Ten Years Ahead For Xbox One

Microsoft has invested quite a few years into its popular Xbox 360 console, and it’s still got a ways to go. That said, it believes that the Xbox One will last even longer.

Talking with GamesIndustry International during the X13 showcase event in Toronto earlier this week, Microsoft Canada’s Xbox director of marketing Craig Flannagan explained the numbers behind the Xbox One. “I’ve been here for the launch of Xbox 360. I was here for the launch of Kinect. This is far and away the biggest launch we’ve ever done,” Flannagan said. “It’s the most hardware we’ve ever produced. It’s the most we’ve ever pre-sold. We’re preselling a little over 2-to-1 from what we did with Xbox 360. The momentum on launch has been really good. And we didn’t have a 40-foot console at the launch of the 360, either.”

As far as shelf life, Flannagan believes it has longevity to spare. “Xbox One is going to start ahead, in terms of the experience we can deliver,” he said. “And because we’re built for the future, we’re going to stay ahead. I think there is not a better experience you can buy this holiday, and there will not be a time this generation where there’s a better experience you can buy than Xbox One…And it’s probably going to be a pretty long generation. We’re probably here for a while because we’re built for the future. This is a console that will last you, conservatively a decade, if I had to put a bet down today.”

Regarding the system’s durability, Flannagan wasn’t fazed. “We feel great about where the hardware is at right now,” he stated. “Our yields are good. It’s allowing us to produce more consoles than we ever have for a launch. We feel great about how the hardware is performing.”

Flannagan concluded, “Much like 360, Xbox One’s not going to look a whole lot five years from now like it does on November 22, 2013. I don’t know where it’s going to go, but that’s kind of fun because we’re built for the future. We do have a connection; we can change what things look like and how it performs.”

We’ll see how the Xbox One fares when it arrives at retail on November 22.

Source: GamesIndustry International

‘Candy Crush’ Candy Launches

Candy Crush Saga has addicted millions of players since its mobile release from King, and now it’s made its way to the candy aisle.

The developer has announced that it has launched four kinds of candies based on the game, including Color Bombs, Jelly Fish, Fruit Gummies and Sour Fruit Gummies.

The candy is only available in the U.S. for the moment, but King is working on plans to release it worldwide. For the time being, potential buyers can visit Dylan’s Candy Bars website and order however many they desire.

Candy Crush Saga is available for download on both iOS and Android devices, and playable on Facebook.

Source: Modojo

Nintendo Lounges At PBteen

In a matter of weeks, Nintendo will have a new hit for Wii U owners to get invested in with its latest Mario adventure, Super Mario 3D World. To help celebrate, the company has partnered up with the PBteen retail chain to create special game lounges advertising the game.

These lounges will be available in a number of the stores nationwide, and will allow potential players to stop by and check out 3D World before it’s released in stores on November 22.

On top of that, shoppers can also submit votes in ballot boxes and register for the chance to win a copy of 3D World, along with a Mario and Luigi Wii U deluxe Set, which includes the system and two additional games on one disc.

The event kicks off this week and runs through November 24 at various PBteen locations.

Source: Nintendo Enthusiast

Activision Blizzard Cautiously Optimistic

Activision Blizzard continues to advance into the changing game market with a largely traditional publishing strategy, and the results were better than expected this last quarter — though still down from the same quarter last year. There were no great surprises revealed in the earnings call, with the numbers and the statements by executives showing the company poised to do well if the console market revives as expected. Still, there are challenges ahead in the market and with different products — success will not be easy.

First off, let’s look at the numbers. Non-GAAP revenue was $657 million, handily beating the consensus of estimate of $589 million and the company’s own guidance of $585 million. Still, this was down 2012’s $751 million. On a GAAP basis, the company’s $691 million was down 18 percent from last year’s $841 million, and profits dropped 75 percent to $56 million. The drop versus last year was expected, since the World of Warcraft expansion Mists of Pandaria shipped last year and there was nothing comparable this year. This underscores the importance of World of Warcraft to Activision Blizzard, and why it’s important for the company to maintain that title as long as possible.

Activision’s stronger than expected results were driven by digital sales, which comprised a record 59 percent of the company’s total net revenues. The company joins other traditional publishers in providing a steady stream of downloadable content (DLC) for major franchises, and of course the World of Warcraft subscriptions count as digital revenue. Operating expenses were up, which CFO Dennis Durkin said was “due in part to increased marketing investment for our franchise launches.” In other words, Activision ramped up the marketing spend on Call of Duty and Skylanders because of tough competition. 

World of Warcraft continued to decline in subscribers, but only by 100,000 this quarter. The franchise still has 7.6 million subscribers, and if Blizzard can keep things going with content updates like the Siege of Orgrimmar, the old cash cow may still be providing milk for years to come. Here’s the key thing to watch: How do WoW subscriber numbers look in a quarter when there isn’t a major update or expansion This quarter saw a drop of 100,000 subscribers even with a major release, so we could see larger declines unless something else changes.

Will going free-to-play be Blizzard’s big move They continue to resist, and certainly no mention was made of such a step. The company has to choose between waiting to move to F2P until the subscriber decline is unmistakable and irrevocable, and moving to F2P early and leaving subscription money with excellent profit margins on the table, or hoping that somehow WoW subscriptions will stabilize. That’s one of the tough calls ahead for Activision Blizzard management.

