Chipotle Picks A Food Fight

Chipotle is making a stand for food sustainability. The popular burrito chain has launched both a film and an iOS game set in a “dystopian world” that gives a glimpse into the processed food industry.  In the game, you play as a scarecrow whose main goal is to fight against corporate food makers and “provide an alternative to the unsustainable processed food from the factory,” according to a listing on the app page.

You’ll also tilt and tap the screen to move the scarecrow through four interactive worlds, protecting vulnerable vegetables and rescuing caged animals while avoiding dangerous Crowbots. The overall goal Bring fresh food to the citizens in the town of Plenty.

The game and film were put together by Moonbot Studios, an Academy Award-winning studio, and also features a song by Fiona Apple. The game can be downloaded here and the video can be seen above.

Source: Mashable

 

Massive Manufacturing In Place For PS4 Launch

Don’t you hate it when a new game system launches for the holiday season but it sells out before you have an opportunity to even find one That isn’t likely to be the case with PlayStation 4, as Sony is gearing up in manufacturing to offer more units than it has ever produced for a system launch.

Jack Tretton, CEO and president of the company, stated on Fox Business that the system would receive the “biggest launch in history.”

“It’s everything we can manufacture,” he stated when the subject of pre-order numbers came up. “We want to make sure that consumers have an opportunity to buy one on November 15 and through the holidays so we’re holding back some inventory to make sure that people have an opportunity to buy one that comes in on launch day. But we can pre-sell every unit we can manufacture, and the good news is production yields have been phenomenal. So this will be by a magnitude of a lot the biggest launch we’ve ever had.”

Though Tretton wouldn’t speak specifically on pre-orders, at least one million have been made through retailers. “There’s so much pent-up demand for it that we could sell every one we create,” he stated.

Source: GamesIndustry International

Clippy Evolved

For years, Cortana has acted as a virtual assistant to Master Chief in the Halo games, with a holographic-like display to make her appear like a real person, despite her blue-ish tint. Now, she could be serving a purpose for other people – namely users of Windows devices.

A report from ZDNet indicates that the video game heroine could serve as a “real-life” speech-enabled virtual assistant across a number of Windows platforms, including their phone line. That would put her in competition with Apple’s Siri assistant, who is currently built in to newer iPad and iPhone devices.

Microsoft’s plan won’t just limit Cortana to phones. It’s rumored that she’ll also appear in other devices, including Windows-based PC’s and possibly even the Xbox One to some extent.

Microsoft CEO Steve Ballmer has hinted in the past that a cross-platform UI was in the works, with a “deeply personalized” set-up, “based on the advanced, almost magical, intelligence in our cloud that learns more and more over time about people and the world.”

The project is reported in the works, and set for launch sometime in 2015 or 2016.

Source: GigaOm

‘GTA V’ Ramps Up Social Media Effort

In an unprecedented effort to promote Grand Theft Auto V differently than most other game companies promote its products, Rockstar Games has launched a new social website called LifeInvader, which enables users to browse pages based upon businesses and characters featured in the game.

The site allows users to log in with their Social Club accounts – which they can sign up for free here, and “stalk” certain characters or businesses. There’s a benefit to doing so, as they can not only leave messages on character profiles, but also score in-game discounts, including a first tattoo for free and a major discount on a tank from a military supplier.

You can learn more about the site below, and shop around to see what businesses have to offer. Reach out and make a few friends – you just might meet new people for your crew in the process.

Grand Theft Auto V releases on September 17th for Xbox 360 and PlayStation 3.

Source: lifeinvader.com

‘Infinity Blade’ Takes A Swipe At Transmedia

Chair Entertainment was once again on stage with Apple to debut its latest Infinity Blade game, which has been designed to take advantage of the new iPhone 5S and iOS 7. With the success the game franchise has had since 2010 — it’s been played by over 40 million gamers and generated well over $60 million; Chair has been able to invest more into its development and reach out to Hollywood and the music industry.

