Watching The Next Big Games Market

All of the rumors are pointing to smartwatches as the next big category of personal electronics. Samsung introduced the Galaxy Gear recently with a muted response, probably because the device only worked with a Samsung Note 3. More devices are being added to the compatibility list, but it’s a far cry from ‘any Android smartphone or tablet’ which is what consumers would like to hear. Apple, of course, has had rumors swirling about a smartwatch for over a year.

Apple has hired executives with fashion experience, trademarked ‘iWatch’, and recently made a major investment in sapphire manufacturing (perfect for covering the screen of a device on your wrist that’s likely to see a lot of impacts). The company is widely expected to introduce a smartwatch at some point, perhaps in 2014.

What’s the point of a smartwatch? At a minimum, to keep you from having to haul out your smartphone every time you get a text or a call. Beyond alerts and notifications, smartwatches can potentially help with activity monitoring, phone calls, calendars, directions, and probably other uses we can’t even imagine.

How big is the market potential for the smartwatch? That’s hard to say at this point, because so much depends on the utility, the desirability, and the pricing. Early efforts from Samsung and Sony haven’t seen much uptake. Apple could change that equation, and possibly introduce a smartwatch that sells in the hundreds of millions of units. A sleek design with some killer features and a reasonable price could put a smartwatch on the wrist of a high percentage of smartphone owners in a few years.

Games will be a major category for smartwatches if history is any guide. This is going to be challenging for many reasons. While smartwatches will probably have plenty of graphics horsepower to play simple games, the screen size will certainly be small. Games that are played on a smartwatch screen will have to have simple visual elements, and probably not too many of them. The interface will need to be simple and clean. And, of course, play will be controlled by only one hand, not two.

There are some interesting possibilities, though, in the connection between smartwatches and smartphones, and the array of sensors likely to be built into a smartwatch. Location based games like Ingress should be possible and interesting with a smartwatch, or the combination of a smartwatch and a smartphone.

Monetization may be trickier with a smaller screen and less immersion. Giving up screen space to ads would be annoying. Buying virtual goods might be less likely if they are hard to see. Buying extra time should still be popular, but the game will have to be engaging — and that may be more difficult on a smaller screen.

Still, as the photo shows, it should be quite possible to play something like Candy Crush Saga on a smartwatch, and that right there will certainly get a lot of players. Casual games will likely be the mainstays on smartwatches, at least initially. Someday, though, your smartwatch be a third-screen experience you use for command and control on a smartphone or console game,

Game developers should be readying smartphone games for one simple reason: Marketing. The first smartphone from Apple (or anyone else) that attracts a big audience will be a great way to get massive attention on your game that’s running on it. There won’t be a lot of software, and if you can do something interesting or visually enticing you may be part of Apple’s on-stage demo. You’ll certainly get a lot of media attention.

Being up on stage with Apple at their smartwatch launch doesn’t happen by accident. A game developer with that idea in mind should be working on a design now, and perhaps getting something running on the Galaxy Gear with an eye towards porting it to iOS. A good relationship with Apple is going to be a critical factor. Designers, start your creativity!

New ‘Pokérap’ Names 713 Pokémon

The original Pokérap was a popular part of the Pokémon TV show when it originally aired, focusing on the first 151 Pokémon. This Pokérap ups the ante by including all 713 current Pokémon with a humorous vocal sub-plot about the rapper.

Global Smartphone Expansion

Ericsson released its latest Mobility Report stating that in just a few years’ time there will be a huge shift towards smartphones and tablets.

By 2019, an estimated 9.3 billion mobile subscriptions will be in circulation around the world, with 5.6 billion of them, or 60 percent, linked to a smartphone, according to the study. This means a huge expansion for the market in general, and plenty of big business for Apple, Samsung and other manufacturers.

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Smart phones currently hold a 25 to 30 percent hold of global mobile subscriptions – 1.9 billion worldwide by 2013’s end – but they’re showing quite rapid growth. Now 55 percent of all device sales come from smart phones, according to Ericsson, and that number will gradually grow with each passing year.

