Guild Wars 2 At 2 Million Sold In Two Weeks

Guild Wars 2 has sold over 2 million copies in its first two weeks of availability, despite a brief halt in first party sales to ensure an optimal player experience. Peak concurrency regularly exceeds 400,000 players for the game.

“Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today,” said Mike O’Brien, president and co-founder of ArenaNet. “And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world.”

For more information about the game, visit GuildWars2.com.

 

Mass Effect: Paragon Lost – Movie Trailer

Mass Effect: Paragon Lost is the prequel to Mass Effect 3 and follows the early career of Alliance marine James Vega while he fights against the Collectors. This cool anime was a collaboration between BioWare and Production I.G (Innocence, Kill Bill: Vol.1 (Animation Part), BLOOD-C The Last Dark).

Dishonored Developer Documentary Part 2 – Immersion

Bethsoft releases the second video in the developer documentary series for Dishonored called ‘Immersion’. The team at Arkane Studios discuss the creative process that went into building the world and characters of Dunwall — from the city setting and its strange technologies to the Hollywood cast voicing its citizens.

GoDaddy: 5 Alternatives For Domain And Hosting

GoDaddy.com was apparently not hacked, but went down (and took thousands of sites with it) due to “internal network events that corrupted router data tables.” Regardless, you might want to consider changing your hosting service and there are more than a few alternatives.

Read the full article on Mashable.

 

IPhone 5 Might Boost U.S. GDP

Michael Feroli of JPMorgan Chase estimated that the iPhone 5 might add “one-quarter to one-half of a percentage point to the growth rate of U.S. gross domestic product in the final quarter of the year.” This assumes a price point of $600, where about $400 is captured by the U.S., and assuming sales of about 8 million, you have $3.2 billion generated.

“This estimate seems fairly large, and for that reason should be treated skeptically,” writes Feroli in a research brief titled “Can one little phone impact GDP ”

He notes that the projection fits with what happened when the iPhone 4S, a less hyped product, that was released last October. “Overall retail sales that month significantly outperformed expectations and online sales and computer and software sales . . . had their largest monthly increase on record.”

Source: BusinessWeek.com

 

Amnesia Sales Pinned At Over 1 Million

Frictional Games was officially put on the map when the 11-person development team made the horror game Amnesia: The Dark Descent. Frictional Games co-founder Thomas Grip has revealed that the game cost $360,000 during three years of development and has now made back ten times that.

“As always, let’s start with the sales and some numbers. The first thing will be to figure out how many units we have sold in total, which is actually really hard to pin down. The biggest reasons for the uncertainty is that Amnesia was part of the Humble Indie Bundle (HIB) earlier this year and Potato Bundle last year. Both of these account for quite a lot of sales. Without counting the units bought there our total lands at 710,000 units,” wrote Grip. “Adding all HIB and Potato Sack sales gets us to 1,360,000 units in total, which can be called the optimistic figure. This means that, optimistically speaking, Amnesia has sold almost 1.4 million units! This reasoning is not strictly speaking invalid, but I think that one should not really count anyone that bought the bundle and already owned Amnesia as a proper unit. A slightly pessimistic guess (not far from reality I think) is that 2/3 of every bundle and pack buyer already owned Amnesia. This gives us about 920 000 units in total, pessimistically speaking. So saying that we have sold a million units seems fair. Wait… a million units! Oh s***!!”

“Despite that huge number of sales, what I think is more interesting is how good the monthly sales still are,” he continued. “Not counting any discounts, the monthly full price sales lie at over 10 000 units. This means that less then every 5th minute someone in the world is buying a copy of Amnesia. This is totally insane to me. The figures themselves are far beyond any guesses we would have made two years ago. It is also insane, because this number is actually higher than it was around three months after initial launch. That a game can still be going this good two years after is truly remarkable. This success is due to many factors, some of which are the uniqueness of the game (horror games without combat do not really exist on PC), the large modding community (more on this later) and the steady flood of YouTube clips (which is in turn is fueled by the modding community output).”

Source: FrictionalGames.blogspot.se

 

Obsidian Teases ‘Project X’

Obsidian is teasing a a new project called Project X. First appearing as a four surrounded by an Ouroborous (a serpent consuming itself), the text accompanying it read: “What do the words mean “

“Nothing. The Dirge of Eir Glanfath is sound without form, a lone voice crying out in mourning because it must.”

The page has since shifted to a three, implying a daily countdown, and the text now reads: “The book unread is unwritten. The reason we don’t explain it is the reason we use it. Its power is in its mystery. That is the Leaden Key, in part, in whole. Is it clear “

“Digging for truth buries the seeker.”

Source: Obsidian.net