Pokémon Goes 3D, Adds New Monsters

Insight into the nature of Nintendo’s newest Pokémon game has come to light in a new trailer, which features new attacks from all new Pokémon and includes 3D battles set in a 3D environment. The trailer also shows a brief glimpse of the new evil team in the game, Team Flare. Pok´mon X and Y versions will be released this October.

Microsoft: Xbox One ‘Justifiable’ For Business Use

When consumers think of the Xbox One, “business expense” isn’t normally the first phrase that comes to mind. Microsoft Xbox MVP and ‘Director of Consumer Camp’ Marques Lyon would disagree. Lyon stated in a blog post on Microsoft’s Small Business support page that the console’s Kinect camera, Microsoft Office compatibility, Internet Explorer, and SkyDrive access all make the console a legitimate business device, potential work-time Halo games aside.

In his post, Lyon said “It’s entirely justifiable to make the Xbox One a business expense. The Xbox One, priced at $499, is an affordable option for small business owners, as there are many features built into the console that could help it rival even the most modest of video conferencing and networking platforms.”

Lyons goes on to explain a number of features on the console that appeal to businesses, from 1080p multi-person Skype chats to using SmartGlass effectively.

Though he makes a convincing point for the system’s business use, it’s not entirely clear how much the Xbox One could do that a computer couldn’t handle alone. If a small business already has a computer or two, the $499 spent on the Xbox One could just as easily be placed into computer add-ons. Will Microsoft really make an effort to market the Xbox One to business If so, it’s possible there may be a lot of small businesses using  the Xbox One in 2014.

Source: ArsTechnica

YouTubers Team Up For ‘Pacific Rim’

In a campaign to support the release of Guillermo Del Toro’s epic mech movie Pacific Rim, YouTube gamers such as the Game Grumps, Totalbiscuit and Huskystarcraft have teamed up with Polaris to show what training for new Jaeger pilots entails. Stay tuned at the end for a cameo from Del Toro himself!

China’s Game Console Ban May End

China’s longstanding ban on video game consoles could soon come to an end. According to South China Morning Post, the country is planning changes to restrictions on sale of game consoles for the first time since they were enacted in 2000. The restrictions will be lifted for consoles manufactured in Shanghai’s free-trade zone, but foreign companies will still need government permission to sell consoles in China. According to Techinasia.com, China’s government sees this as a means to help their economy by encouraging Sony, Microsoft and Nintendo to manufacture their consoles in the free-trade zone.

The console ban was initiated because of fears voiced by China’s government about video games’ influence on child development. While the ban prevented official sales of consoles dedicated to gaming, there is a substantial black market. Much of that market revolves around the sale of consoles hacked to play pirated digital or disc copies of games. Sony, Microsoft and Nintendo were unable to market this last generation of consoles in China.  Therefore it’s not clear if officially sanctioned versions where safeguards would prevent playing cheap pirated games would find a substantial market there, despite the country’s massive gaming population.

Source: GI.biz

Marketing Is ‘Evolving Quickly’

Editor’s note: The [a]list daily went behind the scenes at the Ubisoft booth at E3 to sit down with senior vice president of sales and marketing, Tony Key. In our two-part interview, Key discusses how Ubisoft is approaching a very busy holiday season with new IP, new consoles and some high profile sequels on the horizon. Read part one here.

You mentioned how the NSA scandal broke and it really tied into the theme of Watch_Dogs. Do you change your marketing when a current event happens that ties into your game?

Tony Key

Absolutely. At one point in Watch_Dogs, Aidan taps into the surveillance system of an apartment building and he’s looking at what everyone is doing. We had a screen shot of this guy sitting in his apartment with a department store female mannequin sitting with him and he’s talking to it. When the PRISM story broke on Wednesday, we had that screen shot out on Friday on social media and said ‘You never know who’s watching.’ We were able to react very quickly, and that’s what social media brings. You’re not going to run that on television, you couldn’t even get it on the air. That’s the beauty of the speed of information now if we’re good we can react almost instantly and get something out there. The bigger the community that exists, the faster you can penetrate more people with that message.

Marketing used to be about managing the message. It’s evolved a lot. I’ve been at Ubisoft for eleven years, and I’ve never seen as much change in how we market things than I have in just the last twelve months. I think we’ve changed more in the last two years than we have in the ten before. What works and what doesn’t work is really evolving quickly.

Do you think marketing will continue to evolve rapidly over the next few years, or is it reaching some new stability?