That’s a whole lot of people talking on phones – but considering the convenience and the growing amount of tech on the market, like the iPhone 5s, it does make sense.

Source: GigaOm

Digital To Hit One-Third Of Console Spend

Digital sales already play a big part in the console gaming scene, between game offerings on Xbox Live and PlayStation Network and growing DLC offerings with every new console game release. However, by 2017, it’ll take a huge leap, according to a report from IHS, with 34 percent of all console software spending going to digital sales.

“A key driver for this digital transition will be publisher ambition to release most games digitally at the same time as boxed versions at retail outlets,” said the report prepared by Piers Harding-Rolls, head of games.

“Those titles that have already experimented with digital ‘day and date’ releases alongside boxed versions have enjoyed a small but growing digital share of total sales volume, but IHS predicts that by 2017 new releases could be enjoying up to 18 per cent digital sales depending on geography.”

Both the PlayStation 4 and Xbox One are set to offer digital game sales alongside retail releases, though the huge file sizes may sway gamers to install from a disc rather than endure a whopping download. Still, smaller digital titles should be quite popular with gaming audiences.

Source: GamesIndustry International

Shopping Comes To Flipboard

Flipboard has been great at bringing online and print magazine content together in one app in what amounts to a reader’s Shangri-la. Now their plans to monetize are making the app worth the download alone. Imagine a one-stop, Pinterest-esque, curated shopping experience. That’s exactly what Flipboard hopes to achieve with their new launch of a ‘Shopping’ category. Flipboard isn’t just a content experience anymore, it’s a bonafide shopping app.

Users can find, collect, and finally buy the products on their wishlists like it’s your own personal catalog. With shopping as its own category in the user experience of the app, there’s no extra intrusive ads. Items that users curate for themselves can be shared with others, making things like Christmas wishlists and bridal registries more visually appealing and adding direct ways to buy.

Flipboard has even gotten celebrity chef Daniel Boulud and actress Alyssa Milano as curators for their own catalogs. Who wouldn’t want to know what’s on Boulud’s wishlist

To expand this new service beyond the app, Flipboard has also launched the “flip.it” bookmarklet so you can add products from the browser you use from practically anywhere you shop online. Flipboard also hopes to entice others to shop and share their wish lists on Twitter with the hashtag #FlipShopping.

It’s evident that Flipboard would like to follow in the successful steps of Pinterest, who added promoted pins and product pins this past year.

Source: Flipboard

 

7-11’s Slurpee Xbox One Giveaway

Microsoft is no stranger to promotions with its forthcoming Xbox One console, as it previously paired with Mountain Dew and Doritos on a points-earning program that would enable product buyers to “bid” for a system of their very own. Now, 7-11 is getting into the act.

The company’s latest promotion revolves around Slurpees, giving those who buy the cold, slushy drinks from stores the possibility of winning an Xbox One console. One system per day will be given away, starting from now all the way through January 2.

All buyers need to do is collect points from Slurpee products, then enter them through an online website for a chance to win. More details on the promotion can be found at the official page.

Other prizes are also being offered, including Xbox Live Gold memberships, Marketplace credit, Xbox Live Arcade games for Xbox 360, and a $200 Visa gift card.

Source: Slurpee

Amazon, Target Offering PS4 Game Deals

With the PlayStation 4 set to arrive this week, retailers are looking to take advantage of big game sales, with a number of original and familiar properties. Amazon and Target already have some great deals in mind – but chances are you’ll need to act fast.

Amazon will host a special sale this morning, running from 9 AM to 1 PM PDT, where game players can take advantage of a buy two, get one free deal for 14 different PlayStation 4 games. They simply need to select which games they want, then enter the promotional code GR8TNESS at checkout to receive the freebie. Quantities are likely to run out, so you need to act fast.

Meanwhile, Target also has its own buy two, get one free sale going on, but it’s taking place all this week, and covers all the games it carries, not just PS4 next-generation titles. Players can mix and match purchases however they please, and the lowest price game will automatically come up free of charge. This sale runs through Saturday, November 16.

The PlayStation 4 hits store shelves on November 15.

Source: Polygon