Exclusive: Guaranteed To Earn – The Power Of Earned In An Integrated Campaign

By Simon Ward

Establishing a meaningful relationship between brands and consumers sounds easy enough. It’s not. Converting a consumer into a customer is essentially the result of successfully motivating a single action, usually a purchase. Getting that customer to perform continuous interaction with the product or the brand is naturally going to take more thought and effort.

That’s where the power of an integrated campaign comes in. It takes cohesive strategy across all components of a campaign to engage that consumer beyond a single action. Every aspect, from marketing messaging and all owned content to paid media execution and earned and social programs need to be planned and executed in unison. And while all of the components are critical, earned media stands above the rest when it comes to continuously engaging consumers to broaden and amplify a campaign. Unfortunately, it’s also the one component perceived by most marketers and product stakeholders as traditionally the toughest to measure in terms of results, and ultimately in terms of ROI.

That is changing.

We recently introduced a program at Ayzenberg Group that we believe is the first of its kind, though quite likely the beginning of a trend. We call it the Earned Media Performance Guarantee. In an interview that included your author, we spelled out the mechanics of this new approach to integrated campaigns where we predict and guarantee the ROI for its earned media component. We’re essentially applying what’s become standard for paid campaigns to earned and social, where shortfalls in reach or impressions usually result in some sort of ‘make good’ for clients. In the same vein, we’ve developed a standard for quantifying results for earned programs in a way that’s measurable against paid media, developing a common currency for marketers by which to evaluate integrated campaigns.

What prompted us to offer this?

It’s what I mentioned above about the impact of converged campaigns. At Ayzenberg, we’ve found our most successful campaigns are where we’re able to work hand in hand with clients to take an integrated approach and leverage earned media to create a campaign “lift.” We have another name of this – the earned media multiplier. Behind it are the mechanics of how earned and social, if executed successfully, can engage consumers continuously while other components of the campaign are being rolled out.

Most campaigns experience peaks and valleys in consumer awareness over the course of their lifetime. The peaks are spikes in interest when new content or components roll out. The valleys result when there are lulls in communication. However, continuous activity through earned media channels sustains the lulls and causes a continuous lift in awareness throughout the campaign. We’ve seen consistency in this effect to the point where we can now confidently forecast a baseline lift based on the extent to which earned media programs are integrated into the larger campaign.

What we guarantee is that percentage of lift, and it is contingent on a number of factors. First and foremost, the brand stakeholder needs to understand how earned media integration within a larger campaign works. It goes well beyond launching a Facebook community and a Twitter feed to coincide with the start of a program.

One of the best recent examples is EA’s Battlefield 3 campaign. EA calculated ROI on its Facebook campaign, which included paid advertising on the platform as well as a comprehensive community building and moderation effort. It found that for every dollar in advertising it spent on Facebook it generated 440 percent return in product sales. The figure is based on internal modeling, where EA attributed 210,000 units sold to its efforts through Facebook.

As impressive as the results are for EA, the value of their efforts on Facebook for the Battlefield brand go well beyond that single act of purchasing the game. EA’s campaign on Facebook was a sustained effort that involved continuous engagement of their community. The week of launch, Facebook’s “People Talking About This” metric measured more than 800,000 people talking Battlefield, making it the most talked about page.

In its Facebook case study, EA’s Chris Thorne, senior director of consumer marketing, said, “By leveraging the Facebook social graph to make it feel like everyone was ‘talking about’ Battlefield 3 during the campaign, we were able to reach consumers in a highly credible and effective way.”

Thorne continued, “Executing the ‘playbook’ of acquiring a highly targeted and engaged fan base, encouraging fans to engage on Facebook with Battlefield 3 content, and then using sponsored stories to share these ‘engagements’ with their friends, led to a highly efficient and effective marketing campaign.”

