Nexon To Publish New Cliff Bleszinski Game

In an attempt to gain an edge over free-to-play gaming competitors, Tokyo-based game publisher Nexon has signed publishing deals with several startups recently, including Rumble Entertainment. Nexon’s not done investing, though, and it’s adding some big names to its roster of partners. Nexon announced Tuesday that it obtained worldwide publishing and marketing rights to a free-to-play shooter, code-named BlueStreak, the first title from startup Boss Key Productions. Nexon has also acquired a minority stake in Boss Key Productions as part of the deal.

Boss Key’s CEO is Cliff Bleszinski, a longtime designer for Epic Games who left the company two years ago along with a legacy of well-liked franchises like Jazz Jackrabbit, Unreal Tournament and Gears of War.

In addition to Bleszinski, some other distinguishable names set to be published by Nexon include EA and Zynga veteran John Schappert’s Shiver Entertainment; former EA Partners exec and BioWare CEO Greg Richardson’s Rumble Entertainment; and former Zynga game designer Brian Reynolds’s SecretNewCo. However none of these names have the recognition Bleszinski has, which may prove to be even more of a bonus for Nexon than it is for Boss Key.

In addition, Bleszinski recently announced on his Twitter, which has close to a quarter-million followers, that he will founding Boss Key alongside Guerrilla Games founder Arjan Brussee, who also worked on Jazz Jackrabbit. Bleszinski has also made an effort to make clear that Epic retains the rights to their previous collaboration.

Source: GamesIndustry International

Fullscreen’s $10 Million Investment In Programming

It’s all about the “power to the creators” – at least, as far as Fullscreen is concerned.

During a presentation at VidCon earlier in the week, the network, which specializes in multi-channel programming, explained why it’s strictly behind that mantra, promising to back it with a $10 million investment in programming, announced straight from CEO George Strompolos himself.

The company, which provides a number of ways to support partners with management and marketing, plans to fund the projects that come from that group, including the likes of Grace Helbig, Shane Dawson and the Fine Bros., among others. As a result, the fanbase will show appreciation, as well as possibly flourish.

Said Strompolos, “We look forward to bringing you the best work to you from the best creators of our generation.”

Fullscreen has made such an investment before, opening a million dollar fund in 2012 to support smaller channels within its network. With this investment, however, the focus primarily lies in established partners. “These are the creators that have captured a generation,” said Strompolos. “They have spoken to the hearts and the minds of the young. It’s what’s happening now, not what’s about to happen.”

While Fullscreen will continue to focus online, television programming could be in its future plans. The partners mentioned above already have some sort of TV projects in the works, although this investment clearly won’t distract from that, allowing them to focus on where their key audience was put together – online.

Fullscreen is also said to be building up an off-YouTube subscription service, which is something that many companies are also contemplating. The company is cleary devoted to boosting creators and generating more content, and it’s putting it’s money down to make that happen. We certainly wish the partners, as well as Fullscreen, the best of luck in providing some of the best content around.

Source: Tubefilter

 

‘True Blood’: The 80’s Sitcom?

When you think of the 80’s show Cheers, you probably think of a number of things, like all the customers yelling, “Norm!” upon his arrival, or Cliff Claven’s wise-man thoughts as he sips a beer, or, hey, maybe even the theme song. But . . . True Blood Probably the last thing anyone thinks of.

However, Wil Wheaton changed that this week with the latest episode of The Wil Wheaton Project, which airs weekly on SyFy. The Internet affecianado, who also works on the Geek & Sundry network on a variety of shows, aired a new segment on the Project, which re-envisions the hit HBO vampire show True Blood, currently in its final season, and reimagines it as an 80’s sitcom – yep, just like Cheers.

While not focusing on “where everybody knows your name,” this hilarious clip instead talks about wanting to “bang where all the sex is really strange,” and obviously replaces the bar setting with something a little more contemporary in the True Blood sense – Bon Temps, Louisiana.

The clip is rather humorous, but obviously a little raunchier than your usual Internet fare (caution: NSFW), but you can see how cleverly it recreates the atmosphere of an 80’s sitcom, but with all of the True Blood themes in mind.