Infinity Blade 3, which launches September 18 worldwide, will feature an exclusive song from rock band Imagine Dragons called “Monster.” The band members (Dan Reynolds (vocals), Wayne Sermon (guitar), Ben McKee (bass), Daniel Platzman (drums))—were fans of the game franchise and collaborated with Chair to write the song.

“We were able to sit down with the band and it turns out they are huge gamers,” said Donald Mustard, co-founder of Chair Entertainment. “We talked through the characters in the game and the motivation of the world and all the things that we’d been laying in the subtext of the game. They wrote us this incredibly beautiful song that tells the story of what it’s like to be a Deathless and to struggle with the monster that is inside these Deathless characters in the game.”

Mustard said the song will be played during a key sequence in the game’s story line. It’s been incorporated into the closing sequence that gamers will play through. In addition, players can unlock an exclusive Imagine Dragons weapon in the game by clicking on the Chair-designed album cover that links to the single on iTunes. The Imagine Dragon axe can be used any time in the game and gamers will hear the exclusive song in the background when wielding it. There’s also a massive dragon, which was featured on-stage at the Apple press conference, that players will battle throughout the new game.

“Chair has always been on the cutting edge of mobile gaming,” said Imagine Dragons. “Infinity Blade has been massive and we felt the song fit perfectly with the tone and visuals. We’re pretty big gamers ourselves, so we couldn’t be more excited.”

Imagine Dragons is part of a transmedia marketing campaign that also includes The New York Times bestselling author Brandon Sanderson’s Infinity Blade: Redemption iBook and an animated intro video by acclaimed Hollywood animation director Ben Hibon (Harry Potter and the Deathly Hallows Part 1).

“We’re always looking to partner with really talented people and we were lucky to partner with Ben Hibon for Infinity Blade 3,” said Mustard. “We were able to work with him to create this awesome opening sequence that takes players through the Worker of Secret’s version of the events that have transpired in the last two Infinity Blade games. Actor John Noble provided the voice for this sequence, which is an amazing blend of 3D and 2D animation that’s a style that you’ve never seen before.”

Mustard believes this animation style could open the door for another new take on Infinity Blade — linear entertainment, Hollywood-style.

“One of the cool things about these powerful iOS devices is that they’re powerful multimedia toys that have changed the way that we interact with life,” said Mustard. “With Infinity Blade, we wanted to show that we could create a rich, broad experience between the game and the books and the Ben Hibon video and the song from a hot band like Imagine Dragons.”

Chair, which was acquired by Epic Games in 2008, has also released a bestselling Infinity Blade: Ascension iBook from Sanderson and a soundtrack album featuring composer Josh Aker’s music from the first two games.

The third game in the franchise opens up the gameplay experience and adds new customization to players. It also features eight large castles to explore spread over a massive world map. While the slide-based combat remains, Chair has added replay value to the title by introducing a central hub, called the Hideout, where players can upgrade weapons and potions, buy new items and interact with comrades. The hub also features a map that populates with single-player and online challenges and side missions.

Chair has been able to succeed in the crowded iOS games space thanks to its original gameplay, console-style visuals running on Unreal Engine 3 and its transmedia marketing. It also helps that Apple features the game on-stage and in its App Store.

“The stage presentation may not have created a lot of direct downloads, but the fact that the game was featured in the App Store and as part of the presentation had a great impact on Infinity Blade‘s success,” said Peter Warman, founder of video game research firm Newzoo. “In addition, the media coverage of Infinity Blade caught the eye of many consumers that did not witness the presentation itself.”

As a result, Chair has also been able to keep its game launches at $6.99 at a time where more games are released for free. The fact that each game has really pushed the graphics capabilities of Apple devices has helped connect with both a core gaming audience like Sanderson’s readers and a more mainstream audience like the fans of Imagine Dragons.

Turning Mass Gamers On To Miniatures

Jordan Weisman should be looking at his next Kickstarter campaign with all the confidence of a competitive swimmer looking down a familiar pool. After all, he raised over four times what he asked for Shadowrun Returns, collecting about $1.8 from more than 36,000 backers. Talking to him last Friday on the eve of launch for his next one, Golem Arcana, at one point he sounded more like a kid staring down a murky pond on the first day of camp.