That’s the power of an integrated converged approach, as these results were gained by successfully deploying carefully combined paid and earned programs. We now have an effective way to predict and measure these types of campaigns, implementing all techniques in concert and using a single currency to measure success. Our confidence in this approach is based on direct experience and our own evidence of effectiveness, and that confidence enables us to introduce the word ‘guarantee’ into the world of social and earned media in a way that we believe hasn’t been seen before. In the end, it takes marketers one vital step closer to attracting customers who turn into advocates, establishing a meaningful relationship that could involve them with your brand for a long time, maybe a lifetime.

Guaranteed to Earn” is part of a series of articles for [a]list daily highlighting Ayzenberg Group’s Earned Media Performance Guarantee program. For more information, you can reach out to contacts provided at the bottom of this site based on the nature of your inquiry.

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Star Citizen Raises Over $6 Million

The crowdfunding round for Chris Roberts’ Star Citizen has concluded, raising a record $6.2 million. The Kickstarter reached $2,134,374 spread across 34,397 backers, while the drive on the official site Rocket Space Industries had $4,104,189 with 55,270 backers.

“I am absolutely elated by the incredible outpouring of support for this project,” said Roberts. “It’s clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that’s been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game.”

“I’ve been looking for an opportunity to jump back into gaming,” he added. “With all the tools and tech currently available, I can now make a game that really provides gamers with cutting-edge visuals, a highly detailed, immersive world and visceral, heart-pounding combat that only the PC can provide. In fact, PC gamers don’t need to take a back seat to any other platform. With Star Citizen, I want them to be able to stand up, be counted and completely enjoy all that their PC can deliver.”

Source: Kickstarter

Exclusive: Finalists Revealed For Game Connection Marketing Awards

In an exclusive for [a]list daily, Game Connection organizers have revealed nominees for their first-ever Marketing Awards.

Coming from an event best known for pairing independent game developers with publishing partners, Game Connection’s inaugural awards show is keeping to its roots. Major publishers, big game IP and a couple of global marketing agencies will vie for wins alongside indies and unknowns in PR and marketing categories. One winner will be chosen from among all finalists as the ‘Best Videogame Marketing Team 2012’.

A few things stood out when Game Connection announced the awards earlier this year. The contest can fill the gap left open now that PromaxBDA’s Mi6 Game Marketing Awards are on hiatus. Unlike Mi6, Game Connection’s awards don’t have hefty submission fees that can discourage cash-strapped game makers. They’re also focused on about a half dozen key categories. For anyone familiar with agency-centric awards, it’s instantly apparent this isn’t the place to get recognition for every department, format and execution known to ad men.

Game Connection also revealed advisory board members behind the first Marketing Awards. Senior executives from EA, Namco Bandai, Innogames, Ubisoft, Wargaming and Eurogamer were among those who helped get the effort off the ground.

Winners for the Game Connection Marketing Awards will be announced at Game Connection Europe 2012 with the ceremony starting at 4:40pm on November 28th at Porte de Versailles Expo in Paris. Those interested in attending can contact marketing manager Giulia Palmieri.

 

The nominees are as follows:

 

Best Digital Campaign

• 4T2 Multimedia – branded advergame for Hero Factory (Lego)

• NC SOFT / Target Media – branded online campaign for Guild Wars 2 (NC SOFT)

• MediaMonks – online game for House of Anubis (Nickelodeon)

 

Best Experiential Marketing

• GOG.com – booth design and execution at Penny Arcade Expo Prime 2011 (GOG.com)

• TBWA\Brussels – train station football stadium for PS Vita (Sony Computer Entertainment)

• Ideactif – European bus tour for Rocksmith (Ubisoft)

 

Best Mobile Campaign

• Crispin Porter + Bogusky – “Autodance” smartphone app for Just Dance 3 (Ubisoft)

• Panache PR – global PR campaign for Smash Cops (Hutch Games)

• Fishlabs Entertainment – “Sports Car Challenge” mobile app (Volkswagen Group China)

 

Best PR Campaign

• Wargaming.net – western Europe campaign for World of Warplanes (Wargaming.net)

• Bethesda – France campaign for Dishonored (Bethesda)

