:

[Hated the] Stereotypes: Furries. Check. Obese wheelchair-bound gamer. Check. Teenage violence-loving shooter fan. Check. While Gamer offers a fascinating take on the beginnings of a dystopian future, it doesn’t really explore how those changes are reflected in the people who play these new, life-altering games. Instead of creating a new character set for this intriguing timeline, Gamer falls back on the classic stereotypes of what people think gamers are. Not taking the time to fully explore the impact of future games and how they might alter humanity is one of the movie’s biggest missed opportunities.

Is the disconnect between the reality of today s video game consumers and the way they re portrayed in movies such as Gamer still too vast, or is this blogger being hypersensitive to the portrayal? And does this affect the movie’s overall marketing by more negative word of mouth