PSN Enters Limbo

Limbo earned critical acclaim when it launched last year on Xbox Live and now it’s finally available on PSN. Look at this brief trailer and you get a good idea of why it’s so darkly enthralling.

The Carmageddon Resistance Begins Today!

Starting today, L.A. drivers face the biggest enemy of the summer: Carmageddon. The complete shutdown of the 405 freeway begins with ramp closures starting as early as 7 PM PDT followed by lane closures starting at 10 PM with an full closure by midnight. To deal with this 53 hours closure, Waze, a free navigation and traffic app for smartphones, has created The Carmageddon Resistance – a grassroots band of drivers all on a mission to fight L.A. traffic, wherever it is found. To be part of The Carmageddon Resistance, drivers should download Waze to their phones and follow the group on Twitter(@BeatCarmageddon), where they’ll receive round-the-clock communiques providing real-time traffic updates, effective alternative routes and other up-to-the-moment local road info. Waze uses real-time road reports from drivers nearby to save commuting time, and improve everyday driving. Way more than just another free navigation app, Waze’s social layer is what sets it apart – giving drivers the power to work together to report and receive the most relevant traffic information available at any given moment. Waze is as interactive as you want it to be – by simply driving with the app open on your phone, you passively contribute traffic and other road data that Waze incorporates to keep the map 100 percent live, but you can also take a more active role by sharing road reports on accidents, police traps, or any other hazards along the way, helping to give other users in the area a ‘heads-up’ about what’s to come. Waze also integrates tweets about current traffic, Foursquare check-ins, Facebook friends on the road, as well as points, ranks and badges.

Feature: Deep Silver Wants You To Visit Lovely Dead Island

Dead Island had one of the most critically acclaimed trailers of 2011 with a CG trailer that showed a family in peril and tugged at the heartstrings. Overnight, Polish developer Techland was thrown into the spotlight, and Dead Island became one of the year’s must-watch titles. We talked to Georg Larch, Deep Silver’s International Marketing Director about the excitement created by the CG film and managing it with in-game materials after that.

What does the Golden Lion award mean for the team about that trailer?

The Golden Lion is a fantastic honor and in our industry quite a rare accolade. We’ve had so much positive feedback for our introductory short film- The overwhelming reaction was never expected and has been very rewarding for all the people involved. Knowing how much passion, work and time has been invested in creating this work makes us really feel like it has paid off immensely. It is great news for the Deep Silver team and Axis with whom we have partnered to create the film.

How has the trailer, and the large amount of attention its garnered, affected the way the way Dead Island has been regarded internally at Deep Silver?

Dead Island has always been one of our company’s absolute key highlights for 2011. When the film was released, it immensely helped the game to get a stronger share of voice in this competitive market from the very beginning. With this in mind, the unexpected success of the short has undoubtedly altered our internal goals and we have adapted our strategies based on the feedback after the announcement of the game and the launch of the video.

Image from the CG trailer.

Has the CG trailer affected the development of the game at all?

First of all, the short has always tried to tell a story that makes an impression AND provides subtle links to the game such as the use of found items for combat, dismemberment, melee focus, etc. At the same we have been very happy to see that the game itself was received well by the key journalists from the beginning on. Today, the vast majority of our Dead Island fans are absolutely clamoring to play the game as their attention was sparked by the film but their hearts were ultimately won by the gameplay.

Who came up the idea and direction of the CG trailer, the animation studio or the developer?

The creative concept was co-developed by Axis and Deep Silver. The final concept was different at the beginning of our work together, but was developed through excellent teamwork and passionate and highly talented individuals on both sides. It was not necessarily based on one striking idea, but a very productive, collaborative process that has made this piece of work what it is — a very rare and almost hard to believe story of success.

How Dead Island looks in-game.

What sort of reception did Dead Island get at E3?

The event was a key element of our marketing strategy, being so close to the release of the game. Dead Island has clearly been able to meet the high expectations of the community from the reception it received at E3. Hundreds of journalists worldwide have actually played the game and the overwhelming majority of them really enjoyed the co-op multiplayer experience and have reflected these sentiments in their coverage. We have also been very happy to see a constant crowd of show attendees vying get their hands on the game themselves at the Square Enix booth (our U.S. distribution partner) to test the game themselves. 

How have you attempted to address what might be some mis-perceptions surrounding the game brought up by the trailer (as in, the game is more about action and less about emotional narrative)?

It not uncommon to start a campaign with a CGI trailer that reveals the setting of a game and subtly hints at the game experience – and the Dead Island short film does that perfectly. I think gamers are well aware that a CGI teaser trailer is not intended to be a 100 percent duplication of gameplay.

We always have planned to show “in game material” after the CGI and we have communicated honestly about the game and its key elements in many interviews and presentations. Today the large number of independent online games sites and community discussion creates a very high level of transparency for developers and publishers. It is true that the story of the teaser video has hooked a lot of fans who are now seeing and have already seen more and more of the final game. We believe that this is similar to many other campaigns.

