World Of Tanks Blitzes Mobile

Wargaming announced that they will be launching World of Tanks Blitz, a free-to-play mobile MMO action game built specifically for tablets and smartphones. The game, built from the ground up for Android and iOS devices, has many of the features that World of Tanks is known for with instant access to seven versus seven PvP battles

“With World of Tanks Blitz we’re doing our best to give players a gaming experience that would rival anything they could find on a console,” said Victor Kislyi, CEO of Wargaming. “We’ve always been committed to bringing World of Tanks to new platforms and we’re excited to give players a chance to experience the game in a whole new way.”

Find out more at WoTblitz.com.

Four Brands That Stretch Social Media Dollars

By Keith Pape

Editor’s note: The following is a reprint of an article for iMedia Connection by Keith Pape, VP of social and emerging media at Ayzenberg Group.

Three years ago, the promise of what a comprehensive social media campaign — one that’s proactive rather than reactive — could do for marketing campaigns often fell on deaf ears. As the person who founded the social media practice at my current agency in 2008, I heard my share of, “We’ve got it covered, thanks.” Many companies, especially those with well-known brands or complex products such as tech and video games, had been running online customer service, user forums, or discussion boards for years. As far as they were concerned, their online reps and moderators were covering their so-called “social media needs” just fine.

Oh, how far we’ve come. Behemoths such as Ford, Doritos, Oreo, JetBlue, Pepsi, Comcast, and Dell — the list goes on — have paved the way with how much social media can elevate a brand and remain “always on” for consumers. They’ve had big budgets and big agencies backing them up. But they’ve built the essential building blocks to a comprehensive social marketing program that can apply to brands large and small.

4 brands that really stretch their social dollars

Companies are finally recognizing that, at its root and as a marketing communication strategy, social is about authenticity and relevance. These two pieces of the social media puzzle are the answer to what “always on” means. And, importantly, now there are brands demonstrating that this approach is feasible for products and budgets in categories well outside of major global brands.

When it comes to rivaling the biggest brands in social media, the brands in this article stand out. In highlighting them in this article, we’ll start with their Facebook community size. (There are a lot of social networks, but Facebook still exemplifies the traction brands are able to get on them.) From there, we’ll look at their People Talking About This (PTAT) scores (in terms of the number of unique community members who have taken an action with the page), the brands’ response rates (in terms of the percentage of comments they’ve taken the time to engage with), as well as how quickly they respond. As you’ll see, you don’t need Coca-Cola-sized marketing dollars to be “always on” in social media.

Black Milk Clothing

Facebook community: 450,000
PTAT: 100,000+
Response rate: 64 percent
Average response time: 48 minutes

Here is a really fun brand. As a fashion and style brand, Black Milk’s product set is a bit easier to engage with than others, but few brands leverage those benefits quite this well. The brand’s content mix makes sure to get the business at hand done — that is, to generate sales — while also giving its community fun ways to engage and do it in style. The brand even occasionally posts other content that it believes will resonate with its audience.

The below post fits the cadence Black Milk has with its community by creating a product placement, adding a bit of humor, and managing to generate solid engagement. A lot of brands would clamor for 60 shares and 100 comments — not to mention 1,300 “likes” — on something this simple.

For Black Milk, 450,000 is a solid community size. It’s not a slam dunk — folks start thinking of you as a social mega brand when you cross a million fans — but the company’s PTAT is impressive as a percentage of its total fan base. Looking through the page, you see why. The brand achieves a nice balance of funnel (sales) type posts, but also mixed in with a bit of fun (like great comics).

Woolworths Australia

Facebook community: 450,000
PTAT: 20,000+
Response rate: 85 percent
Average response time: 563 minutes

Woolworths Australia should fall into the “Why do I want a relationship on Facebook with my grocery store ” brand category. But it gets solid engagement, and it could be because of how the brand reengages. Not only has it found a way to respond to an astounding 85 percent of the questions asked by its community, but the brand also uses images and enticing questions to create interesting and relevant content.

Now don’t let the eight-hour delay in answering questions fool you. For Woolworths Australia, that is consistency. Looking at the page, you don’t see a lot of complaints about the response time. What you see are good answers, not the same response copied and pasted 10 times. The brand has solid engaging content, and it puts forward offers that meet the needs of different sets of its target audiences.

