Exclusive: CES 2013 Roundtable

By Meelad Sadat

Right around the time a ‘smart fork’ started making headlines out of CES 2013, it was hard not to sense that maybe this was the year this massive trade show that used to daze and dazzle us had the fork stuck in it. Still, it’s impossible to gather 150,000 people, among them some of the brightest minds and smartest companies in technology, and not come away with a few surprises.

Nvidia seemed to garner the lion’s share of press attention, especially in the gaming press. They surprised the game industry with their Project Shield handheld system and their move into cloud gaming with their Grid tech. Consumer minded companies focused on getting people to start spending on the gadgets they want, with more, better and cheaper tablets, HDTVs, laptops and smartphones rolling out. Outside of that, it seemed the goal this year was to make everything smarter – TVs, cars, the aforementioned fork, and probably a toaster we missed.

For deeper insight than that, we gathered Michael Pachter, analyst at Wedbush Securities, Scott Steinberg,strategic innovation consultant at TechSavvy Global, and Chris Younger, principal at Ayzenberg, for their takeaways from this year’s show.

What was your one showstopper, and were there any big no shows or total flops for you?

Michael Pachter: No real showstoppers. I really saw nothing that jumped out at me as innovative or must have. I thought that [Project] Shield from Nvidia was really interesting, insofar as it is so bold and different, but I don’t think it will resonate with consumers, so hardly a showstopper.

Chris Younger: Not exactly a flop but for TVs, I’m not sure there’s consumer appetite for yet another jump in flat screen technology that comes in the form of 4K, many of the 1080p screens are beautiful and finally affordable. Improvements with smart feature software technology is coming along. As my showstopper, David Politis, CMO of Xi3, was not prepared for the crush of loyal Valve/Steam fans crashing his 10 x 10 booth.

Scott Steinberg: Perhaps the biggest no-show or flop was the lack of a device which promised to address these points of concern for consumers on the TV front – so-called ‘smart,’ or connected, features are actually among tomorrow’s most promising avenues, but studies show they’re often dumbfoundingly complex. But I will say this: Being a strategic innovation consultant, we’re often privy to projects further along in the pipeline, including those being developed with CES 2014 and 2015 in mind. Answers may yet be at-hand, just take longer to arrive than anticipated.

From Sony

The CE industry is expecting a sales rebound from the 2012 slump. Was that reflected at CES this year, and what are the products that might lead the charge there?

Scott Steinberg: Yes and no. The line for Sony’s press conference was longer than any I’ve ever seen. However, executives were prone to grumbling internally, and marketing campaigns around new introductions like 4K and OLED TV are clearly being inflated in hopes of creating a premium sales category to fill the void left by 3D’s underwhelming performance. Primary sales are likely to come from growing public interest in smartphones and tablets, and the broadening range of both affordable, value-minded models.

Chris Younger: It’s all about tablets leading the charge — phones with tablet features, a.k.a. “phablets,” and laptops that convert to tablets. The Intel Ultrabook presentation was nice. I think the trend will continue with tablets and mobile devices, so if the industry is looking at 72″+ 4K OLED TV’s and heavy hardware upgrades to lead the charge, it’s not happening. Like with the gaming industry, the trend will be towards service models to offset hardware investments and recoup cost.

Michael Pachter: I do not believe that the CE industry will see a rebound this year. Nothing is really all that new, except for things like tablet and mobile peripherals. The core products were all pretty much what we’ve seen before, and I didn’t see anything particularly compelling that would suggest a rebound.

How were games represented this year?

Michael Pachter: Games were almost invisible at the show this year. We had the usual big game – this time Tomb Raider — but not much else.

Chris Younger: Not in a very big way, considering all of the buzz around next-gen consoles and cloud gaming. Even though it’s selling peripherals, Turtle Beach probably had the strongest game-related hardware presentation behind Razer and Nvidia. Sony focused more on the PSN family of features, and with portability with Vita over PS3 on the hardware side.

Razer gaming tablet

Scott Steinberg: The biggest noise came from unexpected players. For example: NVIDIA’s Project Shield, or Razer’s Edge gaming tablet. Archos also unveiled a 7-inch Android gaming tablet (the GamePad), a relatively low-priced, button-equipped alternative to other models. And, of course, AMD debuted its Temash processors for top-end gaming on portable devices and SurRound House concept (think 360- degree positional audio), which makes sound as much a part of storytelling as BioShock’s Rapture did in-game environments.

What do you think of NVDIA’s Project Shield, does it have a shot?

Chris Younger: I thought Shield was great and has a shot if priced right – under $200. I think their Grid tech appears to be real strong cloud gaming solution to address Shield streaming, latency and frame rate issues. You just need that installed everywhere. I understand the Tegra chipset is also targeting automotive and TV OEM, so apparently NVDIA has figured out exactly how to bring gaming to the masses wherever they are. No more just watching movies from the back of a head rest when you’re in a car.

Scott Steinberg: As a proof of concept . . . it’s brilliant, and may not need to actually move big numbers to illustrate the power of the company’s chipsets and platforms. Even if it failed in the retail marketplace, it could still prove a victory by rallying third-party creators to the company’s cause, and making the firm a growing household name amongst mainstream audiences.
Michael Pachter: I don’t think Shield has a shot. Dedicated handhelds are just going to slowly die, and the success of the Vita demonstrates that there is not much room for new entrants. I think Shield will attract very little third party support, and do not expect it to succeed.

Outside of NVIDIA’s Grid, did you see anything else at CES that makes you think 2013 is a big year for cloud gaming?

