Zynga Considering Xbox Support With Cloud Saves

Zynga CEO Mark Pincus has indicated that the social game company is working on enabling cloud support for games like Words with Friends and FarmVille. He notes that this may one day include game consoles.

“Right now we are building back-end technology, so that your game state can be saved and served up in difference screens/devices,” Pincus said. “The interaction cues will take from the different devices. In other words, you can play a game on a computer and call it up on Xbox and you resume from the point you left off, except the game play will now be customized for the Xbox controller.”

Source: GigaOM

Resident Evil — Why There’s More Action Now

Resident Evil has become more action heavy in its latest entries, and this has helped push the franchise to new sales heights. Resident Evil: Revelations producer Masachika Kawata implies that the market just isn’t there for survival horror the way there is for action.

“Especially for the North American market, I think the series needs to head in that [action-oriented] direction,” said Kawata.”RE4 started in that direction, and RE5 kept going in that direction. And I think that especially for the North American market, we need to keep going in that direction, and take that a step further.”

“Looking at the marketing data [for survival horror games] … the market is small, compared to the number of units Call of Duty and all those action games sell,” Kawata reasoned. “A ‘survival horror’ Resident Evil doesn’t seem like it’d be able to sell those kind of numbers.”

Despite this fact, Kawata said that there’s possibilities for different types of games in the series, outside of the main numbered ones. “I can’t really speak for Resident Evil 6, but I don’t think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction,” said Kawata. “It doesn’t have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren’t shooters, per se.”

“So we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter,” he noted. “So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well.”

Source: Gamasutra

6waves Lolapps Executives Depart

6waves Lolapps recently laid off 80 percent of the development team. Following that departure, CTO Brian Rue and chief product officer Arjun Sethi both resigned from the company.

“It was especially evident this week as suddenly-former employees banded together to commiserate and find new companies to call home,” said Rue. “I’ve learned more than I could have imagined and look forward to cataloging that over the coming few weeks.”

“With a unique mentality towards quality design and content that eventually led into publishing of third-party games, we figured out how to capitalize on huge opportunities abroad and on mobile platforms,” said Sethi. “Everyone we have hired is an entrepreneur and a leader in their own way. I hope to see multiple new ideas and start-ups emerge because of the type of people and culture we have created over the years.”

Angry Birds Space Hits 10 Million Downloads

Rovio has announced that Angry Birds Space has been downloaded 10 million times. The game released only three days ago on iOS, Android, PC and Mac in both paid and ad-supported versions.

Angry Birds Space has been generally praised since it released and has been well received by both enthusiast and mainstream press. The original Angry Birds has seen over 700 million downloads since it was released.

Mojang Sees $80 Million In Sales

Mojang has seen $80 million in Minecraft sales since the game released, according to official documents. The popular game has seen over 5 million paid downloads over that time.

Mojang has apparently rebuffed buyout offers and has never raised independent capital, and has no plans to. While the company has made over $1 million in merchandising through licensing at ThinkGeek, Jinx and Happy Socks, other opportunities with TV are possible in the future.

“We’ve been approached by a number of high-profile Hollywood producers and asked to do TV shows,” said Mojang CEO Carl Manneh. “We may do that. It’s hard when you don’t have any experience and someone comes to throw these ideas around. We have so much to focus on with just the game development and growing the business. But if the right idea comes along and the right people that we’d want to work with, we’d say why not ”

Source: Financial Times

Facebook Launches Deal For Credit Newbies

Facebook is hoping to incentivize users to try out Facebook credits for the first time with a new offer. While roughly 5 percent of gamers on Facebook ever purchase anything at all, roughly 20 percent of users who make a first-time purchase come back to spend more within a month.

“The customer clicks the icon and the offer overlay appears. For just $1, gamers will receive $1 worth of Facebook Credits and $4 worth of your in-app currency — a $5 value for only $1,” writes Facebook Engineer Pratap Pv. “To get the most from this promotion, we recommend implementing in-app currency offers. This will ensure that the $4 free value is redeemed by the user in your in-app currency. If you have not implemented in-app currency offers in your application, the user will redeem the $4 free value in Facebook Credits.

Source: developers.facebook.com

BioShock Director Moves On

Pirates of the Caribbean director Gore Verbinski left the BioShock movie project over budget and content rating issues. Now, Juan Carlos Fresnadillo has indicated that he’s gone from the project too and it seems that the movie is unlikely to emerge from development hell.

“To be honest, by now, I’m completely out of that, and developing other stuff,” said Fresnadillo. “Right now it’s on hold. The studio and the videogame company, they have to reach some kind of agreement about the budget and the rating.”

Source: IndieWire

The Making Of Kara

Kara was a breathtaking technical demo show off at GDC designed to demonstrate what Quantic Dream’s next game would look like. Check out how actress Valorie Curry worked with director David Cage, the mo-cap team and other actresses to make the performance come to life.

Darksiders II: Death Strikes Part 1

This CG trailer shows angels and demons clashing in the war between Heaven and Hell. Death cuts a swath through the fighting forces, and encounters an enemy beyond all of them.