“I’m very scared but we’ll see. Anytime you’re trying a new property and a new dynamic, it’s always a little scary. If you’re not scared, then you didn’t push yourself enough,” he told me at the end of our interview, right before he went into final planning for the campaign.

It launched on Tuesday. Based on how it’s trending, things are going swimmingly. The campaign has already received pledges for more than a quarter of the $500,000 it’s trying to raise, and that’s with 32 days to go.

Golem Arcana is new on a couple of fronts. It’s a brand new IP for Weisman and his studio, Harebrained Schemes. That part of it is old hat for Weisman. He has a string of original properties to his name going back to Shadowrun and Battle Tech at his first studio, FASA. That has continued through his most recent ventures with WizKids, Smith and Tinker, and now Harebrained, which have all been pretty much focused on creating new IP.  The part that’s probably scaring him the most is the new game play dynamic Golem Arcana is introducing, which Harebrained describes as a digitally enhanced miniatures game.

There’s seemingly no reason to be scared. It’s one of those concepts where you can’t imagine why no one thought of it before. Golem Arcana combines a miniatures table top game with a software app and a device where the two interact digitally. That concept of enhancing a board game with a digital component isn’t new. Golem Arcana is just doing it in such a polished, smartly organized way, and for one of the most complex kinds of physical games.

“I’ve always loved table top games,” said Weisman. “There’s just an energy in the theme, a visual dynamic, and a tactile dynamic. I’m always looking for ways to make table top games more accessible, and yet at the same time richer and deeper.”

The truth with table top games is that they do require work, which limits their appeal. That’s what Golem Arcana strips away. Forget record keeping, flipping through a rule book, tabulating results — it takes the pen and paper out of it. All of that is thanks to combining familiar technology, with a Bluetooth enabled digital stylus that interacts with a software app designed for tablets. The app is the game manager, the rule book and the referee. The stylus uses a built-in camera that reads microdots painted on the game map, on the figurines, and on the cards. Tapping with the stylus on aspects of the physical board game brings up those same elements on the tablet screen, be it a section of the map or the characters in play. Players can then interface with the tablet — using swipe, not stylus — to figure out the outcome of a move or rules and abilities related to what they want to do.

As Weisman put it, that crossing of table top meets video game opens the door for a lot of mechanics that gamers of all types have become accustomed to.

“What’s cool is that because it’s digitizing the game as you play it, there are all of these kinds of features that were only available to video games [that] are now available to table top games. Things like you have information flow for leaderboards seamlessly so you can do all sorts of fun tournament leagues or organized play.”

In the Kickstarter video, Weisman adds this compelling dynamic: “Or how about a board game with a save feature.”

The underlying story in Golem Arcana is that age-old battle between empire and insurgency. The game universe revolves around Golems, a kind of ancient battle mech, so it’s not too far out of the wheelhouse for what Weisman has worked on before. In fact for all of his successes in games, this project feels like the culmination of what he’s worked on over the past decade. I asked him whether his work at pre-Harebrained startups WizKids and Smith and Tinker led to this.

“WizKids was not technological but a game design and manufacturing approach, and a unique way to encapsulate all that data onto a physical figure itself. Smith and Tinker though, you’re right, was a technology play with its own hardware and about trying to find some of the dynamics of online games and bringing it to digital trading card types of games. You could look at both of those experiences as bringing us to Golem Arcana.”

The miniatures shown in Golem Arcana look like the stuff of Christmas mornings, which Weisman points out come already painted and ready to play. Each set of figures represents a faction in the game whose weapons, armor and Golems are crafted from a specific element of nature — plants, metals, soil and bone. That unique aspect of each figurine’s material base comes across in magnificently detailed character design.  Glimpses of the app also showcase something that’s very polished, showing the characters and game map in 3D. Still, Weisman points out that everything shown in the Kickstarter, as polished as it seems, is only a prototype. Game design, stylus functionality, further app development, backend infrastructure for game data – all of that still needs to be fully developed, which the Kickstarter will hopefully fund.

