Xbox One Reveals Media Partners

Microsoft, no stranger to introducing media services across its Windows and Xbox platforms, has a stellar line-up ready to go for Xbox One when it launches next Friday.

Among the partners that will have applications featured for the new console include NFL, Netflix, Amazon Instant Video, ESPN, Machinima, Hulu Plus, Redbox Instant, FoxNow, Crackle, VUDU, and several others. More will also be added in the months ahead.

“We set out to make Xbox One the all-in-one games and entertainment hub for your home. The one system that offers the best games next to the best entertainment experiences and apps,” said Marc Whitten, Xbox Chief Product Officer. “Along with offering a stellar app portfolio from around the world, Xbox One takes the next step by offering them in a way that is seamless and easy to use.”

These apps will also work with Bing search, so users can either speak or input their desired programming with its menu and find what they’re looking for.

The Xbox One releases on November 22 in the United States, amongst other markets.

Source: Xbox

Virtual Item Sells For $38,000

It’s funny how a few cosmetic changes to a character can attract someone to buying them through an in-game shop – as if it was telling them, “You have to have this!” In this case, an animal courier character for Valve’s Dota 2 managed to sell for a whopping $38,000. You read that right – a virtual character sold for that much.

Couriers are characters that are used throughout the game, and vary depending on the circumstance and what the user has in mind for them. Some can’t be easily bought, as you’ll have to open treasure chests to find them on occasion. Others, however, can, through the in-game shop. That is where PAADA, a Reddit trader, managed to sell theirs, a pink Enduring War Dog with an “Ethereal Flame,” for the whopping $38 K price tag.

Special effects are rare on couriers, but this is a startling price considering what the user is getting, and what kind of effect it’ll serve in the game.

This isn’t the first time someone’s paid big bucks for digital property in a game. A space station was sold for $100,000 at one point, and a plot of virtual land managed to fetch . . . wait for it . . . $2.5 million.

Let’s hope these users are happy with their purchases.

Dota 2 is available now for PC.

Source: Ars Technica

The Massive Nintendo Paradigm Shift

Nintendo’s latest earnings report left many observers worried about the company and its prospects, Yes, Nintendo made a small profit of $6 million this time, compared to losing $282 million in the same quarter last year. That’s a significant turnaround. What’s worrisome is that the Wii U has yet to show a sustained turnaround (sales have jumped since the price cut, but it’s only been a few weeks) and 3DS hardware sales showed a decline from last year. These indicators are interesting, but miss the larger picture that puts Nintendo’s current status in the proper perspective.

Let’s step back in time to the 1980’s, when Nintendo first began to make an impact on the video game industry. From the industry low point in 1985 of about $100 million in retail sales ($213 million in inflation-adjusted dollars) following the crash of 1983, Nintendo led the industry to billions of dollars in annual sales. By 1990, retail sales were at about $5 billion (close to $9 billion adjusted for inflation) — and Nintendo represented 90 percent of those sales.

Think about that for a minute. In 1990, Nintendo was the game industry. Sure, there were some PC games being sold, and some quarters being spent in arcades. Any company that aspired to be a major player in the games business, though, had to build their strategy with Nintendo in mind. Either you built products that worked with Nintendo, or you were competing directly against Nintendo. Consumers who thought about games at all mostly associated them with Nintendo and the company’s iconic characters.

Today, most people in the industry (as well as most consumers) remember this at a visceral level. Many people had a Nintendo game as their very first gaming experience, and Nintendo was the dominant gaming brand of their formative years. Even for older executives, their early careers were dominated by Nintendo, and their memories of the industry at that time are heavily influenced by Nintendo’s actions, their products and their marketing.

The picture in 2013 is completely different. The Gartner Group projects total worldwide revenue for games at $93 billion for all of 2013. Nintendo is projecting its revenue for the current fiscal year (which ends in March, but we’ll throw in the first quarter for free) at 920 billion yen, or about $9.3 billion dollars. In other words, Nintendo this year represents about 10 percent of the game industry.

