Song Advertises Itself For Ads

Using songs for popular (and not so popular) bands has become a common tactic for TV advertisements and game trailers, probably a byproduct of how difficult it is for bands to make money. Jon Lajoie is taking this to the logical extreme in his song “Please Use This Song” which begs advertisers to license it.

Sony Pledging Better Focus

Times have been tough for Sony as of late. The company’s electronics division has suffered a $1.27 billion loss and laid off 5,000 people from its now-shuttered PC division by the end of its last fiscal year, which ended this March. However, the company’s Electronics president and COO, Mike Fasulo, offered a new strategy to help it out.

“I’m asking our people to be scrappy,” said Fasulo during a press event in San Francisco this past week. “I’m looking for doers.”

The new strategy will have more “focus on the customer experience,” something it’s been doing as of late with its heavily popular games division, namely with the best-selling PlayStation 4.

The company recently partnered with Best Buy to push its 4K televisions into stores, with both live and native 4K-based content. It will have its own mini store-within-a-store with certain locations, one that will also focus on its other electronics, and possibly game systems as well.

“This is a fun, entertaining industry,” said Fasulo. “Boy, do we make that painful.”

Source: Recode.net

Nintendo: No New Hardware at E3

Although the Wii U is in trouble when it comes to retail sales, it doesn’t appear that Nintendo is ready to give up on it just yet.

Some rumors have circulated over the week that Nintendo was set to introduce a new hardware system at the Electronic Entertainment Expo next month. However, the company was quick to respond, stating that there will be no hardware announcements.

“I can confirm Nintendo is not revealing any hardware at this year’s E3,” a representative told Nintendo Life.

This follows a report from early Friday morning regarding the company trademarking a patent for a new mobile device with interchangeable buttons. Nintendo had no comment on the device.

That doesn’t mean it’ll be dormant at E3, however. It previously announced a tournament for its upcoming fighting game Super Smash Bros., as well as a Digital Event where new titles are expected to be announced.

Source: Nintendo Life

Hulu Adds Pizza Ordering Service

It’s understandable how addictive it can be to “binge” watch certain shows on Hulu Plus, but, hey, viewers have to eat sometime, right Now, the channel has introduced a way to feed that urge while continuing to view favorite programs.

Through a new ad dubbed an “in-stream purchase unit,” viewers will be able to order food for either pick-up or delivery through the Hulu page, without needing to turn off their current program. It provides a service to consumers while, at the same time, doubling as an interactive ad for the company. These are expected to roll out later in the year.

In addition, the company has also confirmed cross platform interactive ads, as well as the Hulu 360 ad. For the interactive ads, Hulu will partner with Corona with interactive ads across a variety of platforms, including both mobile devices and living room viewing equipment.

As for the Hulu 360 ad, it’ll work specifically with mobile platforms, with ads that provide a “groundbreaking viewing experience” powered by 360 design company Immersive Media. No word yet on when these ads will launch, but they’re expected sometime this year.

Source: PSFK

Marvel: An ‘Avengers’ Game Will Come

With the popularity of Marvel’s Avengers franchise, it’s a bit surprising that there haven’t been too many video game tie-ins with the series, especially with the sequel, Age of Ultron, on tap to arrive in theaters on May 1, 2015. However, Marvel wants to assure fans that, indeed, one is coming. It’s just a matter of finding the right game partner.

Marvel’s head of games, TO Jefferson, stated that the company is taking a careful approach to movie game tie-ins. “I think the fact that there wasn’t an Avengers game turned out in time for the film is indicative of Marvel’s new attitude and the approach to how we find partners and build games,” said Jefferson. “I think in the heyday of the movie licensed game, these games were popping out all the time and most of them sucked.”

Sega had previously released games featuring Avengers characters, including Captain America and Thor, but they were less than well-received. “We got a bloody nose on both of those,” added Jefferson. He also believes a game can succeed following three key points: “Fun and engaging gameplay, true to the characters, (and) compelling story. Without hitting those notes, we shouldn’t do it.”

As far as when an Avengers game will arrive, Jefferson believes, “The Avengers game will come when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title and wants to do it right.”

Source: IGN

YouTube’s New Brand Preference Program

YouTube is ready to launch a new program that will help specific brands find a better outreach with their ads – say hello to Google Preferred.

With this new program, brands will be able to target pre-roll advertising across the top five percent of the most popular content on the site, in particular areas, including entertainment and food.

Susan Wojcicki, YouTube’s CEO, unveiled the program during the company’s Brandcast earlier this week, part of the Digital Content NewFronts show in New York City.

“We’re in the middle of a big revolution with video,” claimed Wojcicki.

Google COO Margo Georgiadis added, “Today’s 18-to-34 year olds, they just live differently. They’ve grown up in an always on, connected world . . . YouTube is the number one place (they) go to learn about a product or passion that interests them. They’re four times more interested in watching ads on YouTube than anywhere else.”

The program will entail a minimum viewership size guarantee, which will be determined by the client. Google vice president Robert Kyncl stated that it will be an “incredibly scarce offering,” but one worth it to certain brands.

Some companies have already beta-tested the program with great success, including Johnson & Johnson and Heineken.

Source: Adweek

The Onion To Parody Branded Sites

Since it’s done such a good job parodying news sites across the Internet anyway, The Onion has decided to go forth and do the same thing with brand-oriented websites.

