There was a time when every bright-eyed gamer wanted nothing more than to grow up and make the latest hit game for their console (or PC). Now, however, making a top-of-the-line game takes a team of dozens and tens of millions of dollars, and BioWare co-founder Greg Zeschuk acknowledges it’s just not something most developers should pursue these days.
“Triple-A game creation is a poor goal for developers working today,” said Zeschuk at the Develop conference. “While blockbuster game creation is everything that most game developers working today growing up wanted to do, it’s precisely the wrong thing to chase in gaming’s contemporary landscape.”
“With more money involved, publishers have become more risk adverse. As a result, innovation and creativity [are] being squeezed,” described Zeschuk. “Where the bottom of the market had dropped out at one point, now it s the middle of the market has dropped out. Unless you can be in the top ten releases at one given time, it’s unlikely that a triple-A game is going to make money.”
Source: Gamasutra