Wil Wheaton is building up his brand of geek cross-over humor with clever mashups like this, and his finely tuned knowledge of what geeks like makes this all work. He’s got plenty more where that came from, we’re sure. Perhaps we’ll get to see his take on some of the classic games as well as TV shows and movies.

Now, if we can just get that cross-over between Family Ties and Game of Thrones going. That actually wouldn’t be too shabby, mind the bloodshed.

Don’t forget to check out our interview with Wil Wheaton right here!

Source: Creativity Online

 

Raptr’s Most Played PC Games: June 2014

Raptr has once again tracked the habits of PC gamers to see just what players were spending time with in June. WildStar, the new MMORPG from Carbine/NCSoft, had a strong launch, Battlefield 3 made a comeback thanks to Origin’s On the House program, and Payday 2 climbed the ranks due to new content and Steam’s Summer Sale. Overall, gameplay time among Raptr members in June was up 15 percent over last month.

Highlights

League of Legends playtime climbed 13.26 percent in June, despite a decrease in the game’s Share percentage. The game received character, item, and map patches throughout the month and featured a limited run of the One For All: Mirror Mode that ended early in the month. Overall, League of Legends had a steady increase in playtime in June, which was probably driven in part by Raptr’s growing userbase.

DOTA 2 regained the number two spot from World of Warcraft, helped by a 24.52 percent playtime boost in June compared to May. Increased Summer Sale-related Steam activity was likely a factor, and on the content side the game added team ranked matchmaking. World of Warcraft, on the other hand, saw an 8.76 percent playtime decrease in June, due in part to WildStar stealing some players.

Counter-Strike: Global Offensive‘s playtime rose 10.88 percent in June despite losing a small percentage of Share time. The game was part of Steam’s Summer Sale in June and also had the Arms Deal Update that included major weapon balancing.

WildStar made a resounding 6th-place entry into Most Played as it released on June 3, with weekly patches throughout the month. The new MMO impacted the playtime of The Elder Scrolls Online, WoW, Dark Souls II, and Final Fantasy XIV Online, and was definitely a factor that led to those games slipping in the ranks.

Watch Dogs jumped 11 spots to claim 8th place. The game released very late in May, so June was its first full month of availability. A stability/performance patch on June 18 had little impact on the expected post-launch playtime fall-off.

Battlefield 4 saw a slip in the rankings due to the Battlefield: Hardline beta. Gameplay time for BF4 cratered between June 19-26, which coincided with the opening of Hardline‘s beta to all PC players. Battlefield 3, on the other hand, saw a 230 percent playtime surge. BF3 benefited from Origin’s On the House Program, which offers up a free game to Origin members for a limited amount of time.

Payday 2 also got a major bump in the rankings thanks to the June 17 release of the Big Bank Heist DLC and a Summer Sale discount late in the month. As with all Payday DLC, those who don’t purchase the addition can still partake in the new heist by joining a game hosted by someone who has it, which most likely encouraged players to get their friends to play the weekend after its release.

Elder Scrolls Online was in bad shape in June as The Elder Scrolls V: Skyrim edged out the MMO in the rankings. This is most likely due to a big Summer Sale discount for Skyrim and WildStar claiming a chunk of ESO playtime; ESO hours were down by nearly half in June compared to May. We could very well see both Elder Scrolls games out of the top 20 in July.

Note: The Share number by each game represents that title’s gameplay time as a percentage of the total time spent on all the PC games played by Raptr members, and is useful for comparing the relative amount of playtime between particular games.

The Time Is Right For eSports

Although it seems like e-Sports is built upon the notion that you have to be exceptional at games in order to make any sort of living, that doesn’t mean they’re completely inaccessible to newcomers. In fact, Valve believes that with its forthcoming DOTA 2 tournament in Seattle, the market can certainly be open for veterans and rookies alike.

The tournament, which carries a prize pool with over $10 million (mostly driven by community donations through purchases of exclusive DOTA 2 goods), is sure to be a big draw, but it’s also a prime opportunity for Valve to welcome new players with open arms. It’s doing so with the introduction of the Newcomer’s Broadcast.