It does seem as if Harebrained would have the resources to bring Golem Arcana to fruition on its own. The product also has such potential, and with a known team behind it, that it likely could have attracted investors even if Harebrained’s own coffers couldn’t support its development. Weisman sees benefits outside of just monetary backing by going the crowd funding route.

“I think the part and parcel of it is that it’s an effective way to talk to our audience and see if this is something they’re interested in. This is a brand new property, it’s a brand new way to play. From that perspective it’s certainly a higher risk in a sense.”

Weisman said he hopes their legacy on Kickstarter helps this campaign, but then added, “Frankly, if people don’t express a lot of interest in it, well then we’re glad we didn’t just spend a year in development.”

Harebrained’s Kickstarter hasn’t left a lot of room for ‘Good Samaritan’ donors on this one. To some extent, it really does feel like a pre-order campaign. Backing the project starts at a $10 tier, where people can choose items from the final game piece by piece for the money they invested. It then shoots up to a $55 tier where backers get the starter kit version of the game, valued at $75 if it ever retails. The ‘Daddy Warbucks’ tier doesn’t go as high as most Kickstarters either, topping at $2,000. The big prize there is getting your likeness and input for a major storyline-changing character, which Harebrained pitches as a chance to become “the Alexander Kerensky or Harlequin of this universe.” I had to look up the references to figure out their historical significance, and while it’s safe to assume they were stuck in there for comic relief, there’s some truth to pinning world events as being shaped by either revolutionaries or clowns.

The last time we had Weisman in front of an [a]list audience was after a memorable presentation at [a]list summit Seattle last October, where he broke down the dysfunctional relationship between game developers and marketers into two old school cartoon characters, Developer Dog and Marketing Cat. With about 12 more months under our belts of the disruption that digital games have wrought on that dynamic, and traditional game publishing in general, what does he think is the biggest challenge now facing anyone trying to get a game to market

“It’s such a fractured marketing landscape now because of a decentralization of our audience,” Weisman said. “That means it takes a lot more effort to find all the nooks and crannies where your audience is lurking, and then figure out an effective media strategy and marketing strategy for how to reach them. I think the marketplaces have to evolve to have better ways to expose games to their audience. I still think the best model is the Amazon market, where if I buy a book I’m shown four or five other books that are pretty relevant to what I just bought. We need that for games.”

Star Trek Game ‘Hurt’ JJ Abrams

JJ Abrams knows that the Star Trek game based on his last film wasn’t very good, and he’s not going to hold back when asked about it.  Speaking to GamerHub at the DVD release party for Star Trek Into Darkness, the filmmaker said the outcome of the game affected him “emotionally.” He also felt it did more than not help the film, saying, “Arguably, it hurt it.”

Abrams admitted that he was initially involved with the game but stepped back once he realized it wasn’t going in the direction he wanted. The game has an average rating of 43 percent on Metacritic.

He also told GamerHub that he understands how there are usually issues with games based on films, and vice versa. It’s something he’s taking into account as he works on several projects with Valve.

Watch the full interview.

Tracing The Way For Lexus

For this spot, ten finalists from hundreds of applicants on Lexus’ Facebook page were given the opportunity to sit in the passenger seat of the IS Hybrid with Formula 1 driver Jarno Trulli at the wheel. In an aircraft hangar, they got to trace out the path for him to take on a tablet and have it appear via synced up projectors, making for a cool experience mimicking a real life video game.

Source: Creativity-Online

 

‘Tengami’ Unfolds

Tengami is an upcoming indie title where visually inspired by Japanese papercraft with a story inspired by dark fairy tales. Solve puzzles and discover secrets in this pop-up world.

Call of Duty’s ‘Ghost’ Story

Call of Duty: Ghosts has a brand new story where America has been devastated by kinetic weapon attacks from orbit. Now that the country is being invaded, it’s up to the remains of the U.S. military to give the last full measure of courage.