David Cage, who is also the co-founder of Quantic Dream, challenged a lot of gaming conventions as director/writer/producer of Heavy Rain. He’s achieved success with the title, and he thinks that other developers are eager to explore more unconventional stories.
“Games always explore the same things, said Cage. They’re about being powerful, being the good guys against the bad guys that’s a very tiny part of what can be done. There are so many other stories to tell, so many other emotions to trigger this is a fantastic new medium, we can do much more than we currently do with it.”
“In Europe, we are not as easy to satisfy; being given a gun to hold is not necessarily enough in a game, added Cage. But it’s not just in Europe, I hear many developers in the U.S. saying the same thing ‘look, I’m 40, I’m fed up of writing games where you shoot at everyone. It was fun when I was twenty but now I want to do something else. I don’t watch the same movies as I did when I was 20, I don’t listen to the same music, but I’m still making the same games!’ Developers are fed up they want to talk about their families, politics, whatever why not in a game? Why not ! There is no reason.”
Cage was particularly flattered about the Bafta award for best story, saying, “It is the one I was dreaming of. I worked so hard on the story, and it’s the first I ever wrote that was based on something personal. It was not about space marines fighting aliens, it was about my relationship with my first son and how he changed my life and also about how loving someone without expecting anything in return was something totally new.”
“There should be more people trying this,” he continued. “Don’t write about being a rookie soldier in WWII, because you don’t have a clue what that’s like. Talk about yourself, your life, your emotions, the people around you, what you like, what you hate this is how the industry will make a huge step forwards. I’m fed up with space marines.”