With this new Twitch channel, explanation of how the game works in general will be provided to those who can comprehend it more on a beginner level, so they’ll understand just what they need to do, and develop necessary strategies from there. The channel will also discuss how teams are drafted, as well as why certain teams play the way they do. In other words, it’s a beginner’s guide to e-Sports in general, and a good primer for those wanting to get into the sheer addiction of DOTA 2.

e-Sports isn’t just limited to this tournament, however, as other options are available between games like League of Legends (which draws millions of gamers to tournaments every year), as well as first-person shooters like the Call of Duty and Battlefield franchises, as well as classic favorites like the always go-to Counter-Strike. (Fighting games also have a big outreach, as the EVO 2K tournament will be a huge draw in Las Vegas this weekend, featuring Ultra Street Fighter IV and Super Smash Bros.) So, even if DOTA 2 doesn’t light a fire for players, one of these certainly will.

It’s definitely a good time to check out e-Sports, no matter what a player’s forte might be.

Source: Ars Technica

 

Top Game Trailers Of The Week

This week brought a smorgasbord of new game trailers for fans to ogle, across various platforms, including the Xbox One, PlayStation 4 and Nintendo’s Wii U. Here now are our top picks for the week:

Far Cry 4 Gameplay

In this fun little video from Ubisoft, you get a better idea of what kind of trouble you can get into around Kyrat, whether it’s hang gliding through a canyon, ripping your way through a fortress on the back of an elephant, or dropping trouble from above on a small gyrocopter. The game will arrive in stores this November.

Sunset Overdrive Co-Op Trailer

Insomniac Games and Microsoft introduced a new trailer for Sunset Overdrive that focuses on the Chaos Squad mode, where friends can work together to take on strange mutants that have emerged thanks to a new questionable energy drink. With a slew of great weaponry (such as a bowling ball cannon) and plenty of parkour-related antics, this game should be a hit when it arrives later this year.

Halo: The Master Chief Collection Teaser

A new Halo: The Master Chief Collection teaser, featuring voiceover by actor Keith David as the Arbiter, provides bits and pieces of what to expect from the forthcoming compilation, which will debut on the Xbox One this November. The game features all four original Halo games, along with restored maps and a beta for the forthcoming Halo 5: Guardians.

Hyrule Warriors: Zelda Grabs a Weapon

No longer relegated to a “damsel in distress” mode, Zelda picks up a Rapier and does some damage in the forthcoming Legend of Zelda spin-off Hyrule Warriors, which will make its debut on September 26th. Produced in conjunction with Tecmo Koei, this third-person adventure provides plenty of action, with hundreds of enemies to beat up with a variety of weapons. It should be a hit for both fans of the Zelda series, as well as the Warriors games from Tecmo.

Sacred 3 “You’ve Been One-Upped” Trailer

In the new trailer for Sacred 3, which will make its debut later this year for PC and game platforms, some great cinematics are put into play, as a soldier easily takes down a nasty goblin, then attempts to boast the achievement on her wall. The only problem is, one of her colleagues has managed to do even better.

Project CARS: The Ultimate Driver Journey Trailer

Finally, the sleeper driving hit Project CARS, which will arrive for Xbox One, PS4 and other game platforms later this year, is looking rather sharp, almost on the same level as Forza Motorsport 5. This nearly two-minute trailer shows the highlights on both cars and tracks that the team is putting into the game – and it could very well be a big hit later this year.

Source: YouTube

 

GREE: Free-To-Play Is The Future

Over the past few years, free-to-play gaming has seen tremendous growth, behind such games as PopCap Games’ Plants vs. Zombies 2 and King’s various efforts, including the highly popular Candy Crush Saga. Anil Dharni, COO of GREE (which specializes in a number of free-to-play releases), believes that the practice comes with several advantages when it comes to making it optional in games these days.

“We look at it as the future. So that’s the macro view. It’s funny that a lot of these console developers are (questioning it), even though they themselves are trying to . . . introduce micro-transactions in their games. So what is that If you’re letting somebody buy it for $50 or $60 and then you’re again charging them more, do you really want to have that argument with us ” said Dharni, speaking to GamesIndustry International.

“I think the problem is by putting up a $50 gate, a $60 gate, a $100 gate, you are really limiting the accessibility of a game. And that’s a big deal. I want people around the world to be playing games, not just people who have the purchasing [power] to buy those games. The same $50 game is $100 in India or it’s $150 in Thailand and how many people in India are playing these games How many people in those markets are playing these games So once you make it free-to-play everyone can play.”

