Channel Your Inner Arnold

The Last Stand starring Arnold Schwarzenegger is a classic action story with Arnold as a sheriff of a border town who has to stop bank robbers from getting into Mexico. The film’s Facebook page has an image caption contest, called “What Would Arnold Say”, where you could win several prizes, including an iPad Mini.

 

Angry Birds Sees 30 Million Downloads Over Holidays

Rovio announced that Angry Birds has seen over 30 million downloads on the week of December 22-29. Over 8 million downloads were made on Christmas day alone, or nearly nearly one download for every new device activated this past Christmas.

“It’s been an amazing year and we can’t thank our fans enough for their fantastic support,” said Rovio. “Stay tuned in 2013 for even more incredible surprises!”

Angry Birds Star Wars has held the number-one position on the U.S. iPhone chart ever since its release on November 8, 2012.

Internet Ready Devices More Common Than People In U.S.

The NPD Group reported in its “Connected Home” study that compared to the 315 million residents in the U.S., there are 425 million gadgets to get online. The most connected devices were desktops/laptops at 183.8 million, followed by smartphones at 133 million.

Also on the list are 39 million console systems, 31.8 million tablets, 16 million HDTVs online, 12.9 million Blu-ray players, and 8.5 million streaming media boxes. In the future, NPD Group expects the second-screen experience and integration between TVs and mobile phones to push the market.

“Through 2013, multi-screen and multi-device synergy will lead the growth in the broader connected device market, but only if services consumers desire are delivered in a simplistic manner,” said John Buffone, director of the NPD’s Connected Intelligence team. “In this connected world, content providers and consumer technology OEMs need to determine the optimal mix of services and have them on the right devices.”

Infographic On Casual Games In 2012

Rebel Entertainment release an infographic on the happenings for the casual gaming industry in 2012. It was an eventful year for casual gaming, leave no doubt about it.

“Smartphone and tablet popularity continued to grow the casual gaming market in 2012, and once again the industry saw increased revenues,” said Mike Goslin, general manager of Rebel Entertainment. “The genre is finally being accepted by a mainstream audience and becoming a mainstay of pop culture, which means casual games will likely dominate the market this year as more game developers and publishers answer the demand for fun but rich and challenging casual game experiences.”

 

Sony Files For Used Game Blocking Patent

Sony has filed a patent application for blocking used games in consoles, such as radio frequency identification. This method would tie games to a specific console, allowing it to check to see if the content was restricted before allowing it to be played.

“As a result, the dealing of electronic content in the second-hand markets is suppressed, which in turn supports the redistribution of part of proceeds from sales of the electronic content to the developers,” notes the patent. “Though in the following description a game application is exemplified as the electronic content, the present embodiment is similarly applicable to various kinds of electronic content such as an office suite, images, and music content.”

Speculation has run rampant whether Sony would block used games in its next home console, though they have yet to offer an official statement on the matter. For the record, Sony filed for this patent in Japan back in April 2010, and filed it in the U.S. in September 2012.

Source: FreePatentsOnline.com

Apple ‘Do Not Disturb’ Function Not Turning Off

Some users of Apple products are reporting that the “Do Not Disturb” function is not turning off. This means that all calls go straight to voicemail and text messages are silent.

The problem seems to effect iOS 6 native devices, include iPhone 5, fourth generation iPad or iPad mini starting on January 1. Apple indicates that the solution to this matter will simply appear on January 7, suggesting some internal OS error dealing with the change over to the next year.

Source: Support.Apple.com

Namco Looks Into Arcade-Restaurant Hybrid

Namco Bandai’s arcade arm Namco Entertainment is looking into an upscale entertainment restaurant in the U.S. Described as a “restaurant-centered, destination entertainment concept”, it will possibly be the first in a chain of similar locations.

“It’s no secret that we’ve been exploring a number of new business models and noodling the future of Out-of-Home entertainment for several years now, and our current planning does include an ‘upscale’ restaurant with ‘entertainment elements’,” David Bishop, executive vice president and chief operating officer of Namco Entertainment Inc., told Polygon. “And yes, we’ve been working with an established American restaurateur, as well as some other really talented external professionals, to develop the concept!”

Codenamed Level 256, a reference to the last levels of the original Pac-Man and Dig Dug arcade games, the restaurant is being developed in partnership with a veteran Kansas City restaurateur. Chicago is being looked at as the location of the first restaurant, but no plans are set for an opening.

“We hope to be able to announce something soon,” he added. “The project is still in a relatively early stage of development.”

Namco Entertainment has nearly 20,000 commercial games, rides, attractions and automated equipment in nearly 1,000 locations in North America and the Caribbean. Even if you’ve never been in one of their arcades, you’ve probably seen a system owned and operated by them as they place games in theaters, restaurants and bowling alleys around the U.S.

“The ability to increase the dwell time of patrons (and their spend) that all restaurateurs want to achieve, can be accomplished by adding gaming,” said Kevin Williams, founder of the Digital Out-of-Home Interactive Entertainment Network Association. “Be this a pool table or shuffleboard, video games, or new immersive attractions.”

“We have seen an explosion of Gamebar-style taverns spring-up across the States, facilities that marry classic arcade cabinets in a highly social brew pub environment,” he added. “The popularity of what has been coined ‘social-tainment’ is a fundamental component of the draw of video amusement (playing while an audience cheering you on). Club concepts like Insert(s) Coin – Interactive Nightlife has added the DJ / nightclub atmosphere to the mix, classic arcade titles, intense competition and a bar proving a heady mix. A number of established restaurant chains have been undertaking secret projects to experiment adding a ‘gaming-mix’ to their facility brand.”

