Destiny – The Law Of The Jungle

Check out live action trailer for Destiny staring Giancarlo Esposito (Breaking Bad, Revolution) and directed by Jon Favreau (Elf, Iron Man). It shows a moment when a Guardian of the City recalls an important lesson from his childhood as he seeks to reclaim the Solar System.

Atari Selling Assets Separately In Auction

Atari will sell its assets separately after failing to find a bidder for the entire catalog. An auction will occur over four days and the company hopes to raise at least $22.2 million from all the bids.

Pending court approval, the auctions will be taking place in July. The company is staking out a minimum of $3.5 million for Rollercoaster Tycoon, $1.5 million for Test Drive and a mere $250,000 for the classic RTS franchise Total Annihilation.

Source: The Wall Street Journal

Xbox One Combining All Games Into Single Section

Microsoft has announced that they are putting all downloadable games (from full retail releases, Xbox Live Arcade and Indie Games) into one silo for Xbox One. This means that smaller indies will need to find a way to work within the standard Xbox publishing rules.

“We intend to continue to court developers in the ways that we have,” said Microsoft general manager of Redmond game studios and platforms Matt Booty. “I would also expect that for this new generation, that we’re going to continue to explore new business models and new ways of surfacing content. But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box.”

Source: Shacknews

EA Sports Ignite Engine Trailers

Electronic Arts recently showed off their EA Sports Ignite Engine which will power games FIFA 14, EA Sports UFC, Madden NFL 25 and NBA Live 14. Also included here are trailers for touted features “Human Intelligence”, “True Player Motion” and “Living Worlds”.

Nintendo Sends Up Crowdfunding In Game & Wario Site

Nintendo launched an online ad campaign to support Game & Wario. In a send up of Kickstarter and other similar sites, the company has asked that fans show their support on Crowdfarter.com where visitors can “donate coins” to the game by either tweeting or ‘liking’ Wario’s daily updates.

Game & Wario is an entertaining collection of uproarious games that uses the Wii U GamePad controller in unique and hilarious ways,” said “Wario” in a release. “WAHAHAHAHA! THAT WAS MY IMPRESSION OF A SUPER-SERIOUS GUY IN A SUIT! GAME & WARIO IS THE BEST GAME IN THE HISTORY OF TIME! IT’S THE YEAR OF WARIO! WAHAHAHAHA!”

The more fans that participate in this campaign, those that participate will receive a video, wallpaper and even a ringtone with Wario’s distinctive voice.

Trion Worlds Veteran Says AAA Games Model Is Broken

Former Trion Worlds chief creative officer and Redwood studio general manager Scott Hartsman believes that AAA game development is fundamentally broken due to cost considerations. He thinks that to fix it developers will have to be more aware of the business side, while executives need to know more about the games being made.

“In past generations, in a lot of places, it was, ‘Devs, just do your dev things and let the business people figure out the business-y bits. Business people, figure out which of the eight widget types it is, get it on the shelf, and here’s some money to get people to buy it.’ That’s all changing,” explained Hartsman.

“Going forward, we’ll see an expansion in both directions as developers become more business-aware and non-developers become more product-aware. That’s actually a great thing. It means more people inside of games companies will have to care about the customer than ever before. People of all disciplines now need to be “product people” who are always conscious of their impact on customers and what they experience. Especially online,” he added. “Conversely, we’ll also start to see more traditional product people with a keener sense for what it takes to succeed as a business in ways their customers will genuinely appreciate.”

Source: Massively

Global Games Market To Grow 6 percent To $70.4 Billion: Newzoo

Newzoo is reporting that game revenues will grow to $70.4 billion worldwide this year, representing a 6 percent year-on-year increase. At the same time, the number of people who play games is expected to surpass 1.2 billion by the end of 2013.

Latin America and the Asia-Pacific region should see the highest growth at about 11 percent, while North America and Europe will show very modest growth. The market for smartphone and tablet games will grow 35 percent to $12.3 billion, easily outpacing any other segment while the PC grosses the largest share with 39 percent or $27.6 billion.

Asia-Pacific is expected to become the largest game market in the world at $25.1 billion $3.0 billion. The North American market will increase slightly to $22.8 billion followed by gains in the EMEA region with $19.5 billion and a growing Latin America that is still relatively small at $3.0 billion.

“Over the past year, we have received an increasing number of inquiries about the availability of a consistent and clearly defined set of numbers showing the ‘total picture’ for the games market: not just revenues, but also the absolute numbers of players as well as paying players broken down in segments and regions,” adds Peter Warman, CEO of Newzoo. “I am very pleased we are now able to provide this resource to our clients using our new Global Data Model, which we started to develop in 2012.”

Consoles will be $30.6 billion or 43 percent of global games revenues, including all DLC spend and business-to-consumer second-hand trade. Traditional PC gaming (downloads and boxed) is expected to contract slightly to $6.0 billion, offset by 14 percent year-on-year growth for MMO games at $14.9 billion.

Meanwhile, game revenues generated by tablet and smartphones will gross 18 percent of the global games market, surpassing $12 billion. This amount is roughly double the amount spent on games for handheld consoles, and tablets are expected to have 78 percent growth while handheld console games will have a 21 percent decline.

Newzoo noted that the computer screen (encompassing boxed or downloaded, casual, social and MMO games) generating 39 percent of all revenues compared to 36 percent for the TV or Entertainment Screen. Meanwhile, the Personal Screen or mobile phone will show global growth of 22 percent over last year and account for 12 percent of global games market revenues.