Onion News Network host Jim Haggerty has confirmed that the company will launch a new website called Clickhole.com in June, which will enable “content and sponsored posts side by side, with barely any distinction between them.”

The site will include such examples as “Which pizza should I have for dinner tonight (presented by Pizza Hut),” “The aww factor: A video titled ‘What this adorable little girl says will melt your heart.’ (It’s actually a cogent explanation of how brands monetize adorable little kids, as spoken by an adorable little kid.)” and a “photo slide show with no words: ‘six kinds of hay'”, among others.

One of the quotes featured in their videos states, “Nelson Mandela, as he lay on his death bed said, ‘My greatest regret is that I never generated buzz, and expanded my brand’s reach through a cross-promotional digital partnership with a major lifestyle brand with strong appeal among Millennials such as Pringles, or Old Navy. I have wasted my life.”

Obviously, the site is going for a more comedic take on branding sites.

Source: Splitsider.com

The Myth Of Mobile Game Brands

It’s tough to remember sometimes that the mobile game market, while it’s been around for more than a decade, is really in its infancy in many ways. We’ve had handheld gaming since the 1970’s (with Mattel and Milton Bradley), though they were primitive single-game devices. Nintendo really popularized portable gaming with the original Game Boy back in the 1980’s, and games were on cell phones since the 1990’s (with Tetris in 1994 and Snake on Nokia phones in 1997). Really, though, the modern era of mobile gaming began in 2008 when Apple introduced the App Store for iPhones. The mobile game industry has since become a $9 billion global market growing at over 32 percent per year, with over 500 million players, according to Newzoo.

Still, there are plenty of critics of mobile gaming, particularly those who have been in the game industry a long time or are hardcore gamers. These mobile games are not sustainable brands like the billion-dollar brands of the console business that have been around for decades, like Call of Duty or Mario or Madden or Halo. There’s some reason to be concerned about the longevity of mobile game brands,as recent news demonstrates. Rovio recently announced that its revenue grew only 2.5 percent in 2013, and profits dropped substantially as the company invested in future growth. The underlying factor, though, was that Angry Birds is no longer the chart-leading juggernaut it once was. Licensed products now make up nearly half the company’s revenues of €156 million.

King has seen a slowing of growth in Candy Crush Saga revenues, and investors have expressed concern over the company’s long-term potential when 80 percent of its revenues come from Candy Crush Saga. Other mobile games that were chart leaders a few years ago are no longer in the top ten or twenty, and sequels to mobile games don’t seem to follow the example of console games or movies where sequels are often bigger than the previous release.

The more ephemeral nature of mobile game brands so far is not inevitable, nor is it a consequence of the platform. Rather, this is to be expected when you see games appearing on a radical new platform. The first games to appear on radically different new platforms are usually simple games, and simple games usually don’t have brand longevity.

First, let’s make it clear what a radically different platform is. That’s not the latest version of a console; the interface and functions of an Xbox One would be perfectly easy to grasp for an Xbox player. The jump to a smartphone or a tablet, with a touch-screen interface and multiple sensors, is radically different.

Faced with a radically different platform, what you get first are versions of games from other platforms, and new games that are usually pretty simple in design and execution. Simple games are easier to design and program, and generally have a broader audience appeal. As we’ve seen, the vast majority of mobile games so far have been casual, from simple action and arcade games to puzzle games.

 

Simple games tend not to be enduring game brands. Tetris is long-lived, recognizable brand, and so is Pac-Man, But neither of those holds a candle to the biggest brands in video games (and the latest Pac-Man game is hardly recognizable compared to the first one). Mario began as a very simple game, but with dozens of titles based on the character and increasingly complex games and mechanics it has transcended that origin. The latest Mario games are in no way simple or casual games.

Enduring game franchises tend to have greater depth; they aren’t classified as casual games. Minecraft. Halo. Assassin’s Creed, Call of Duty, Madden Football, League of Legends, World of Tanks. These are deep games. The controls may be simple, but the story or the strategy is deep. These a rich, immersive experiences that create great engagement with players. One important thing to note here: Minecraft Pocket Edition has sold over 21 million copies at $6.99 on Android and iOS, so successful mobile games don’t always have to be free-to-play. The right game can command a premium price.

There’s no inherent reason mobile games can’t be deep, and in fact we’re starting to see mobile games with deeper game play and correspondingly deeper engagement. Exhibit A is Clash of Clans, along with other games like Clumsy Ninja, Game of War: Fire Age, The Hobbit: Kingdoms of Middle Earth, and even games like Blizzard’s Hearthstone. We are seeing deeper games on mobile, and with that we’ll see the emergence of long-term, billion-dollar game brands that will eventually rival or perhaps surpass the biggest console game brands.

More likely, there will be a convergence between the top console game brands and mobile games. Look what’s already happening with FIFA, for instance, or the increasingly popular “companion apps” that are becoming standard for new AAA console games like Watch Dogs. Those tails may be small now, but someday that tail may be wagging the Watch Dog.

Let’s remember that we’re still in the early years of the modern mobile game market, and designers are still exploring what’s possible with the platform. Most of the biggest video game brands didn’t emerge until the platforms had been established for a long time, and that’s probably going to be true of mobile game brands as well. There is still plenty of opportunity ahead in the mobile game market, and it’s a great time to begin building those billion-dollar brands of the future.