Dragon Age: Origins was originally designed for the PC and later ported to consoles, something that effected the quality of the console versions. Dragon Age II Producer Fernando Melo promises that the presentation of the sequel will be more accurate across all versions.
“We’re obviously keeping all the good stuff and we made a short list of everything we thought needed improvement,” he explained. “Consistently, they kept coming up in reviews and fan feedback, and for us it came down to the visual style.
“As well received as Dragon Age was, ‘art’ kept coming up and particularly so on the consoles,” added Melo. “It was a PC game that was ported to consoles and I think they suffered a little bit because of that. That was something we wanted to get right.”
“For Dragon Age II the art team took that on full stride and basically revamped the art style with the goal that, if you look at a screen from Dragon Age II you know it’s Dragon Age, I think they’ve done a fantastic job with that,” he concluded.