Team Bondi’s L.A. Noire is set to blur the lines between Hollywood production and that of video games. The ambitious title employed over 400 actors and implemented a 2,200 page script within the interactive story.

One of the things we wanted to do was move away from exposition cinematics, said Rob Nelson, art director at Rockstar Games. We incorporated the exposition into the gameplay, which blurs the lines between story and game. There s a lot of dialogue and exposition while you re playing the game. This was a pivotal focus for us and I think we ve done it reasonably successfully.

Brandon McNamara, game director at Team Bondi, is pushing the technology and can foresee a day when game and movie production blur. “People focus on transmedia but I think they re slightly missing the point in thinking that you have to make a film and a game all from the same story, but with different productions, said McNamara. What I m saying is it will be possible to make the same things from the same production.

Source: IndustryGamers