IOS 7 As Designed In Microsoft Word

Václav Krejcí, an Art Director at Prague Bistro hit upon something big when he saw an uncanny resemblance between clip art in Microsoft Word and the newly updated iOS 7. His video showing off his editing skills at break-neck speed has gotten 2.7 million hits so far and it’s easy to see why:


CEO: Nintendo Won’t Abandon 3D

With its recently launched Nintendo 2DS handheld, consumers can now enjoy more current handheld games on the go without needing to view them in 3D. But does this mean Nintendo is shifting away from the original audience that purchased the earlier 3DS model for its visual superiority Hardly.

CEO Satoru Iwata stated that while the 2DS will get the company’s full support, it’s not ready to abandon 3D by any means. “Generally speaking, it takes approximately one and a half years before we can bring a new hardware system onto the market, and we already realized beforehand that it would be difficult to maximize the sales potential of Nintendo 3DS without an entry-level product ready in time for the release of a new Pokémon title,” he explained to his investors. “Because we already knew that the range of price options for Nintendo 3DS was not sufficient in light of the highly appreciated yen at the time, we had been preparing for this launch.”

Even with the shift to a 2D-related handheld – and one all ages can use – 3D remains on the table. “We are offering such an option in order to further propel the popularity of the Nintendo 3DS platform in the overseas markets. Nintendo 2DS is, however, simply one of the options for consumers and we will continue to offer the existing Nintendo 3DS and Nintendo 3DS XL platforms in the overseas markets, and we are not saying that we will abandon 3D or cease to make new propositions in 3D.”

Keep in mind that Nintendo is releasing a new model of the 3DS XL, based upon its upcoming game The Legend of Zelda: A Link Between Worlds. Both the system and handheld arrive in the U.S. market on November 22.

Source: Shacknews


Korean Lawmakers Call Games ‘Poison’

Despite the huge popularity of gaming in South Korea, not everyone is pleased by how widespread they’ve become.

A few legislators in the country have stated during a public hearing last week that they plan to push forward a plan that would classify online games as a “poison,” attempting to subsequently tax the industry up to one percent of its sales. These funds would be turned around to create a fund to pay for the treatment of online addiction. Considering it’s an $8 billion dollar a year industry, that’s quite a bit.

K-IDEA, a trade association within the industry, has responded, stating that the bill could be the death of Korea’s gaming industry, with other individual companies also joining in the cause. 80,000 signatures have already been gathered against the bill by the online team at Nexon.

Note that only a few legislators are supporting the bill at the moment. Others, including Korean president Park Geun-hye, still see the gaming industry as one of the most important in South Korea, and wishes for support, rather than the rebranding as “poison.”

Source: GamesInAsia

Feel The Sound With Woojer

If you’re looking for a way to really get that feeling of being immersed in sound, Woojer has the answer for you: A silent, wearable woofer. This matchbox-sized device transforms any audio signal into silent, harmonic tactile sensation that can be felt throughout the body. The Kickstarter campaign for the device launches today, with delivery scheduled for the spring of 2014.

“We spent the past two years optimizing Woojer’s technology to ensure a fully immersive experience, and are now launching on Kickstarter to fund production, which means backers will be the first to experience and own a Woojer,” said Dr. Neal Naimer, who is responsible for product development at Woojer.

The plug-and-play device clips onto your clothing in one or more places and convinces the brain that the entire body is experiencing high acoustic sound via perceptual inference. Woojer’s technology transforms any audio signal into harmonic tactile sensation that traverses through the skeleton and nervous system to the brain, thereby allowing users to literally feel the sound.

“At present, personal audio experiences are based solely on hearing. As a consequence, virtually all the rich low frequency sensation is lost. Woojer captures all the lost low frequency sensation and literally allows you to feel the sound. It’s like having your own portable movie theater, or being at a rock concert. Imagine the implications for video gaming and other multimedia experiences. The experience is so engaging, and so totally immersive, users tend to lower the audio levels, thus making it safer for your hearing,” said Mor Efrati, the inventor of Woojer.

PocketStation, The Next Generation

It’s been rumored for some time, but today, Sony made its arrival official – the PocketStation is back. Well, an app for it on the PlayStation Vita, anyway.

Sony has launched its new PocketStation app on the Japanese PlayStation Store this week, enabling users to use the features on a virtual version of the screened memory card device for the original PlayStation.

Users can play a number of games within the app, including Mega Man and Final Fantasy, as well as other nifty features that came with the original device. It’s currently being offered free of charge to all PlayStation Plus subscribers, and more features are detailed in the trailer below.

No word yet if the app will make its way to the U.S. or European markets.

Source: Shacknews


‘Indie’ Xbox Devs Get Unity

Microsoft has been opening up to indie game developers, looking to expand its Xbox One game library with a number of unique offerings while keeping Sony from getting an advantage with indies.

As part of the support for its recently introduced ID@Xbox self-publishing program for the system, Microsoft  has announced that it has partnered with engine firm Unity to provide an Xbox One add-on at no cost to all developers within the program. This will kick off starting next year.

“We talked internally at ID@Xbox about ways we could help developers for Xbox One. Many developers we talk to are using Unity today to get up and running quickly, and to be able to harness the power of hardware and realize their creative visions without spending tons of time on technology development. We thought about paying for some developers’ Unity licenses but the more we talked about it, the more we felt paying for some developers’ licenses and not others just didn’t feel right,” said ID@Xbox director Chris Charla.

“…we want to make sure the dev who’s working away in Omaha, or Coventry, or Chiba will have the same shot to realize their vision on Xbox One as one of my developer friends we hang out with in Seattle or at a trade show like GDC or Gamescom,” he continued. “Because at the end of the day, we want gamers to pick the hits. That’s what Xbox One is all about: One games store, the best discovery tools on console, and a powerful, equal playing field for all games, from developers big and small.”

The program will support all of Xbox One’s features, including Kinect, SmartGlass, and the impulse triggers on its new controller.

Source: GamesIndustry International

‘Kane & Lynch’ Movie Gets Star Power

We haven’t heard much from Square Enix’s troublesome duo Kane & Lynch since they tore up international waters in Dog Days a few years back, but they could be causing trouble on the big screen soon.

It’s reported that F. Gary Gray, who directed such films as The Italian Job and Law Abiding Citizen, has taken over the reigns for the film, and two ideal cast members are already talking about taking part – Vin Diesel (Riddick, Fast & Furious) and Gerard Butler (300, Law Abiding Citizen). Diesel would play Lynch, while Butler would take on the role as Kane.

The movie’s been in development for some time now, since 2007. Back then, Bruce Willis was prepped to start in the film, and Jamie Foxx jumped on soon thereafter. However, the director at the time dropped out afterwards, leaving the project in abandonment.

Here’s hoping it picks up again, since we’re not likely to see a new Kane & Lynch game following the downsizing of its developer, IO Interactive.

Source: Eurogamer

Pepsi’s Halloween Ad Is Scary Good

With ads, some competitors like to poke fun at others, just for the sake of doing so and making themselves look better. However, Pepsi’s Belgian office might have taken the cake with a recent Halloween-themed ad.

If only more Halloween ads could be like this. This was actually rather funny — though it’d be interesting to see how Coke would respond. This wasn’t an official Coke response, but it would be pretty cool if it was:

Source: TheNextWeb