• Marchsreiter Communications – GSA campaign for Dark Souls (Namco Bandai Partners)

 

Best Print Campaign

• CD Projekt RED – EU and NA campaign for The Witcher 2 on Xbox 360 (CD Projekt RED)

• NC SOFT – European campaign for Guild Wars 2 (NC SOFT)

• Bethesda – France campaign for Dishonored (Bethesda)

 

Best Broadcast Campaign

• ichi – “Enter the Metro” global online trailer for Metro: Last Light (THQ)

• Sid Lee Paris – “Rise” European trailer for Assassin’s Creed 3 (Ubisoft)

• [a]list games – EU and NA launch trailer for APB Reloaded (GamersFirst)

 

Best Social Media Strategy

• neoco – European graffiti campaign for Borderlands 2 (2K Games)

• Amplitude Studios – US, EMEA, Russia community campaign for Endless Space / GAMES2GETHER (Amplitude Studios)

• CD Projekt RED – EU and NA campaign for The Witcher 2 on Xbox 360 (CD Projekt RED)

PlanetSide 2: The War For Auraxis Has Begun

Sony Online Entertainment announced that PlanetSide 2 has launched in North America and Europe. The MMOFPS is playable for free, with Premium Memberships available for $9.99 a month that include scalable gains for resources, XP and passive cert points.

PlanetSide 2 sets the new standard for shooters,” said John Smedley, President of Sony Online Entertainment. “With thousands of players fighting simultaneously across several beautiful, massive continents, the size and intensity of PlanetSide 2 has no equal. You’ve never played anything like it.”

Players can also purchase additional in-game content with the $15.00 PlanetSide 2 game card sold exclusively at participating GameStop retail locations. In addition to the choice of 1500 Station Cash or 30 days of Membership time, the new game card will grant an exclusive PlanetSide 2 virtual item, the NS11 Rifle.

PlayStation Mobile SDK Now Public

The PlayStation Mobile SDK has been released to the public. This SDK allows developers to build apps and games for the PS Vita, PSP and the PS3 along with PlayStation Certified Android hardware.

The annual license fee for the PlayStation Mobile SDK will be $99. Currently, Sony is also offering development support to the community and any projects started during the beta phase should transition over to the public SDK.

Source: Blog.PlayStation.com

Gree Closes Down OpenFeint

Gree has announced that it will shut down OpenFeint on December 14, doubling back on Gree’s promise to keep the in-game social networking platform open until the third quarter of 2013. This gives developers a limited time to port their games.

“Our game GoNinja has had over 1.5 million downloads on Android and iOS,” said developer George Deglin. “Even if we push an update in time, thousands of our users won’t know to download it and will get a failed game. It’s very frustrating. If we do nothing, new users and users who have previously opted into OpenFeint in GoNinja will most likely not be able to launch our game after the OpenFeint shutdown — it will freeze on the loading screen,” said Deglin. “Since our game has been out for a while now and has so many people who have downloaded it, it’s possible that many of them will leave a bad review upon the game failing.”

Games that are migrated to Gree can reclaim their achievement definitions, screenshots, and game descriptions. The top 1,000 players from a game’s OpenFeint leaderboards can all be transferred to its service.

Source: VentureBeat.com

GTA V For Wii U A Possibility

Right now, Grand Theft Auto V is only planned for an initial release on the PS3 and Xbox 360, with a PC release likely to come later. While there are no plans to bring the game to bring the game to Wii U, Rockstar vice president Dan Houser indicates that such a possibility is not off the table.

“Everything else is up for consideration,” said Houser. “That’s all I can give you. We are a third-party publisher. We’re not Nintendo, we’re not Sony, we’re not Microsoft. We love all of them in different ways. But, we can do what we want wherever there’s the appropriate business opportunity and chance to find a market. If that’s on Apple, we put something on Apple. Wherever it might be. I think that’s the fun in what we do. We see ourselves as a content company that uses technology. We don’t make it; we use it to make the most fun stuff.”

Source: IGN