Scott Steinberg: Define “big.” Audience wise, I’d say no. There’s still a large public education piece to be cracked here in terms of communicating upsides, benefits and how to use the technology to the vast majority of players, let alone those outside of enthusiast circles. Availability is also limited, and the need for high-speed Internet service limiting, as is lower support by content creators. But it’s definitely a year where the field will gain in terms of credibility, audience size and awareness. Small but steady steps should be made towards making it a more mainstream technology, and integrating solutions into more hardware devices.

CES debuted in 1967. This is 1972 – far fewer screens, much more brown.

The buzz about CES irrelevance seems to get louder every year — it’s reminiscent of E3. Apple, Amazon, Google, they’re no shows. Microsoft bowed out this year. What do you think the future holds for CES?

Chris Younger: The trend for these shows will be focused on products consumers can buy. Today business moves at the speed of conversation so waiting every 12 months to garner consumer, press and industry feedback is outdated.

Michael Pachter: CES will always be relevant, it just fluctuates in fan interest with new products. We are at a point where core CE is pretty mature, and the new stuff -super HD TV, 3D, etc. – is all pretty blah. Someone will come up with a must have product, and will debut it at a future CES.

Scott Steinberg: CES isn’t as much of a key battlefield for major industry players as it once was, partly due to cost concerns, and partly because they’re more focused on hosting private corporate events. But it’s still a tremendously powerful platform for catalyzing public interest, and as such should be looked to as one of many tent-pole events year-long. If there’s one takeaway from some of the exodus that’s occurring, it’s this – the show will develop to be more about overarching trends than individual products or market players going forward, and offer more room for innovative new startups to shine.

The Cave – Full Character Trailer

Check out the characters from the latest game from Monkey Island co-creator Ron Gilbert and Tim Schafer’s Double Fine Productions. The trailer introduces us to a scientist, a monk, a time traveler, a knight and a pair of mischievous twins… and there’s a talking cave too.

The 7 Wonders of Crysis 3: Episode 4 – Typhoon

Prophet has to use everything at his disposal in order to save mankind, and that includes the experimental Typhoon. Capable of unloading 500 rounds every second, this next-generation military hardware is needed to combat the Ceph.

Zynga Veteran Hired By Betable

Betable has hired former Zynga vice president of business development Jonathan Flesher. He will be the company’s executive vice president of business development, where he’ll help sign developers, push licensing forward in other territories and sign other strategic partnerships.

“We’re seeing a convergence between the free-to-play social gaming world and online gambling world,” Flesher said, noting that developers that stick purely to virtual currencies may get left behind. “If you incorporate real-money gaming, you’ll get a higher lifetime value from your players, and then you’ll be able to outspend other companies in the space that aren’t doing real money gaming.”

Source: TechCrunch.com

Deep Silver Deeply Sorry Over Dead Island Riptide ‘Zombie Bait Edition’

Deep Silver recently announced a Dead Island Riptide “Zombie Bait Edition” featuring a statuette resembling a zombie Venus di Milo. The reaction to the item on the Internet has been swift and mostly negative, prompting the company to issue an apology.

“We deeply apologize for any offense caused by the Dead Island Riptide “Zombie Bait Edition”, the collector’s edition announced for Europe and Australia,” read the statement by Deep Silver. “Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector’s Editions come into being for North America, Europe, Australia, and Asia.”

“For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island,” the statement continued. “We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver’s entire international team today. For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again.”

Nintendo Signs XSeed U.S. Release Of Pandora’s Tower

XSeed announced that they have signed an agreement with Nintendo to publish Pandora’s Tower on the Wii in North America. The Ganbarion developed title was long demanded by fans and now is being brought to North America by XSeed, the same company that published The Last Story in the U.S.

“It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base,” said Shinichi Suzuki, President and CEO of XSeed Games. “North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.”

Development Network GitHub Hits 3 Million Users

GitHub announced that it has reached 3 million members during the company’s Winter business summit. The repository for open source code raised $100 million in funding from Andreessen Horowitz last year.

Founded in 2008, it took until September 2011 for the site to reach its initial million users. The site has grown rapidly since then and now over 5 million projects (including wikis and tutorials, slide hosting services and other social features for programmers) are stored on the network.

King.com Takes The Crown From Zynga

King.com’s Candy Crush Saga has taken the top DAUs (daily active users) slot on Facebook according to AppData. Candy Crush Saga has 9.7 million DAUs, while Zynga’s FarmVille 2 has 8.8 million; King.com’s Bubble Witch Saga is at seven and Pet Rescue Saga at eight in DAUs.

“The transition to moving our popular games to mobile and making the playability both seamless and synchronized across multiple platforms has generated immediate interest from casual games players. We’ve seen tremendous growth across both social and mobile games charts,” said Riccardo Zacconi, co-founder and CEO of King.com. “Learning that Candy Crush Saga has become the most popular game on Facebook is a super start for 2013. We are looking forward to launching more of our Saga titles onto mobile next year.”

“For both ease of picking up and cross-platform playability, casual games are great,” added King.com’s chief marketing officer, Alex Dale. “The thing that King.com has done differently in this area is that we have really deeply synchronized the gameplay across mobile, tablet, and PC. It’s a game that you can play on whatever device you want, and still progress across devices. That has materially increased the level of engagement; it’s something people clearly want to be able to do.”

Source: GamesIndustry International

Apple Blacklists Java On OS X

Apple announced that it has blacklisted the latest version of the Java browser plugin to protect Mac users from the latest exploits. OS X now requires a new as-yet unreleased version of the Java plugin which is expected to patch a flaw that resulted from an incomplete patch added to Java last year.

The U.S. Computer Emergency Readiness Team (CERT) issued a warning that Java should be disabled in browsers until a patch is released by Oracle. After a series of attacks using Java last year, Apple has looked to increase the security of OS X by distancing itself from Java by deprecating its own version of Java in 2010 and removing the browser plugin from default installs of OS X last October.

Source: ArsTechnica.com