“The Digital Out-of-Home Entertainment (DOE) sector is in assurgency from the malaise seen in the traditional arcade scene. The new development in the technology has seen an increase in the presentation of a gaming experience which is unique to an out of home approach.” concluded Williams.

Source: Polygon.com

Business Trends To Ignore In 2013

There are trends every year, even predictive trends for pundits, vendors, and journalists to chew on. For every real, vital trend that effect various businesses there are ones that are limited or nearly useless for most businesses . . . like QR codes.

“You’ve seen those two-dimension bar codes on advertisements, product packaging, and even signs in stores. The idea is for a consumer to take a picture with a smartphone, use an app that can decipher the squiggles, and then land on a marketing website or perhaps download some enticing content,” writes Erik Sherman. “QR may stand for quick response, but it might instead be an abbreviation of quixotic response. Back in June 2011, comScore estimated that 14 million Americans scanned QR codes with their mobile phones. It sounds like a big number–but it was only 6.2 percent of the total mobile audience. So, using them as a strategic marketing tool will likely mean you’re reaching a tiny portion of your potential customer universe. Plus, many consumers don’t know how to use them and multiple types of 2D barcodes exist, just to make the world more complicated. So don’t. Spend your time on communication forms that all your customers will readily understand.”

There’s also big data, involving millions or billions of datapoints for things like weather prediction or Google search queries. While this is useful for macro trends, it is simply unnecessary for most businesses.

“That level of data analysis is probably nowhere near what you need for your business. Most decisions are built on small data: dozens or hundreds or maybe thousands of data points. If you don’t have systems in place that let you regularly and predictably make effective use of the data you already have, then looking at big data is like saying you want to jump into the ocean to avoid getting damp from a summer shower,” notes Sherman. “Also, making sense of lots of data is far harder than people think. There are few Nate Silvers out there, but you probably can’t afford to hire them. Instead of trying to sift through massive amounts of data, spend more time in 2013 fine-tuning your products or personally connecting with your customers.”

There’s also the trend of BYOD, or bring your own device, with pros being employees being happier with their own devices and a reduction in overhead for the overall company. It’s not a full-proof solution, however.

“Time for a reality check. Sure, let workers bring mobile devices in, where it makes sense. But don’t assume that just because they use their favorite iDevice employees will suddenly hit untamed levels of productivity. And don’t assume that passing off the hardware mantle to your employees is sensible. What happens if they don’t get an adequate degree of support Are you ready for them to be out of commission while they wait for some unmotivated third party to repair their machines in a few weeks — notes Sherman. “Figure out what employees need to do, what resources that requires, and when they need to do it. And if letting people use their own devices makes sense, do it bit at a time. Don’t move everyone over wholesale.”

Another trending topic that people in the gaming industry are no doubt familiar with is “gamification”. People like games, achievements and rewards for check-ins can be useful, but it’s not universal.

“It might help some companies, but this has all the smell of a silver-bullet solution. If you don’t have practices, insights, offerings, and ways of doing business that can bring customers closer to begin with, using games won’t help,” notes Sherman. “Gimmicks can work to improve sales, employee productivity, or virtually anything else for a while. In organizational psychology, it’s called the Hawthorne Effect. People start working harder because management is paying attention. But eventually things slow to back to normal levels, because people get used to the new status quo. When all is said and done, games rely on consumer whimsy and can be ephemeral in nature, which probably isn’t what you had in mind for business improvements.”

Consumer Internet companies saw heavy interest last year, with Cheezburger Inc. and Glam Media seeing heavy investment and Instagram selling for $741 million to Facebook, even after the social network’s stock drooped. These things are hardly universal, however.

“Consider the hundreds of consumer Internet start-ups born in 2012 through accelerators, incubators, and start-up contests,” writes Sherman. “Then consider how many of them fell right into oblivion. Despite the continued interest in this sector, there are already signs that at least some VCs are starting to put more of their money into less faddish concepts. This year, the B2B sector offered a few bright spots, especially in financial services and IT, in an otherwise down VC market.”

“Instead of turning every idea into another consumer website or application, consider what you can do that might have lasting value for some group of people. You might not get invited to all the cool Silicon Valley parties, at least not in the beginning, but you’ll have some revenue to show for your efforts,” concluded Sherman.

Source: INC.com

Pepsi Reveals Contest For Fans To Announce Beyonce At Super Bowl

Pepsi announced that the fans will have a chance to introduce Beyonce at this year’s Super Bowl. A new contest will allow fans to submit photos of themselves in various poses, everything from head bopping and feet tapping to hip shaking.

Some chosen photos will be used in a TV ad to air ahead of Beyonce’s halftime performance, and 50 of those who submit photos will introduce the singer. Check out the contest at www.pepsi.com/halftime, with a deadline of January 11.

Source: News.Yahoo.com

Age Of Empires Online Shifts To Support-Mode

Microsoft has confirmed that no new major updates to Age Of Empires Online will be made, though some content already in the pipeline will release soon. The game, along with customer support and community challenges, will continue though bug-fixing will probably be slower.

“Creating top-tier content, as we have been for the last year and a half, is very expensive-too expensive to maintain for long, as it turns out,” users were informed via a blog post by executive producer Kevin ‘Trajan’ Perry. “We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective.”

Perry added that the game would carry on, with customer support and community challenges, although he admitted bug-fixing would henceforth be a slower process. “This is a bittersweet announcement for me to make,” continued Perry. “While I wish that we had been able to add everything that we had wanted (especially a Roman civilization), I am very proud of the work that has been done to get to this point. Over the past year specifically we have made a significant amount of changes to the service, including highly complex changes like altering the business model entirely.”

Source: AgeofEmpiresOnline.com