Scale plays a huge part in the market, mainly because of the involved micro-transactions. “The second thing that we realized when we did Storm8, when we were doing Funzio, that accessibility provides a large audience for even the paying players. So when you are a paying player and you’re looking, ‘OK I need to battle somebody, I need to fight somebody,’…you’re not looking to fight with the same person over and over again. It’s really good to have millions and millions of users that you can present to people, so it actually adds that scale that you need for these online [experiences] . . . these are tiny MMORPGs in some ways,” he continued. “Just thinking about it, if it’s getting into the hands of a lot more people, it just means it’s growing our business, it just means it’s growing the share in the pie of gaming overall. Why would we not want to invest in that ”

Sources: GamesIndustry International

 

Oculus Rift Project Lets You See Yourself In The Third-Person

A Polish technology company called Mepi has created a perspective-shifting Oculus Rift mod, which allows you to view the world from an over-the-shoulder view. Or, in other words, a third-person camera for the real world.

The device was designed for Mepi’s entry in the “Intel Make It Wearable” challenge.

The device works as so: you hook an Oculus Rift virtual reality headset up to a pair of cameras, which are mounted on a pole that stick out from the user’s backpack. The user then uses a joystick to reposition the camera to see from different angles.

Video games classified as a “third-person” genre are usually defined by a camera position placed slightly above and behind the player’s avatar. Games like Gears of War and Grand Theft Auto are examples of third-person games.

In third-person video games players can rotate the camera in order to get a better “view” of their environment. This adaptation allows players to plan where they want to move their character and how to carryout possible in-game challenges. It’s no mistake Mepi has designed its third-person camera rig to replicate this aspect of third-person games.

‘Sharknado: The Video Game’ Announced

This has definitely become the month of the Sharknado. Ever since its debut on the SyFy Channel last year, the movie has become a cult classic, and this month is definitely seeing more Sharknado action than ever before.

The original film will be comedically ripped to shreds tonight by the Rifftrax crew in theaters, while the sequel, the aptly named Sharknado 2: The Second One, will debut on SyFy later this month. If that’s not enough, SyFy has announced a team-up with Majesco, The Asylum and Other Ocean to produce an endless runner Sharknado mobile game, which will make its debut around the same time as the sequel.

In the game, you’ll work your way through New York City streets, slicing your way through an armada of sharks while collecting coins and dodging dangerous peril that your chainsaw won’t be able to answer.

“It’s instantly accessible to anyone young or old,” said SyFy vice president Jeff Li. “I don’t care what your cultural background is, you don’t even have to follow the story. You don’t have to read the book. It’s Sharknado and you’re both excited and terrified.”

“Our one quest was to get a game out before or at the time of the second movie,” he continued. “We did not give the game developer a lot of time. Usually they want more than a year but here we said we’ve got to get a quality game out so it can ride the Sharknado 2 wave.

If the game is successful – and it’s based on Sharknado, so that seems very likely – a console release could follow with more sophistication. Majesco would be able to release the games based on that, although no official announcement has been made.

Sharknado: The Video Game doesn’t have an official price yet, but you can probably expect it to be on the cheap – just like the films’ ridiculous effects. Because, hey, it’s a Sharknado!

Source: Hollywood Reporter

Mobile Beat 2014: ‘How To Grow On Mobile’

The Mobile Beat show, now in its seventh year, is no longer focused on convincing people that mobile is the business to be in. The incredible growth of mobile has made it clear to many businesses that a mobile strategy is critical, because that’s where the customers and audience are. Now, says VentureBeat founder and CEO Matt Marshall in his opening remarks, “We’re talking about how to grow on mobile this year.” One of the big challenges is that while there’s $137 billion spent on advertising in the USA in the last year, not much of that is spent on mobile. Targeting and effectiveness are still not what they could be, and Marshall sees plenty of room for innovation.

