GameFly Launches Digital Store

Hoping to make a dent in the market that’s heavily occupied by Steam, Green Man Gaming and other stores, GameFly has officially launched its digital store offering a number of games for users to download at discounted rates.

As part of the launch service, GameFly is currently offering a deal where users can score a free game, the open-world action/adventure Mafia II, with any 2K Game-related purchase. That should be easy to come by, as a number of games are currently marked down, including the popular Bioshock Infinite, which is marked down to $13.59 – usually $39.99.

Other on-sale games include Borderlands: Game of the Year Edition ($7.49) and Civilization 5 Gold Edition ($24.99).

“We always wanted to bring the striking design and functionality of our PC client to the web so that everyone could access it from any browser,” general manager of GameFly Digital Saujin Yi said in a statement.

You can visit the store here. Over 2,500 titles for Windows and Mac are available.

Source: Polygon

Study: Web Users Engage Above The Fold, Linger Below It

Chartbeat released this infographic from a study of user engagement with web sites and banner ads, where it looked at behavior in 25 million sessions online. The study has a couple of surprising findings. It found highest engagement is with content right above the fold threshold, not the top of the page. Visitors also spent more time viewing content below the fold than above it. The rest of the graphic speaks for itself.

Infographic by Carlos Monteiro

Source: Adweek

EA’s New Visionary

Andrew Wilson has been named the new CEO of Electronic Arts, and in his first message he was careful to say that he will be following the strategy EA has laid out for the rest of the fiscal year. Still, it’s inevitable that Wilson’s attitude and approach to EA’s strategy will affect how he manages the company in the future.

When he was still executive vice president of EA Sports, the [a]list daily caught up with him at the E3 show to get his thoughts on the challenges of developing sports games designed to be played all year around on multiple devices. Wilson’s answers reveal something of his thinking about the importance of value, comprehensive services, and consistent excellence that are very important for EA going forward.

EA Sports has been a consistent star performer for EA, with key sports franchises like Madden Football and FIFA Soccer reliably racking up huge sales every year. More importantly for EA’s future, FIFA has been a poster child for the transition to 24/7/365 products. FIFA’s variety of offerings on different platforms has transformed it into a broad array of products and services. FIFA is the exemplar of how to transform a product into a very broad, successful franchise.

“I think that’s right,” Wilson agreed. “They achieved the balance of the provision of quality experiences and the choice of the consumer in how they want to partake in those experiences. That’s what it really comes down to: You build great content, you build great game experiences, you build great service, and then you give every gamer the ability to participate and partake in that service in a way that makes sense for them. You don’t force anything, you don’t drive anything, you just provide it. Through great quality, appropriate value, and excellent service, you achieve a balance that’s very positive to every gamer that interacts with it regardless of the amount they transact.”

The tricky part for many businesses has been that it’s not easy to take the model from one product and move it to another. The nature of the sport, the nature of the game can change the appropriate business models and where and when you ask for money. What works for FIFA doesn’t necessarily work for Madden or NBA or anything else. It’s not a similar audience or a similar sport. Creating a comprehensive model like FIFA is a tremendous task, isn’t it

“Yes it is,” acknowledged Wilson. “That’s the short answer to the question. But what you get right now is the construct of our studio has changed. When I got into this business, you bought a game for $40 or $50, you played it for two or three weeks, and then you put it on the shelf and you went and bought another one. That’s how you engaged. A game team would build to that model. They would would work tirelessly for 12 or 24 months, they would ship the game, they would go sit on the beach for three weeks of comp time, because you know crunch when I started this business was hard work. We slept at the studios back then. Then you would come back after three weeks, energized from having drunk far too much Corona beer, and you’d start again.”

The model is quite different now, Wilson acknowledged, and it’s oriented towards building product as and services like FIFA. “What happens now in the studios is you have rotating teams, so there’s one team who’s building the game now, another team who’s building the game for the future, because the the level of innovation that ‘s put into features now can’t be done inside of a twelve month period,” Wilson pointed out. “Then you have a third team that’s always thinking live service, and managing that live service regardless of which product that live service is attached to. You don’t get the kind of peaks and valleys that you once had. We see record online multiplayer game play days six months post-launch. This was unheard of.”