What sort of TV spots, trailers and/or sponsorships can we look forward to with Dead Island in the lead up to release?

We will continue the overall tone and style of the campaign that we’ve set for this brand. Around release we will heavily invest online and on TV to get our share of voice and messaging out to even wider audiences. Our extremely successful Facebook group will continue to play an important role in the promotion of the game and development of its community. And, a fantastic Dead Island comic will be available soon and tell more of the story.

 

Liked the trailer Can’t wait to chop up zombies when the game releases Join the discussion on Facebook.

 

Microsoft Interested in Partnering, Not Competing, With Cable Companies

With the integration of Netflix and Hulu, many have wondered if Microsoft was looking to challenge TV cable and satellite. However, Interactive Entertainment Business CFO Dennis Durkin indicates that Microsoft would rather partner with these content provides than take them head on.

“You may be familiar with some of the work we re doing in the U.K. with BSkyB and Canal+ in France and we also have a partnership with Foxtel in Australia, said Durkin. So these are all pay-TV operators. And basically, we re partner friendly as it relates to their business model. We re not trying to compete with them. We re trying to enhance the services that they offer for their customers,”

“We also, in the U.S., with ESPN, we ve partnered to bring ESPN3 within our ecosystem, which is an announcement we had last year. Again, very partner friendly, he added. They have a business model where they go to market and they monetize that distribution via ISPs – so internet service providers pay them for that ESPN service and we authenticate inside of our business. So if you re a customer of an ISP that is participating with ESPN, then you get all of that content inside our ecosystem. So we re trying to be very partner friendly as it relates to bringing this content into our ecosystem.”

Source: IndustryGamers

Google Wants Mobile Ads To Improve

Jason Spero, Google’s head of mobile for the Americas, said that the company is making large investments in mobile for the future. He notes that support for ads in lower-end phones represents less than 5 percent of their budget, but that mobile websites built with HTML5 technology are “going to be the foundation of the visually pleasing ads that we serve.”

He noted that there will also support ad technology for tablets. Spero added, though, that the definition of mobile is evolving and that it has more to do with context that specific devices, and he urged advertisers to not think in terms of tablets or smartphones and more consider the “lean back entertainment experience.”

Spero added that improving quality of advertising is one of Google’s biggest focuses, and they are now moving to the “execution phase” of the mobile ads business. He said that mobile acquisitions will continue at a steady pace. “If a media company hasn’t addressed mobile, they’re late now,” he said.

Apple’s iAd was characterized by Spero as important “because it made a lot of agency people sit up and take notice.” While there wasn’t much direct competition at first with Google because of Apple’s higher pricing, Spero says that has changed. “We do see them closer to our pricing now,” Spero said. “There are some benefits to that and there are some competitions.”

Source: AdWeek.com

Shadows of the Damned Gives Playbox as Bonus

The Japanese version of Shadows of the Damned won’t be out until September 22 in Japan, but those gamers will get a neat bonus when they do buy the game. They’ll receive an issue of “Playbox” that will detail the game and feature interviews with Shinji Mikami, Akira Yamaoka and Suda 51 along with a download code for 12 tracks from the game.

Source: Andriasang.com

Rovio Talks Setting the Bar High for Potential Buyout

Recently PopCap was acquired by EA in a $1.3 billion deal. However, Rovio’s VP of franchise development Ville Heijari thinks that Angry Birds has placed his company in the same rare airs as PopCap.

“I wouldn’t say [EA] has approached us with any offer – obviously we’ve discussed with many different companies,” said Heijari. “About a year ago, in the summer of 2010, Angry Birds was already quite successful. At that point it started to look like a really, really feasible and desirable IP. So we had a lot of inquiries from many, many different parties. But we’ve had an overall strategic goal of growing this company and moving into different areas of business beyond games. I don’t think there’s ever been a really relevant discussion of whether somebody is going to buy us.

“Of course like any business if the price is right, ha!” he exclaimed. “But we’ve set the bar pretty high from early on, because we really think we have a lot of opportunities with our Angry Birds IP and there’s a lot of creativity at the studio beyond Angry Birds. It was never a strategy here to quickly cash in on anybody who comes waving a wad of cash our way. But the valuation from our point of view is somewhere, I dunno, maybe north of PopCap.”

Source: Eurogamer

Zynga Offered $1 Billion Cash For PopCap: Report

PopCap recently week agreed to be acquired by Electronic Arts for $650 million in cash, $100 million in EA stock and up to another $550 million in incentive bonuses, but they weren’t the only bidders. According to a report, Zynga offered $1 billion for PopCap.

The source said Zynga would have financed the deal at least in part with a line of credit supplied by Goldman Sachs, which is among the underwriters leading the company s pending initial public offering. I d also note that as of March 31, according to the prospectus for the IPO, Zynga  had just shy of $1 billion in cash on its balance sheet, said Eric Savitz. The same source says there was at least one other bidder for the company, possibly the China-based Internet company TenCent, but that final bidding came down to Zynga and EA.

Source: Forbes