People don’t buy food in a vacuum; they purchase it to make a meal or even share it. Although Woolworths isn’t in the business of publishing recipes or a cookbook, it provides detailed instructions and videos on how to make popular foods. It has found innovative ways to serve its community’s needs and give its members a reason to participate and hang out.

Redbox

Facebook community: 5 million
PTAT: 36,000+
Response rate: 62 percent
Average response time: 73 minutes

Movie rental company Redbox is a fairly large brand. But despite being well known in its market, it is still one of the smaller players in its industry — and has a huge service component required. Considering that much of the company’s business is out of its control due to its remote distribution model, getting close to the one-hour response time on Facebook engagements is truly amazing.

Sales are a serious part of Redbox’s social community offering, but it’s not what you notice first. At first glance, you see a lot of silly fill-in-the-blank questions, movie trivia, and other tactics that make the company’s Facebook page a fun place to visit and participate.

Among the various ways to engage on Facebook, Redbox is the best at using its news feed effectively. The brand produces content that’s developed specifically to consume on the Timeline. Then, there is the viral type of engagement that Redbox uses to make sure users feel compelled to become part of the community when a friend interacts (and Facebook determines it’s worth putting on that person’s news feed). This tactic covers everything you want from your community page: effective customer service, enticing content to keep existing community members engaged, deals to entice the discount demographic, and well-written content that pops up in news feeds due to organic, viral activity. This is what we call mid-size brand nirvana on social.

Wendy’s

Facebook community: 2.9 million
PTAT: 37,000+
Response rate: 17.6 percent
Average response time: 20 minutes

At 2.9 million Facebook fans, Wendy’s sits toward the bottom of the large quick-service restaurant scale, as McDonald’s, Burger King, and Pizza Hut are all several times larger on the network. So how does Wendy’s make up for the smaller physical and virtual footprint It takes care of its community.

With a 20-minute average response time to comments and a 17.6 percent response rate, Wendy’s is there for its consumers not only when there is a problem (although it is definitely there when an issue arises) but also when something like a little accolade is appropriate. This is the core of what “always on” social media is about. The brand’s numbers are always consistent, regardless of the marketing beat or what is going on, whether a crisis, a marketing campaign, global events, etc. Its response remains aggressively consistent to meet the needs of the community.

As with the other examples, Wendy’s isn’t just about customer service. It uses the other elements of a good social media plan in an “always on” theme. The brand consistently varies its content to bring all elements together that drive engagment and allow for commenting and response. The “famous redheads” content shown below is an example of that. It’s not just about being silly or about product shots and discounts — or even being relevant 100 percent of the time. It’s about a well-rounded approach and a holistic effort that drives business goals and, ultimately, an effective campaign that drives value for the business.

Conclusion

The way brands and companies, large and small, think about social media is vastly different than it was 12 months ago. Social media is like most communication tools. Before we had it, we didn’t know we needed it — let alone understand how important it could be. Once inventions such as the telephone, radio, television, and the internet entered our daily life, they became absolute necessities. As they proliferated, they changed the face of society.

Considering that advertising is a form of communication, reliant on the media of the time, each new tool has had the same effect on it. What worked for 50 years in advertising and marketing has changed drastically with the internet just over the past 10 to 15 years. The effect of social media over the last five years might have been even more dramatic. Yet one of the biggest shifts has taken shape even more recently, as social network use has moved beyond the computer screen. It’s now part of people’s lives wherever there’s a smartphone or tablet screen nearby. That’s practically everywhere. The internet and digital advertising promised that the disparity in awareness, reach, and frequency that those with massive television advertising budgets could generate versus those without would shrink dramatically. That scenario has arrived.

The examples in this article demonstrate that any brand can find an appropriate version of “always on” social media for its community and product style. Some of these products require very fast response due to what they offer their customers, whereas others are consistent but not instantaneous. All do a fantastic job of engaging and being relevant through a combination of content and response.

Engagements such as accolades, conversation, and other responses also need to be evaluated for viral action, sentiment, and other KPIs critical to business development through social marketing. The best programs start with a foundation of authenticity, relevance, and “always on” responses. That’s what puts a brand on people’s social media radars. The follow-through in many cases is a smart, effective strategy for paid programs designed to grow both business and brands through social networks. Paid programs through social, whether comprehensive or finely targeted, are becoming important parts of the mix. But tackling the full details of a paid, owned, and earned plan — including calculating earned media value — is fodder for another article.

Source: iMedia Connection.