Wilson feels that it’s more than just great gameplay that makes a successful game, it’s offering a great value. “You think about paying $60 for a game, and you can play that game every day of your life for six months. If you started to parcel out the cost per minute of entertainment, it is tremendous, tremendous value,” Wilson said. “Games are cheap entertainment. If you have a commitment to great products and services.. here’s the funny thing. People will say, ‘Oh, that’s going to cost more, that’s a big investment.’ Guess what FIFA, Madden, NHL all had record years this year. They had record years at a time when the industry was facing some fairly substantial headwinds. They did it by virtue of a great game, great service, and a great value for money.”

The power of the EA Sports brand and the individual game brands is at work here as well, though. What mobile and free-to-play games have done, subtly perhaps, is erode the perception of how much a game should cost. Twenty years ago, if you wanted a new game you would go to the store and there would be a limited selection of new games for 40 or 50 bucks. Now, there are thousands of games on a wide variety of platforms and many of them you don’t have to pay a cent to start playing. In that sort of an environment, a trusted brand like a FIFA or a Madden has to make it easier to get people to pay $60. Of course, if you deliver a sub-standard game one year people will know about quickly and that will affect the sales.

That truth is not lost on Wilson. “In a world where social media provides an amplifier for positive or negative sentiment, the absence of a quality experience is known by more people more quickly than it ever has been before,” Wilson said. “By virtue of all that free-to-play stuff they can go and do — which by the way the nuance of free-to-play is that while you have an opportunity to play thousands of games for free, those games also give you an opportunity to spend thousands of dollars playing any one of them. So you compare that to the $60 you would otherwise pay for FIFA on Xbox 360, PS3, PS4 or Xbox One . . . Again, you get back to a value proposition.”

Wilson continued, “I think you’re right, there’s absolutely more choice. The barrier to exit, and the barrier to entry have changed. The barrier to exit is lower, the barrier to entry is high if you think you can go and try a bunch of other stuff for free. However, I think we have been successful because we didn’t focus on the transaction, we didn’t focus on the business model, we focused on making great games. In a world where social media is the amplifier, the positive sentiment has been our friend by virtue of providing great value for money and great value over time. This is more true now in our industry than it ever has been before.”

This holiday season there’s a lot of attention on next-gen titles, but the majority of revenue is going to come from Xbox 360 and PS3 games. How do you acknowledge the buzz about new consoles and yet still manage to maximize sales of titles for current-gen consoles

“These types of transitions provide both challenge and opportunity,” Wilson said. “At the very core, you have to build great games, whether it’s the current generation or the next generation, the games have to be awesome — or everything’s a wash. You don’t even reach the opportunity point — you lose before you get there. The reason we have all of our current generation products for EA sports on the floor this year is because they’re the best PS3 and Xbox 360 games we have ever made. You play them and you say ‘Holy crap!'”

“I think what gamers are going to find is, in a year when they may have expected us to phone it in, we’ve done exactly the opposite,” Wilson said. “The next part of that is, what happens if I buy that one and I want to upgrade later on Guess what — it all comes with you. You build a FIFA Ultimate Team on the current generation of platforms, it’s going to come with you to the next generation of platforms. We want that to be seamless. The reality is the games on Xbox 360 and PS3 this year are the best ones we’ve ever made.”

Meet The New EA Boss

EA Executive Chairman and interim CEO Larry Probst announced yesterday that Andrew Wilson, executive vice president of EA Sports, is the company’s new CEO. “The rigorous search conducted by our Board included several talented executives from both outside the company and from within EA,” said Probst in a statement posted on EA’s blog. “Andrew’s appointment is a clear demonstration of the deep bench of management talent at EA, and reflects our fundamental belief that EA is on track to become the global leader in interactive games and services.”