That’s a stunning change — from 90 percent of the industry to 10 percent in 23 years. And it’s not that Nintendo shrank; in fact, the company revenues in 2013 are twice what they were in 1990. The industry, however, has grown about 20-fold in that same time period. This is a remarkable achievement both for Nintendo and the game industry, one that’s rarely seen in any industry, much less a tech-based one. Typically early leading companies in a field will either continue to be significant leaders, or they will be acquired, or go out of business. Nintendo’s done none of those things — it’s just continued to do well, some years better than others, but it’s been steady. The industry has grown tremendously around it.

Here’s the change that many long-time gamers and even industry executives haven’t really internalized: Whatever Nintendo does just doesn’t affect the whole industry any more. It’s only 10 percent of the total business, and there are billion-dollar companies making games that aren’t even sold in the same geographic areas as Nintendo, much less in the same market segments. Other companies, for the most part, don’t base their investment decisions or strategies around Nintendo’s actions. Sure, some publishers (a very small number) do at least consider creating products for Nintendo hardware, but even for most of them that’s not anywhere near the majority of their business. Total Nintendo-based revenue for Capcom or Ubisoft or Konami does not come anywhere near a majority of the company’s income.

Yet we still worry about Nintendo, and that the sales of its hardware aren’t going to be leading the pack. We shouldn’t worry about the competitive picture, because Nintendo doesn’t. The company is rightly concerned with making a profit, and doing that by making good games. Nintendo is back to profitability, and while it may not be the immense profitability of the Wii in its heyday, that’s still a good thing. Will the Wii U become a solid seller? Maybe, maybe not . . .  but Nintendo has had consoles before that never sold particularly well (*cough* GameCube *cough*). If the Wii U doesn’t generate the sales Nintendo expects in a couple of years, the company will create some new hardware to replace it.

In the meantime, Nintendo is profitable and has $10 billion in cash to see it through any possible transitions it needs to make. Do mobile games affect its business Yes, indeed. Does that mean Nintendo can’t sell handheld gaming devices any more? The 3DS line has sold tens of millions of units so far. Those are respectable enough numbers that many third-party publishers are building games for the platform.

Does the Wii U compare in graphics or CPU horsepower to the PS4 or the Xbox One Not hardly, but that doesn’t matter. Nintendo’s really working on a very different level than Sony and Microsoft, selling the experiences to kids (and those gamers who remember the fun they had with Nintendo as kids). Sony and Microsoft are really targeting older gamers, and pushing the wide variety of media capabilities of their platforms. Deeply immersive experiences await Xbox One and PS4 players, as well as some really cool technology and useful features for all sorts of lifestyles.

Meanwhile, Nintendo just keeps focusing on games that are fun, which goes all the way back to its founding as a playing card company. Nintendo’s always made things for people to have fun with, including toys and games and playing cards. That’s the company legacy, and even though that mostly revolves around technology these days the goal is still to help people have fun. We would all do well to remember that when we think about Nintendo and its place in the game industry.

Nintendo’s got a strong lineup of fun games coming for the Wii U, with Super Mario 3D World about to come out, and Donkey Kong Country: Tropical Freeze and Mario Kart 8 and Super Smash Bros. coming out next year. The 3DS has an even more jampacked release schedule of titles, but we’re all too busy playing Pokemon X and Y right now to notice these: The Legend of Zelda: A Link Between Worlds, Mario Party: Island Tour, Monster Hunter 4, and Super Smash Bros., among many others.

When Nintendo stops making games that are fun, that’s the time to get worried about the company. That time is not now, nor is it any time soon.

‘Star Wars’ Goes Nintendo

James Farr’s Super Smash Wars: A Link To The Hope is a magical combination of various Nintendo properties and Star Wars. When Phantom Lord Ganon-Darth unveils his latest weapon, it will be up to Link Skywaker to learn the ways of the Triforce and lead a rebellion against the Empire.