Exclusive: Marketing Awards Show Size Matters

The winners of the “Game Connection Marketing Awards presented by [a]list daily” were announced last night at a ceremony held at the culmination of [a]list summit San Francisco. Moments before nominees took the stage, V for Vendetta director James McTeigue had wrapped up his keynote looking at the growing influence of games on film and culture. It was only fitting that what immediately followed was some of the best the industry had to offer over the past year, both in the games represented and the creativity that went into marketing each of them.

The awards marked the debut of Game Connection’s awards in the U.S. Last November in Paris, organizers launched their Europe awards program aimed at game marketers of all stripes, from big publishers to agencies and independent developers. That same spirit was part of the call for entries in the U.S. Like the Europe awards, Game Connection and [a]list daily decided to forego entry fees to broaden the field of entrants. There were also three new categories introduced for the U.S. awards as part of [a]list daily’s sponsorship, with one recognizing the best campaign in the growing field of original content marketing along with awards for best overall campaign and marketer of the year. The list of finalists had surprise nominees such as KIXEYE, Oculus Rift and Nemesys Games going up against the biggest games of last year. Even though giant multiple nominee Halo 4 was shut out, in the end when it came to the winners, size seemed to matter.

Winners and runners up of the 2013 awards are as follows:

Best Broadcast Campaign 

Winner: ichi for THQ with Metro: Last Light

Runners up:

Telltale Games with The Walking Dead
TAKEOFF CSH for Ubisoft with Assassin’s Creed III Official Animus Trailer

 

Best Digital Campaign

Winner: TBWA/Gamelab for McDonald’s China with Angry Brids Magic in McDonald’s

Runners up:

Ayzenberg Group for KIXEYE with KIXEYE’s Website
Riot Games with League of Legends splash screens

 

Best Print Campaign

Winner: Ayzenberg Group for Microsoft with Contre Jour pop-up press kit

Runners up:

Microsoft with Halo 4 E3 OOH
Ayzenberg Group for Warner Bros. with Guardians of Middle Earth E3 posters

 

Best Experiential Campaign 

Winner: iam8bit for Bethesda Softworks with Dishonored “Boyle Party”

Runners up:

Ideactif agency for Ubisoft with the Rocksmith tour
Microsoft with Halo 4 Liechtenstein launch event

Best Mobile Campaign

Winner: Midnight Oil Creative for Square Enix with Tomb Raider Scavenger Hunt

Runners up:

Fishlabs Entertainment for The Coca-Cola Company with Fanta Fruit Slam
Matmi for Warwick Davis with PocketWarwick

Best PR Campaign

Winner: Midnight Oil Creative for Ubisoft with Far Cry 3 

Runners up:

Neology/The Redner Group for Oculus VR with Oculus Rift launch campaign
Crytek Istanbul with Crytek Istanbul press launch event
appsasia for Korea Mobile Internet Business Association with Mobile App Global Challenge

 

Best Social Media Campaign

Winner: Sandbox Strategies for Activision with Activision’s Family Game Summit

Runners up:

Microsoft with Halo 4 Soundtrack DJ and Fan Remix program
Nemesys Games with Pursued: Street View game campaign

 

Best Original Content Campaign presented by [a]list daily

Winner: Armed Mind for Activision Blizzard with Call of Duty: Black Ops II “Rightful King” Kindle short story

Runners up:

Secret Power for Square Enix with Hitman Trilogy artwork
Microsoft with Halo 4: Forward Unto Dawn

Best Overall Marketing Campaign presented by [a]list daily

Winner: Midnight Oil Creative for Activision with Skylanders Giants

Runners up:

Telltale Games with The Walking Dead
Microsoft with Halo 4

 

Best Marketing Team of the Year presented by [a]list daily

Midnight Oil Creative

LinkedIn Aims To Be More Community, Less Rolodex

Yesterday LinkedIn announced a smarter and more streamlined search experience to help its members optimize the way they find connections and opportunities. The professional network seems to be honing in on the value of putting integrated social content at users’ fingertips to heighten the sense of connectivity across its community. In many ways, LinkedIn’s new ‘unified search’ is incorporating features social net users have come to appreciate in Facebook’s recently launched Graph Search.

Linked In no longer requires searching for people, companies or jobs independently. The site’s query field now pulls results from all across the network. Peoples’ profile content is still what’s being highlighted, and it’s what LinkedIn uses to cull searches and optimize results from across its 200 million members. Hence, similar to Facebook Graph Search, whether a member shows up in the results comes down to whether their profile is complete.