You don’t know what’s going to be big; what’s the next Instagram or Tumblr or Facebook How can I use them effectively You just don’t know what the next 19-year-old college dropout is creating in his garage right now that could change the world in the digital space. I have to be open-minded and aware enough to find that and figure out how to use it to reach people, if that’s their preferred method of communication. I don’t understand how that could suddenly stop. I just think the pace of innovation is speeding up. As soon as you get comfortable with something, somebody busts it out in a disruptive way and makes you rethink all your assumptions. Some of these things like Facebook and YouTube, I don’t see them becoming any less effective in the foreseeable future. I think we’re constantly going to be adding new tools to our arsenal as we go. It’s making our jobs a bit harder because we can’t rely on last year’s marketing plan as a template.

What I really like about it is that it’s forcing us as marketers to be just as innovative as the guys making the games. We look for very, very creative and savvy people in marketing who don’t necessarily have to have the traditional training we may have been looking for five years ago or ten years ago.

With new business models like free-to-play, doesn’t marketing need to be involved early on because the best games have monetization well integrated with the design?

It’s part of the product. There will be a lot of people that will swing all the way and say that’s the future of marketing. I don’t think that branding is going to go away, but I do think it’s becoming more and more apparent that integrated marketing that’s part of the product is a really strong way to engage and acquire customers. It’s a skill set that’s still blooming out in the marketplace customer acquisition and utilizing all the tools at your disposal to do that. We’re constantly looking for people who are good at that.

There’s a lot of game designers who are even good at that. When you’re in that mode of acquiring customers inside the game, or monetizing customers inside the game, the guys that are best at that are the game designers who are good at marketing. It’s becoming sort of a hybrid position. From a branding perspective, you still need that too, especially with new products. Until Watch_Dogs is a free-to-play product, we have to get people feeling confident that they’re making a good investment up front.

Is this changing how you’re structuring your department?

We’re integrating much earlier with production on games. We discuss monetization strategies, we talk about the best way to do branding, we talk about the best way to launch the games – we do all that probably a year earlier than we used to. In the marketing group we’ve been hiring people to supplement what we already do who have skill sets we didn’t have before. All of our brand managers have to understand the acquisition side of the equation, because you’re doing both now. Our digital marketing team is two times bigger than it was two years ago, probably four times bigger than it was four years ago, and it’s still growing. We have had to evolve our structure and how we’re organized. I think that’s true of all the big game companies.

It’s pretty rare that somebody can come out nowhere without at least a couple of decent hooks to build on, even if the game is good. You can’t phone it in. The better educated consumers are what we have to address as marketers. There have been studies around this – how many pieces of research somebody does before they buy something. What we saw is that video games are at the top of almost every product. The only thing higher than video games in the recent study I saw was cars. People would do something like 20 pieces of research before they bought a video game. People research everything now because the information is available. For us as marketers and as a game company we have to make sure we’re providing value, because we can’t put something mediocre in a box and expect it to sell any more.

There are so many other ways to spend your time, people feel like they’re making a commitment of time as well as money, and the game needs to be worthy of that, doesn’t it?

We’re competing for their time as much as anything now. It has to be a rewarding experience. It has to provide the value. The blockbuster games will continue to be a game that people are willing to pay for because the value is there. As a publisher, our challenge is to be providing that value.

Changing topics: Are collector’s editions a profit center or a marketing tool? It seems that to be considered a AAA title you have to have a collector’s edition.

When you’re creating a limited edition you’re doing it because you know there’s some segment of the consumer base that actually loves to collect and get more stuff. So you provide stuff they can’t get anywhere else. Outside of that equation, as a publisher your goal is to at least not lose some of your margin by doing that. If you’re lucky, maybe get a little bit more. It’s our experience at Ubisoft that we have not made a killing on margin on collector’s editions. It’s something we do for the superfans. It does create good PR, so it sees some value there that justifies some of the effort.

It’s a lot of effort to create these things. There has to be a financial bonus to put in all that effort. We have to feel like we’re going to get good PR, we have to feel that we’re going to sell all the ones we make, that we’re making enough money to justify its existence. I’ve had experiences at Ubisoft in both directions, where we’ve actually made less on collector’s editions because things turned out to be more costly than we expected, or we had to rush shipments from China. I’ve had situations where I made more on a limited edition because I got lucky and I was able to get really good pricing on something. I’ve had situations where I got way more PR than I thought I would. They’re all so unique there’s no blanket answer.

Is there going to be a special edition of Watch_Dogs?

Yes, there will be. There’s your exclusive news!

Spider-Man Got Game

This recent video prank was pulled on some neighborhood basketball players, who were amazed when Spider-Man showed up to challenge them. They quickly got schooled by streetball legend Grayson Boucher, better known as ‘The Professor.’ Boucher’s played on ESPN with the well-known And1 basketball touring circus and alongside future NBA Hall of Famer Allen Iverson.

