You have been recruited by Captain Colter Stevens to enter your Source Code. In the Jake Gyllenhaal action sci-fi thriller Source Code, Stevens wakes up in the body of an unknown man and discovers he is part of a mission to find the bomber of a Chicago commuter train. Part of a government experiment called Source Code , he has 8 minutes to cross over into another man s body and prevent disaster. Part of the official website for the film, you are given a mission to connect via Facebook and enter the Source Code and help Colter out. Each user that connects must complete 5 tasks online to help reveal clues for each task category. Once a task is completed, users receive a unique badge for their progress. Each task requires user specific information, like posting a description of something directly in your line of sight or reveal something overheard in a nearby conversation. To earn a badge, the user is prompted by an audio transmission to inform Captain Stevens via a post to their Facebook wall and reveal further details about their whereabouts (current city, etc.). Progress through the campaign can be tracked back to an individual user profile with a unique URL where new friends can be recruited to join the mission. Play on a smart phone using the Microsoft Tag Reader and scan tags to keep to play anywhere.
The FTC has announced that it has reached a settlement with Google over privacy concerns stemming from the Google Buzz social network in 2010. The FTC says that Google provided inadequate options for declining or leaving Buzz, embedded in the Gmail service. Users identity and contacts were made public without their consent and controls to limit this were found to be hard to find and confusing to use.
“When companies make privacy pledges, they need to honor them,” said Jon Leibowitz, chairman of the FTC. “This is a tough settlement that ensures that Google will honor its commitments to consumers and build strong privacy protections into all of its operations.”
Google must now receive permission before sharing any information with a third-party, must implement a comprehensive privacy program and must hire an outside auditor every other year for the next 20 years to ensure the policy is followed.
Games similar to Pokémon are becoming increasing popular on Facebook and other platforms. Game Freak director and Pokémon producer Junichi Masuda, however, still feels that the boxed product is the safest way to present these games to kids.
I don t feel pressured. What I consider to be most important when releasing a video game is to ensure it reaches everybody and to make sure it can be enjoyed by players safely and securely, said Masuda. For example, Facebook and MSN are mainly for adults, but what s very important is that everyone can enjoy a Pokémon game without feeling any fear. So that s what I think about whenever I produce a new video game.
We mentioned earlier that Zynga brought sheep to New York to promote FarmVille English Countryside and now we have video proof. Watch as tourists react and New Yorkers act like it’s just another day in Manhattan.
Capcom has announced that Marvel vs. Capcom 3: Fate of Two Worlds has shipped over 2 million copies worldwide. Read more about how the franchise was successfully marketed in this exclusive [a]list feature.
With an 11 year gap between the last entry in the Marvel vs. Capcom series, demand for a sequel was at an all-time high, and expectations were soaring. Capitalizing on the resurgence of the fighting game boom that began last year, Marvel vs. Capcom 3 was able to exceed its predecessor and ship 2 million units worldwide, read a statement by Capcom. Additionally, downloadable content in the form of new costumes and characters will be available over the PlayStation Network and Xbox Live Marketplace, which will further extend the game’ s appeal and drive sales further.
Out now for the PlayStation 3, the mafia movie JRPG/brawler hybrid Yakuza 4 takes gamers on a ride through a rough and tumble red light district of a fictional area of Tokyo called Kamurocho. In the downloads section on the official website, an exhaustive and deeply compelling Hustler Guide is available to familiarize gamers with what it takes to survive against both the mob and seduce the ladies. Profiles and instructions on how to handle local tough guys, charm your way through the hostess clubs and maximize out each entertainment play spot throughout the district are peppered amongst advice on how to seduce the top hostesses and deliver a knockout punch to every known tough guy around using your best judo. Assembled using in-game screenshots, references and gameplay assets, the Hustler Guide comes complete with a Kamurocho map revealing every corner of these dark and crime filled streets.
Portal 2‘s co-op adventure will center around the robots Atlas and P-body, all because robots can be trusted more . . . at least according to Cave Johnson. Come see how the robots built trust in this video.
Bethesda Softworks and Del Rey have announced an agreement for a novel based upon the Rage video game. The novel will also be titled Rage, and be written by writer Matt Costello, who also composed the story for the game.
The story revolves around Lt. Nick Raine who emerges from the underground Ark designed to save humanity, only to find the remnants on the surface have survived and formed a new society. Now he must survive in a harsh new climate where mutants roam and might is right.
The Rage novel will release on August 30, 2011.
While stereoscopic 3D is a large part of the appeal for the 3DS, Nintendo has always been cool to 3D on televisions requiring glasses. While some may think that their next home console might incorporate 3D as a major feature, Nintendo executives don’t seem to think that way.
“I think at Nintendo, we realize that any sort of goggle-type 3-D technology was not going to work,” said 3DS Producer Hideki Konno. “In order to make 3-D technology viable with video games, we thought we needed to have glasses-free 3-D.”
“Glasses-free is a big deal,” added Nintendo of America president Reggie Fils-Aime. “We’ve not said publicly what the next thing for us will be in the home console space, but based on what we’ve learned on 3-D, likely, that won’t be it.”