Writing for WIRED, Chris Kohler recounts one of his memorable moments from Grand Theft Auto: The Ballad of Gay Tony, where character dialogue touched on the timely topic of bank bailouts. The state of the economy provided fodder for other dialogue in the game. Kohler sees few other attempts by game makers at working topics that have immediate cultural relevance into their storylines. As he puts it, games don t have their South Park yet. He wonders if an enterprising episodic game maker might not realize the potential of creating games with timely intertextuality.
Read more at WIRED.
Timely Intertextuality A Rare Feat For Games
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