Global Game Industry Estimated At Over $100 Billion

According to Avista Partners’ Paul Heydon, the total value of all public game companies is $105 billion. He said that the whole worth of the industry under accounted for the online sector.

He put the entirety of the PC and console gaming industry (excluding Nintendo) at $33.22 billion, and Nintendo at $34.96 billion. Online, meanwhile, makes up about $23 billion and mobile makes up a little over $8 billion.

Heydon says that the virtual world economy is comprised of 260 dedicated companies covering both casual and hardcore, generating over $13.8 billion in annual revenue. Of these companies, 44 were public, but most are based out of Asia and only two came from the West.

Online game companies were predicted to get over $900 million in investments for 2010 and have acquisition deals over $2 billion. He said that online games had eaten into the share of traditional game companies, resulting in $55.3 billion of lost value since 2007.

Source: Avista Partners

Microsoft Promises Not To Forget Core Gamer

The Kinect is an appeal to the more casual audience with its motion sensing capabilities.  That said, Xbox Live Studios president Jerry Johnson thinks that the core audience are still the most important advocates for the platform.

“I know there’s a lot of controversy over, are you turning your back on the core gamer Are you just focused on the Wii bunch? My answer to that is an emphatic no,” said Johnson. “The reason I say that is because I realize that Live was built on the back of the core gamer. It was built to benefit the core gamer, and it was built solely focused on the core gamer when it was originally launched.”

“We also know that is our best advocate to continue to grow our user base and grow the engagement with Live, he added.

Source: Eurogamer

Capcom Ups The Ante On Dead Rising 2 Special Edition

Today, Capcom announced the Dead Rising 2: High Stakes edition. Available excluslvely through the Capcom Store, this very limited edition will include a game, high-impact case, poker chips, playing cards, green dice, a Fortune City Visitor Map, Terror is Reality XVII admission ticket for unique DLC and a “Golden”  Terror Is Reality XVII admission ticket, which is redeemable for a six- foot Dead Rising 2 zombie replica. [Correction: We’ve been informed that only one HSE will include the ‘Golden’ ticket.]

Anything Dead Rising you could possibly want and more!


DJ Hero 2 ‘Name That Mix’ Challenge

Activision announced that they are launching a “Name That Mix” challenge on the DJ Hero Facebook page. From now until September 20, fans will compete to win prizes and determine which songs are used to comprise certain mashups. It’s an interesting and fun way to promote the game.

“The individual songs that have been mixed into the DJ Hero 2 soundtrack have been viewed online more than 1.5 billion times, which really speaks volumes to both the size and scope of our music,” said Dan Neil, Music Director, FreeStyleGames.  “Working with some of the best DJs in the world, we were able to take this amazing collection of the biggest pop, hip-hop and dance hits, and with some turntable magic, craft the best soundtrack in entertainment.”

“If you simply listened to all these songs we’ve handpicked to include in the game, you would recognize what an amazing soundtrack they would make,” said Tim Riley, Vice President of Music Affairs, Activision.  “But when you hear them after the FreeStyleGames DJs give them the exclusive DJ Hero mix treatment, you understand why we think DJ Hero 2 offers an unprecedented music experience.”

DJ Hero 2 will have over 100 tracks, including Eminem’s Not Afraid, Lady Gaga’s Bad Romance, David Guetta’s Memories featuring Kid Cudi, and Lil’ Wayne’s Lollipop featuring Static Major. For more information about the “Name That Mix” challenge please visit

Amazon: Latest Kindle Fastest Selling Ever has announced that more new generation Kindles were ordered in the first four weeks of availability than in a similar timeframe following any other Kindle launch. While the company didn’t share any specific numbers, they say this makes the new Kindles the fastest-selling ever.

“Kindle is the best-selling product on for two years running and our new generation Kindles are continuing that momentum,” said Steven Kessel, senior vice president, Amazon Kindle. “Readers are excited about all that the new Kindle has to offer 50 percent better contrast, 20 percent faster page turns, 15 percent lighter, up to one month of battery life and a new price of only $139.”

The new Kindle is lighter, smaller and faster and costs $139 for the Wi-Fi only, $189 with 3G wireless built in.

Pokemon: Black And White Fastest Pre-Ordered Game In DS History

Pokemon: Black and White hasn’t released in Japan yet, but the game is already a success. That’s because over one million people have pre-ordered the game, which is the fastest ever for a DS game.

The last main release in the series, Pokemon: Diamond and Pearl, sold three million copies within its first two days on sale in Japan. Pokemon: Black and White, meanwhile, is set to have 1.5 million pre-orders by the time it releases in September.

SCE Euro Boss Talks Move Expectations

Microsoft is expecting an almost immediate boost for the Xbox 360 from the Kinect motion sensing camera. By contrast for Sony, they’re taking a much more long-tail view for how the Move will affect the PS3.

“Exactly as with EyeToy in the PS2 days, it’s a product that needs to be sampled. You need to get your hands on it. You need to understand it. You need to try it,” says SCE U.K. president Ray Maguire. “Am I expecting a massive day one? Not particularly. We didn’t with EyeToy, either. It went on to be massively successful. As people saw the value when they tried it they told their friends. Their friends bought it. They told their friends. Word of mouth grew the marketplace. That’s what I expect from Move as well.”

“When we see people sampling it the outcome is everyone’s delighted by the experience. That’s the most important thing. The creativity in terms of the games being created for it, already show a marked difference from the genres we had in the EyeToy space, he continued. It’s not only about the keepy-uppy and the wishy-washy. We’re starting to think about Move and how you use that in games like LittleBigPlanet or Killzone, some major games. With that attitude it starts becoming less of a novelty and more of just another way of enjoying the games we all know and love.”

Source: Eurogamer