Andre Agassi Serves Up ‘Wii Sports Club’

Tennis was one of the more popular titles on Wii Sports for Wii, but it was criticized by some for being too simplified. Nintendo wants to emphasize that tennis is more detailed in Wii Sports Club for the Wii U, so they brought in real-life tennis couple Steffi Graf and Andre Agassi for this amusing ad.

Sam Jackson Makes The Pitch For ‘RoboCop’

RoboCop is a classic of ’80s cinema, and to make it work in the 21st century, the concept had to be updated for the times. Check out this second major trailer for the series reboot, coming in 2014, and watch as OCP tries to sell RoboCop to a skeptical American public.

China’s Top Ten PC Games For October

The popularity of League of Legends continues to grow worldwide, and it’s conquered China yet again as the most played game in the country. According to the report from Games In Asia, Legends easily led the charge followed by a variety of genres.

1. League of Legends – Multiplayer Online Battle Arena (MOBA) run by Tencent in China
2. CrossFire – a tactical shooting game that works similarly to Valve’s Counter-Strike series, this game originally came out in 2007
3. DNF – also known as Dungeon & Fighter or Dungeon Fighter Online, this beat-em-up from 2005 is still quite popular
4. QQ Speed – a racing game from Tencent Games that came out back in 2008
5. QQ X5* — a casual dance game, also released by Tencent back in 2008
6. AgainstWar – a first-person online shooter, and another popular entry from Tencent; it’s a little more recent, having released in 2011
7. Dream of the Three Kingdoms – a fantasy-battle game developed by Electric Soul, this one’s been on the charts since 2009
8. Asura – a popular fantasy massive multiplayer online role-playing game loosely based around Journey To the West
9. New Dahua Xiyou 2 – another popular role-playing game from Netease,released back in September
10. NBA2KOL – a variation of 2K Sports’ NBA 2K series, and another recent release

As you can see, role-playing games, first-person shooters and, of course, League are quite popular, and the audience may grow once the country allows certain game developers to release their software next year. We shall soon see.

Source: Games In Asia

Internet Explorer, Anime Hero

If at first you don’t succeed, try something new. That’s exactly what Microsoft is doing with its venerable Internet Explorer browser.

Following the launch of a popular “Child of the 90’s” ad, the company has unveiled its latest commercial, which features a beautiful, hand-drawn Japanese animation style. In it, a young girl, Inori Aizawa, the “official mascot of the Internet Explorer,” is on the run from rogue Internet robots, but finds herself saved when she locates a shield with a monogrammed “I” on it, transforming into a warrior in the process.

Considering the popularity of the “90’s” ad (it led to a 57.8 percent hold of worldwide market share), this new commercial could be the next big viral campaign.

Source: Mashable

 

Super Mario, Super TV Campaign

Nintendo’s been needing a hit game for its Wii U console for some time now, and in a couple of weeks, it’ll be getting it with the latest adventure from the familiar plumber, Super Mario 3D World.

To prep gamers for the forthcoming game, Nintendo of Europe has already launched a huge TV campaign that features the plumber in action, aimed at kids, families and girls alike. Though the general focus on the ads will be the hardware, the game will also be featured, including bits and pieces of the new four-player cooperative multiplayer. Print and social media advertising is also being planned.

“Mario is the perfect title for families this Christmas, not only is it a title that family members of all ages will enjoy, but it’s the first multiplayer 3D Mario platformer ever,” said Nintendo UK product manager Roger Langford.

“Pre-launch the focus will be on online and Facebook activity, aimed at Mario fans. We will also be launching a significant TV campaign targeted towards families and kids, highlighting the key features of the game and the Wii U hardware itself. Post-launch activity will centre around gifting via online, TV and PR.”

No word yet if Nintendo of America is planning a similar campaign…but come on, it’s Mario.

Source: MCV UK