Google’s global head of performance media Jason Spero talked about what’s driving growth on mobile, noting that installs are easy to track — but what really matters is usually something else, like revenue or engagement. “I think we’re at the peak of apps world,” Spero said, noting that it shouldn’t matter whether users get to your products or services through an app or a web site. Both Google and Apple are working on their operating systems to make moving between web and app more seamless. How healthy is the mobile ad business Spero is incredibly optimistic: “The glass is half-full,” Spero said. “We’ve been amazed at the growth, but we think there’s a lot more ahead as attribution improves.”

Venture capitalist Tim Lee from Sequoia Capital took the stage to break down the mobile ecosystem and show where growth is still possible. “Successful companies take advantage of tectonic shifts,” Lee noted, pointing out moments in time like the launching of the App Store and how that’s catalyzed the rapid growth of companies like Supercell and King Entertainment. Lee feels there’s plenty of growth still to come in mobile, with downloads doubling over the past year while revenue is quadrupling.

Lee discussed the scope of the mobile market, noting that there are 1.5 billion addressable devices now with millions more being added monthly. Lee pointed out that 2014 saw $30 billion in app revenue, and $30 billion in advertising spent on mobile. The part that most people don’t think about, Lee said, is that $100 billion in commerce took place on mobile platforms last year, which dwarfs the other categories. There’s plenty of activity that’s initiated or mediated by mobile devices that’s not even being captured by most statistics, everything from orders placed with Starbucks to documents being placed in a Dropbox account. Mobile is increasingly woven into many aspects of our lives, and companies that still don’t understand that are risking their future.

IMage credit: VentureBeatKabam COO Andrew Wakefield (Image credit: VentureBeat)

Richard Alfonsi from Twitter joined John Lorge from Electronic Arts to talk about mobile user acquisition via Twitter. “Social is great for acquisition,” noted Lorge, citing how easy it is to target people who are following specific cars or the Need For Speed movie. Lorge talked about EA’s experiences with using Twitter as a promotion vehicle by buying promoted tweets, which you can obtain directly from Twitter or through a third party. Lorge noted that Twitter works particularly well for this in Japan, where it’s otherwise hard to reach users. Alfonsi noted that while Twitter’s promoted tweets are still in the beta period, they are working very well. “It’s still early days, but we’re seeing good responses,” said Alfonsi.

Another important topic was successful mobile user re-engagement, discussed by Adam Foroughi from AppLovin and Mike Bidgoli from Living Social. They started out by saying that over 50 percent of consumer engagement is coming from mobile devices these days, and that percentage is only going to increase. Foroughi’s goal is to make brands aware of the potential for mobile. He noted that the most competent companies are already driving 40 to 50 percent of their business through mobile, but many companies still only see 10 or 15 of their business coming from mobile despite having created an app or modified their web site for mobile use. Successful companies have invested heavily in mobile, Foroughi said, and they have redisgned their websites and user experiences from the ground up for mobile. Still, mobile user acquisition isn’t easy. “Gaming companies are buying up all the inventory,” Foroughi said.

International markets were the topic discussed by Kent Wakefield, COO of rapidly growing game company Kabam. “Asia will command over 50 percent of the installed base,” Wakefield said. “Anybody who’s not thinking about Asia should be.” Wakefield pointed out that Asia is currently a bigger market than North America for gaming — it’s almost double the size and has 50 percent market share. It’s not enough to see the opportunity, though — you have to be able to take advantage of it. “The how is a lot more challenging,” Wakefield acknowledged. “It’s a very tough market to crack. There are lots of issues to address, but if you can address them it’s a tremendous opportunity.”

Wakefield pointed out some of the issues that are tough ones, from language and cultural differences to the sever fragmentation among devices, operating systems, and app stores (there are over a dozen different Android app stores that have significant market share in China alone). One bright spot are the chat apps like Line, Kakao, and WeChat, which are increasingly driving game installs and revenue. ” If Line or Kakao takes a certain percentage, you can think of that as marketing,” Wakefield said. “The ability to get users and drive installs is definitely valuable, and for those companies at the top of the charts, it’s definitely paid off.”

While Western companies haven’t made great inroads into the Asian markets, Wakefield is optimistic. “I think we’re right around the corner from it,” he said. “The companies that do get it right will build a structural advantage for themselves. 2015 is the year you start to see Western companies truly be on the top of the charts in Asia.”