Evolution Of PlayStation

While the PlayStation 4 (or whatever it will be called) will no doubt be revealed in the coming days, Sony has chosen to hype up its fans by releasing three retrospectives, looking back at their three previous home consoles. These videos show just how far the gaming industry has come in the past two decades and is a crafty way to get gamers to reminisce about the good memories they have with the PlayStation brand (most probably have at least a few) before the next PlayStation drops.

PlayScreen’s William Volk Reflects On Gaming’s History Of Violence

William Volk (interviewed here by [a]list) has perspective most people don’t in the gaming industry, having worked on games in some capacity for over 30 years. In talking about violence from things like Berserk and Death Race 2000 to more modern shooters, he puts it all in context with this: “If people were influenced by video games, a majority of Facebook users would be farmers by now.”

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Apple CEO Dismisses Shareholder Lawsuit As ‘Sideshow’

Apple CEO Tim Cook says that company is considering David Einhorn’s proposal to return more cash to investors, though he called the investor’s lawsuit a “silly sideshow.” Cook says the board is in “very active discussions” on how to dole out more of its $137 billion hoard of cash and marketable securities.

“This is a waste of shareholder money and a distraction, and not a seminal issue for Apple. That said, I support Prop 2,” said Cook over the proposal that would eliminate the company’s ability to issue preferred stock at its discretion. “I am personally going to vote for it.”

“If Apple thinks the lawsuit is a waste of resources, it could simply end the matter by complying with existing law and filing a new proxy that unbundles the proposed changes to the charter, so that shareholders can express their views on each matter separately,” a Greenlight Capital spokesman said in an emailed statement.

Still, Apple is living with the reality that its stock has lost roughly a third of its value since September 2012. “The only thing that would substantially move the stock would be him saying they were returning cash to shareholders or hinting at a new product,” said a manager from a mid-size Dallas hedge fund that owns Apple shares. “There was a small chance of that happening.”

Apple says that it could use the capital and flexibility to do a major acquisition, though none passed its internal test. “We have the management talent and depth to do it,” said Cook. “We don’t feel the pressure to go out and acquire revenue.”

Cook also disputed at the event that the smartphone market in developed markets may be saturated. “On a longer-term basis, all phones will be smartphones and there’s a lot more people in the world than 1.4 billion, and people love to upgrade their phones very regularly,” he said.

On a lighter note, Cook said that when he is down, he just visits an Apple retail store. “It’s like Prozac. It’s a feeling like no other,” he said.

Source: Reuters

Star Citizen Exceeds $8 Million Raised

Cloud Imperium has announced that Star Citizen has raised over $1.75 million since the original Kickstarter for the game concluded. As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges; notably, over 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing. Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Star Citizen will breathe new life into PC games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web site www.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Ubisoft’s Uplay Opens To Third-Party Games

Ubisoft has announced that they are adding third-party titles to their Uplay platform, including Batman: Arkham City, Orcs Must Die 2, and To the Moon. Electronic Arts is also offering titles like Crysis 3, reciprocating the fact that titles like Assassin’s Creed III and Far Cry 3 are on EA’s Origin.

Ubisoft also announced that they are launching a special deal between now and March 4.  Anyone who spends $19,99 or more via the Uplay Shop will receive a free digital copy of Driver San Francisco, From Dust, Might & Magic Heroes VI Deluxe Edition, Rayman Origins, The Settlers 7 Gold Edition or World in Conflict Complete Edition.

Anodyne Developers Reap Rewards From Pirate Bay Promotion

Developers of Anodyne announced success for their $7 advert on the Pirate Bay and subsequent sale. The image on the Pirate Bay’s front page directed people to the Anodyne website where there was a sale that allowed them to pay $1 (or more) for the game, where they sold 4511 copies on the Humble Store, 450 through Fastspring, 30 from Desura during the 72 hours of the promotion, while around 100 copies of the soundtrack were purchased by fans.

“Does the promo work? Yes! I think everything is much better off now – revenue, people playing, fans, etc, than we were before the promo,” said Anodyne developer Sean Hogan. “I definitely encourage trying something similar with The Promo Bay if you’re able to.”

“The Promo Bay far exceeded what our sales cycle would have been if we just went on as normal – sales were dying down around the start of the promo. We made twice as much revenue as we did in the past 10 days (plus the pre-orders), many more visitors, votes, etc.” he continued. “Our take was about $12k for the promo, split between Jon and I evenly. A nice amount for the work we’ve put into Anodyne. We also have a lot more publicity and fans now (go look around YouTube! Many many Let’s Plays). So things are looking up!”

Source: SeaGaia.com

BlizzCon Returns For 2013

Blizzard Entertainment has announced that BlizzCon will return in 2013, taking place Friday, November 8 and Saturday, November 9 at the Anaheim Convention Center in Anaheim, California. The seventh BlizzCon will have plenty of panels, eSports events, play time with games, community contests and more.

“BlizzCon gives us a chance to connect with our players and share our latest projects in a very personal way,” said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. “Members from all of our gaming communities have helped make this event bigger and better every time, and we look forward to meeting up and celebrating with them in November.”

Further details about BlizzCon 2013, including ticket availability and pricing, will be announced on the official BlizzCon website.

Draw Something Hits 100 Million Downloads

Zynga has reported that Draw Something has been downloaded over 100 million times. The company also released an infographic to celebrate the milestone.

“Thanks to our players, we’ve hit some impressive milestones, we have 190 countries playing together in 13 languages, Little Monsters have racked up a library of over 11 million Lady Gaga drawings and if you added up the total time played across all of our players it’s equivalent to spending 28,000 years drawing,” said Zynga in a blog post. “Thanks to all of our players for drawing, guessing and doing it all over again. Check out the below infographic with other mind bending stats below. ”

Source: Blog.Zynga.com

Puzzle & Dragons Revenue Roughly $2 Million Daily

GungHo Online Entertainment is current reaping around $65 million a month from a user-base of 8 million registered users according to Japanese industry consultant Serkan Toto. This equates to roughly $2 million a day from the top iOS and Android game.

GungHo reported a 168.8 percent increase in revenue to $280 million in 2012. The company’s has rocketed off the starting line in 2013 and made $92 million in January alone, a year-on-year increase of more than 1000 percent.

What’s more impressive, GungHo has achieved that success without the use of distribution platforms like Mobage. The company’s market cap is now at $2.3 billion, which is higher than Zynga, and just slightly less than Gree.

Source: Gamasutra