The appointment comes as somewhat of a surprise, since the internal candidates analysts deemed likely choices were COO Peter Moore and EA Labels president Frank Gibeau. “It appears that Mr. Wilson’s charisma, history of accomplishments at EA Sports (highlighted by strong growth for FIFA), strong leadership skills and relative youth won out over the strong track records of his peers,” said analyst Michael Pachter in a note to investors. Pachter maintained his “outperform” rating on the company’s stock with a target of $30. So far today, the stock is down over 3 percent as investors absorb the news.

Probst will remain as Executive Chairman to aid Wilson in the transition, and he offered some thoughts on the hire. “Andrew is the first studio executive to serve as our CEO, a testament to his blend of creative skills and business acumen,” said Probst. “He is a compelling and charismatic communicator who cares deeply about organizational development, teams, and the individual careers of people who work for EA. Most of all, he has a powerful sense of respect for and commitment to our consumers.”

Wilson also posted a statement on EA’s blog providing some insight into his thinking. “I envision EA as the World’s Greatest Games Company This is not about what we are aiming for or what we will become. Rather, it is about an unfaltering commitment to what we will be every day. This is an attitude that must drive our culture as one team.”

Wilson pledged to follow the company’s current strategy, and in an interview with the Wall Street Journal stated that he will keep a close rein on expenses. “I also believe EA’s strategy is sound,” Wilson said in his blog post. “Our focus on our talent, our brands and our platform together with our investment in next-generation consoles, mobile and PC free-to-play, as part of our ongoing transition to digital, is right. But we have plenty of work ahead to ensure our collective success.”

Wilson continued, “In the short term, our mission is crystal clear: We are 100 percent focused on delivering our FY14 business plan. We have made strong progress in the first half of the fiscal year, establishing financial discipline and continuing to create a slate of fantastic games for current and next-generation consoles, mobile and PC. But now we’ve got to finish the job — execute in Q3 and Q4 and deliver on the promises we made to our fans and our shareholders.”

“Looking ahead, my focus will be on three things:

1. Continued transformation for our digital future;
2. Delivering amazing games and services across platforms; and
3. Instilling a culture of execution that will drive profitable growth.

In the days and weeks ahead, I will provide a greater level of operational detail behind the plan that will make these goals a reality.”

“I could not be more proud to lead you as CEO of EA. Thank you in advance for your support.”

The [a]list daily interviewed Wilson at E3 about his vision for products and services — read the exclusive interview to find out more about his approach to future of the gaming industry.

Intel Mulling Budget Tablets

The company’s new CEO, Brian Krzanich, has stated in his recent strategy  that the company is looking to put Intel chips inside tablet computers that will cost less than $100. Better yet, he’s looking to launch this strategy in time for this holiday season.

Companies have created reasonably cheap – but effective – technology for a similar price, but they’re usually by no-name manufacturers with no marketing backing. Considering that Datawind, makers of the Aakash 2 tablet, manage to make theirs for $50, Intel could easily reach the $100 price point. At least, that’s what Datawind’s CEO, Suneet Tuli, thinks about the business move.

When the tablets do arrive, they’ll likely be more of the smaller size, like the 7-inch models that have been somewhat popular on the market. It’ll be interesting to see if Intel can pull it off – and more importantly, how.

Source: QZ

Stay Positive, Win Matches

Over the past few years, we’ve seen a few examples of teams behaving badly when it comes to eSports, giving off an attitude and vocally taunting their opponents. However, this may not be a sound strategy, as Riot Games has recently pointed out in a video.

In this nearly three-minute clip, Riot Games explains how positivity amongst team members is more productive than resorting to “trash talk.” “Sportsmanlike players win over 1.7 million more games than average players every day,” the narrator explains. When a team doesn’t have to deal with someone that’s “raging” or sporting an attitude, they’re likely to win an average of 54 percent of their games, compared to those that do sport attitude. Their number sits lower, at 46 percent.

The video also stated that there’s “a direct correlation between a team’s behavior and the gold they are capable of earning in a match.” This gold can be earned through killing enemies and taking down turrets, so obviously concentration – more on the game and less on gloating – can go a long way.

League of Legends is available now for PC.

Source: Ars Technica