This is a pretty good way to attract attention with a viral video. Could a skilled athlete take the role of a game character and surprise some people Sure, and in the process get a lot of attention for a brand. It’s creative marketing and a whole lot of fun to stage. Can we see Usain Bolt dressed as Sonic winning a race

Source: Mashable

 

In-Game Purchases On Tablets Triple Those On Smartphones

According to a new study by Magid Associates (sponsored by PlayFirst), microtransactions on tablets are far more common than they are on smartphones. Over the course of the last year, tablets have raked in $914 million from in-game purchases while smartphones have only reached a little over a third of that at $341 million.

The study looked at device owners ranging from 8 to 64-years-old. Among that group, almost 70 percent of tablet owners played games, and 31 percent of them bought virtual goods. Each tablet user spent around $48 on these purchases over the last year. With smartphones, only 54 percent of owners played games, and of that group 19 percent bought items in games. Each user also only spent an average of $34 on in app purchases. Tablet owners downloaded an average of 25 games a year, whereas smartphone owners downloaded 20.

Larger tablet screens are conducive to bigger games and longer play sessions, which translates to more in-game purchases. Users are more likely to use their tablet to sit down and play a game for extended periods, whereas on smartphones they are more likely to play in an open moment of free time. Both platforms are growing rapidly and, although the audiences are different, both are an excellent market for games.

Source: GI.biz

Analysts: GTA V May Hurt Next Gen Sales

Grand Theft Auto is one of the most well-known game franchises, so when a new game comes out, people pay attention. Grand Theft Auto V will be hitting store shelves September 17th, and there’s some concern that’s uncomfortably close to the November release of next-gen consoles.

Rockstar’s next magnum opus has not been announced for next gen consoles yet — it’s only available on PS3 and Xbox 360, with a PC version perhaps 8 months away. IDC analyst Lewis Ward told GamesIndustry International that GTA V may eat into next-gen sales when such awesome experiences are already available on current gen.

Ward said that in a survey of 25 countries about potential interest in next gen consoles, the US placed in the bottom five.

“That says to me that a lot of gamers are going to stick by their Xbox 360s, Wii/Us, and PS3s at least until the 2014 holiday season when the game catalog will be a lot bigger and some of the online kinks have been worked out,” said Ward.

Ward seems to think that the promise of more fantastic games such as GTA V will keep gamers on the systems they already own instead of shelling out another $400 to $500 on a new console.

Wedbush’s Michael Pachter and EEDAR’s Jesse Divnich disagree. Pachter believes that the consoles are big enough that a single game isn’t enough to stop them from selling.

“Consoles launch at the same time as big games all the time, it’s part of the ecosystem,” Pachter said.

Divnich thinks that the sales figures from sites such as Amazon.com are solid indicators of the popularity of the next gen, as both consoles continue to top the sales charts on the website. Divnich even believes that GTA V could possibly move new current gen consoles just by stimulating more interest in games. Independent analyst Billy Pidgeon thinks that either way, GTA V will top charts and set sales records.

Source: GI.biz

Sony: Play Downloads From Any PS4

Sony engineer Neil Brown has announced that if users signs into a PlayStation 4 with a PlayStation ID, they will have access to their entire digital library. That is regardless of whether they’ve logged into their own console or someone else’s.

Brown said, “You can visit your friend’s house and you can log into your account and play any game from your digital library, which is good.”

He also noted that it’s possible to play games as they download, meaning that players can play the first part of a game at a friend’s house while the rest downloads.

This brings the PlayStation 4 one step closer to its rival the Xbox One in functionality. Microsoft announced in June that the Xbox One would have the similar ability because a digital copy of the game is held in the cloud. With Microsoft’s subsequent changes to Xbox One policies, it’s not immediately clear if that is still true. We may still see more changes in the functionality for both consoles before launch, especially when the changes are policy decisions that merely need a software update to implement.

Source: Gamespot

Amazon Sold Out Of Day One Consoles

In the wake of news that the Xbox One is currently sold out at Best Buy, and same for the PlayStation 4 at GameStop and Toys R Us, Amazon has announced that they too are sold out of the ‘day one’ editions of both consoles.

Amazon took to Twitter, where they said, “The PS4 and Xbox One release day editions are sold out. You can still preorder the Standard Editions, we just can’t promise a delivery date.”

Amazon has already had a policy in place where they would not promise delivery dates on day one unless customers bought games along with their next-gen console order. It seems for both consoles, even this is not a guarantee anymore. These early indications suggest that either the new consoles will truly see shortages around launch this holiday, or that Microsoft and Sony are being cautious about allocations due to uncertainty in manufacturing brand-new technology.

Source: Gamespot