Tomb Raider sold 3.4 million units in its first few weeks of availability, but this was not enough to meet Square Enix’s expectations for the franchise (which some reports have pegged at over 5 million). This comes despite the revelation that the game had both the best launch in series history and is the biggest game launch of 2013.

“It’s been the biggest week one sales in franchise history, and we’re only a few weeks into that launch right now, and it’s been the biggest opening so far in 2013,” said Crystal Dynamics studio head Darrell Gallagher. “So, we’re happy with the outcome. It’s certainly in a place where we feel like we’re on the road to achieving everything we wanted to.”

“Actuals and expectations, I guess, are two slightly different things,” he said. “What I’m telling you is the actuals, and they’re communicating expectations.”

Gallagher and Square Enix’s Karl Stewart spoke to [a]list daily about the making of Tomb Raider in this exclusive video interview.

Source: Joystiq