Activision’s key franchises Call of Duty and Skylanders are under increased pressure this year, which the company acknowledged. Skylanders had some particular issues, which Activision Publishing CEO Eric Hirshberg noted. “Overall, we’re down, which is not unexpected. The two main issues here are that we’ve invented a category two years ago, and for the past few years, we’ve had a competitive landscape completely to ourselves,” noted Hirshberg. “This year, we’ve had two major competitors, with both Disney and Pokemon launching the day before us, as you guys know. And second, Skylanders is also not immune to the effects of the console transition year. In fact, our quantitative research has shown that this is one of the top reasons that parents who’ve shown an intent to purchase the game are hesitating.” Hirshberg expects that the strong final quarter of the year will take care of the current softness in sales.

Meanwhile, although Call of Duty:Ghosts racked up an impressive $1 billion in sales right away, the franchise is still posting numbers below last year’s Call of Duty installment. It looks like the peak years for the boxed retail product are behind it, but Activision is making up for that with increased DLC. The positive sign for this year is the increased engagement so far among Call of Duty players. “On the Xbox 360, we’re seeing average player sessions for Ghosts which have been longer than either Black Ops II or Call of Duty: Modern Warfare 3 during the same time period,” noted Hirshberg. Interestingly, Hirshberg also pointed out that “Call of Duty: Ghosts will be available via digital download on Xbox 1 and PS4 on the same day that it’s available in stores.” This is a harbinger for retail, as next-gen consoles will accelerate the move away from buying boxed products.

Next year looks strong for Activision Blizzard, with a Diablo III expansion, more Call of Duty and Skylanders (of course), and the highly anticipated launch of Bungie’s Destiny title. Analyst Michael Pachter expects those titles to do very well (he projects Destiny to drive $500 million in sales next year), and also noted the Call of Duty Online in China could be a major revenue generator.

Activision Blizzard is relying on its core franchises and the continued strength of the console market for the bulk of its revenue, while hoping that Destiny and Call of Duty Online can become major new franchises. This strategy looks good for 2014, but there are till no major bets being placed on mobile. CEO Bobby Kotick hinted that Activision may be moving in that direction, when he said “tablets and mobile devices are now starting to provide opportunities to create differentiated and compelling new types of games and access to new audiences and new geographies.” Sounds like a game or two might be in consideration for those platforms in the future.

Loki Takes The Comedy Route

Thor: The Dark World is releasing this week, and despite the amount of Internet fandom Loki gets, he is not as cool as his brother Thor to grade schoolers. Check out Tom Hiddleston as he tries to unsuccessfully recruit kids to his side.

Behind The Xbox One Design

When it comes to designing a game console, some folks want a design or a color that stands out. Microsoft, on the other hand, was looking for something that, instead, blended in.

During Roadmap 2013 earlier this week, Carl Ledbetter Sr., Senior Principal Creative Director at Microsoft’s Xbox Industrial Design, spoke about the design of the system, and how the team wanted it to be a comfort in the living room. “We wanted to strike the balance between a pure form that feels like it’s an invited member of the home,” he stated.

The company wanted to find a design that fit not only sitting with other devices, like a cable box or satellite receiver, but also with its own technology. “They do share one common design language. It hasn’t happened before, and it’s something we want to take further,” said Ledbetter.

Microsoft also wanted to go for a “friendly” approach for players of all types. “We still have the Xbox 360, and part of our challenge was that we’re offering more entertainment through Xbox One,” he concluded. “We’re making the design and concept of the system echo first.”

Source: GigaOm

One Day, $1 Billion

Despite some skepticism that the series was beginning to show its age, Activision’s Call of Duty: Ghosts continued the trend of defining what a blockbuster the series has become.

The publisher has announced that the company has sold more than one billion dollars of Ghosts in its first 24 hours of release – beating Grand Theft Auto V‘s accomplishment of the same amount by a single day.

“Call of Duty is by far the largest console franchise of this generation,” said Bobby Kotick, CEO of Activision Blizzard. “More people have played Call of Duty this year than ever before, logging four billion hours of gameplay. And in the last 12 months, Call of Duty: Black Ops II, including its digital content, generated more revenues than any other console game ever has in a single year. Although it is too early to assess sell-through for Call of Duty: Ghosts, it’s launching a ta time when the franchise has never been more popular.”

“Ghosts is an amazing game which ushers in the next generation of Call of Duty. The team at Infinity Ward has delivered yet another epic thrill ride in the campaign, and what I think is our best multiplayer game yet,” said Eric Hirshberg, CEO of Activision Publishing. “This is the must have launch title for the next generation of consoles, and we expect Call of Duty: Ghosts to be the most successful launch title for the Xbox One and PS4 by a wide margin. In fact, according to GameStop, Call of Duty: Ghosts is their most pre-reserved next gen title.”

In addition, the game has captured the number one slot on Xbox Live usage for its first 24 hours of release.

More than likely, the numbers will continue to pick up leading into the holiday season, especially with new versions of Ghosts being available for Xbox One and PlayStation 4.

Source: Activision

Race Through Your Daily Drive

Even if you’re not getting your racing kicks on with Sony’s forthcoming Gran Turismo 6, you’ll still be able to interact with the help of your GPS.

Sony has announced that Polyphony Studios, the developer behind the upcoming sequel, will introduce a GPS coordinate data map, which users can download to their smartphone or tablet devices. From there, they can track their movement throughout locations around the world and then recreate a similar route within the game. The drive to the store will never be dull again!

In addition, a GPS Visualizer is also in the works, which lets users with cars that enable Controller Area Network (CAN) to utilize their real-life driving data, and see how it can be recreated in the game.

Finally, Gran Turismo 6 will also support 3D via a downloadable patch to be released later — similar to how Gran Turismo 5 did upon its release.

Gran Turismo 6 will arrive this December for PlayStation 3.

Source: MCV UK