“LinkedIn’s search efforts are founded on the ability to take into account who you are, who you know, and what your network is doing to help you find what you’re looking for,” said the company in a recent blog post. “And we’ll continue iterating on this with better ways to surface new kinds of content across LinkedIn as well as more personalized results.”

From a technical standpoint, the new search options aren’t radical. They do mark a milestone in the social net’s maturation. LinkedIn is one step closer to being perceived as a living, breathing community and not simply a rolodex of peoples’ professional profiles.

In a recent interview with VentureBeat, LinkedIn product lead for identity products Brad Mauney described how the new search features enhance community by curating content based on interests and connections.

“If you want to see what’s resonating with your network, if your LinkedIn network is good, LinkedIn is going to surface the best content. Using your professional graph as a primary filter against the fire hose of news and content that we’re being blasted with every day — it’s a very powerful thing,” said Mauney.

One outcome LinkedIn is hoping for is more eyeballs and engagement. The network had 5.7 billion queries last year, with people primarily using it for career and business opportunities. If it can become reliable destination for content sharing, that could drive up both user base and time spent on the site. For now, the new search is available on browsers, but the company said it is planning on launching it onto mobile soon.

Source LinkedIn

Diablo III – Console Feature Highlights

Check out some of the key features that make Diablo III on PS3 what it is. It has a reimagined interface, updated camera, direct character control, and enemies tailored specifically for the console experience – find out more at Diablo3.com/console.

BioShock Infinite – Launch Trailer

BioShock Infinite is here and the accolades are pouring in from all corners for the early Game of the Year candidate. This launch trailer has more shots of Booker and Elizabeth trying to escape the wrath of the Songbird to the song Fury Oh Fury from Nico Vega.

Maintain The Drones Using Obilivion Mobile App

The year is 2073 and the Earth is almost completely destroyed after decades of an alien nuclear war. These enemy aliens are trying to gather enough firepower to take down the mechanical harvesters that are collecting the planet’s resources for the surviving human race. Your mission is to maintain the Drones that protect the harvesters.

The official mobile app for the movie starring Tom Cruise and Morgan Freeman is now available for both:

DEFEND THE DRONES

The enemy has managed to shoot down several Drones. If they collect the fuel cells from any Drones, your mission will be jeopardized.

PILOT YOUR SHIP 

Patrol the zone in your ship high above the desolate remains of New York. Avoid being shot down and stay clear of the radiation outside of your zone.

 

 

 

 

2013 G.I.R.L. Game Design Competition Deadline March 29

SOE sent out a reminder that the deadline for submission for the 2013 G.I.R.L. Game Design Competition is this Friday, March 29. Applicants must register with Scholarship America, SOE’s scholarship administrator, and submit their application for evaluation at ScholarshipAmerica.org/gamersinreallife.

“In the G.I.R.L. Game Design Competition, SOE will award one winner with a $10,000 scholarship to be applied towards tuition and other educational expenses at the winner’s school of enrollment AND the opportunity to participate in a paid internship at SOE’s headquarters in San Diego for hands-on experience working on one or more of the company’s games,” describes SOE in a release.

Gaming Industry Leads At Retail Enforcement Of Age Restrictions: FTC Study

A study by the Federal Trade Commission (FTC) says that game retailers are both the strictest and most effective among entertainment retailers in enforcing age rating policies. Their undercover shopper survey found that 87 percent of attempted purchases of Mature-rated games by children under the age of 17 were prevented.

“The ESRB is the gold standard in entertainment ratings. The ESRB and its retail partners deserve thanks and praise for their outstanding work in empowering and helping parents,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association. “This is the fourth report that has video game retailers performing the best in this important category. We have an unparalleled commitment to working with parents and retailers, and will continue to help ensure that this remarkable level of enforcement remains high.”

“We applaud video game retailers for once again demonstrating our industry’s ongoing commitment to parents,” said ESRB president Patricia Vance. “Enforcement of video game sales policies continues to be substantially higher than that for any other entertainment industry. This success is due in part to retail partnership programs like the ESRB Retail Council, through which we regularly conduct our own mystery shops to help retailers maintain a high level of store policy enforcement. We will continue these responsible efforts with unwavering dedication to serving parents.”

Read more about the ESRB mobile rating system in this exclusive [a]list interview.