Sony’s Positive Prediction For PlayStation 4

With the PlayStation 4 just 24 hours away from launching in the U.S. market, Sony is expecting big sales of the next-generation console.

The company intends to sell three million units by the end of 2013, according to estimates by Jack Tretton, president and chief executive officer of Sony’s U.S. computer entertainment division.

“This is a marathon, not a sprint, but getting out to a nice start is a good thing,” said Tretton. “That hurdle has been cleared. We’re very, very confident we’re in great shape.”

The system is also expected to be in greater supply than the PlayStation 3 was back in 2006. “We’re very comfortable with it,” Tretton said regarding the estimate. “I’m excited about next week to be able to talk about what was sold as opposed to what we may sell.”

Source: Bloomberg

Tweetdeck Gets Customized Timelines

The next big thing to come to Twitter isn’t happening in your newsfeed. If you are a user of Tweetdeck, Twitter’s free control panel-like interface, real time feeds just got a whole lot more relevant to you.

On Tuesday, Twitter announced they are implementing customized timelines into Tweetdeck. You’ll be able to handpick certain hashtags, topics or events into separate feed columns. These aren’t just from who you follow, but from Twitter’s real-time data.

For marketers, having a free service to find your relevant tweets or hashtags and to see how things are trending can be a great tool for outreach. You’ll even be able to share your custom timelines with others or embed them like so:

 

 

Xbox One Rocks Midnight Events

With the Xbox One just about a week away from release in the U.S., Microsoft can’t wait to usher in the next-generation of gaming. In doing so, it’s got a lot of partying planned for the evening of November 21st.

The company will host a live broadcast on Spike TV on the 21st, starting at 11 PM EDT, which will show launch parties from across the globe. “Today we invite millions of Xbox fans around the world to join us for the launch of Xbox One, beginning on Nov. 21 as we count down the final hours to the launch of Xbox One,” said Yusuf Mehdi, Corporate Vice President of Marketing and Strategy. “Xbox One will be the biggest launch in the history of Xbox and we can’t wait to celebrate with our fans.”

The company will also host parties in New York and Los Angeles. Times Square will be the real hotspot, as 1,000 fans will be able to enter the Best Buy Theater and experience a performance by Macklemore and Ryan Lewis, as well as hands-on time with upcoming Xbox One games.

In Los Angeles, the company will host an event at Milk Studios, and will offer the first 500 fans that buy an Xbox One system and/or game to enjoy an exclusive concert featuring Deadmau5.

If you’re in neither place, not to worry. Various retailers across the U.S. will be open at midnight for launch events, including Best Buy, GameStop, Sam’s Club, Walmart, and, of course, Microsoft retail stores.

Source: Xbox

Amazon Rolls Out AppStream Service

During the re:Invent developer conference in Las Vegas this week, Amazon introduced an innovative new service that could change the way you play games and apps.

With the AppStream service, developers are able to stream their applications and programs in high definition from the cloud to any mobile devices. With the service, developers can “build high-fidelity, graphically rich applications that run on a wide variety of devices, start instantly, and have access to all of the computer and storage resources of the AWS cloud.”

The technology utilizes Amazon STX, put together by the company’s engineers, which enable streaming of any app – including higher-visual 3D games – to any devices.

Interested developers can sign up here.

Source: TechCrunch

‘Battlefield 4’ Dominates Japan

It’s been a startling week atop the Media Create charts in Japan, as Pokémon X & Y is no longer the top dog in town.

Electronic Arts’ latest military shooter Battlefield 4 has managed to take the top spot in the charts, beating Pokémon after a four-week reign at number one. The game has sold 121,699 copies on the PS3, and a smaller 10,547 on Xbox 360. Still, that was more than enough to land it a first place victory.

Rocksmith 2014 and NBA 2K14 debuted on the charts in numbers 15 and 18, while Grand Theft Auto V still found a comfortable spot in the top ten, with a lifetime sales count of 559,679 units, and rising.

Source: MCV UK

YouTube Comes To 3DS

Nintendo aired its most recent Direct special on the Internet yesterday, revealing some new information for upcoming Nintendo 3DS games, as well as a few surprises for Wii U titles.

A YouTube app will be available at the end of the month for Nintendo 3DS, allowing users to watch whatever videos they like. YouTube will also be updated for the Wii U.

The MiiVerse is going to stretch across both the 3DS and the Wii U, as the new software updates allows the MiiVerse on the 3DS for the first time. As well, Nintendo eShop accounts will be merged across the two hardware platforms. A December-based system update will soon make 3DS and Wii U accounts cross-compatible, so users can set up one spending account and make purchases across both systems. No word yet on an exact date.

Two new games for the 3DS, Bravely Default: Flying Fairy and Professor Layton and the Azran Legacy have official release dates. Bravely will arrive first on February 7, while Azran follows close behind on February 28th.

A pair of unlockables for the upcoming Wii U game Super Mario 3D World were revealed. A fifth playable character, Rosalind, was shown off, and an unlockable mini-game called Luigi Bros., based on the arcade classic Mario Bros., is well hidden within World.

Finally, Pikmin 3 will see new downloadable content next month, some being offered for free.

The full Nintendo Direct special can be viewed here.

Source: VG247

Oculus Rift Not For Next-Gen Consoles

When the Oculus Rift arrives at retail next year, it’ll work with PCs and Android devices – but, oddly enough, not next-generation video consoles.

In a conversation with Tech Radar, Oculus VR founder Palmer Luckey stated that the hardware has evolved quite a bit to keep up with the PC market, taking away focus from working with next-gen hardware from Microsoft and Sony.

“Consoles are too limited for what we want to do,” he said. “We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.”

“The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”

“It’s hard to imagine them running a VR experience that’s on par with PC,” he added. “And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide.”

Source: GamesIndustry International

‘World of Warplanes’ Takes Off

Wargaming has launched its latest massively multiplayer online game, World of Warplanes, hoping to see this game reach the heights that World of Tanks has pioneered. The North American launch event was held in the USS Hornet museum in Alameda, California, where members of the press got to see some actual warbirds while enjoying some Big Band music from the 30’s and 40’s, and of course try their hand at World of Warplanes. The event was well-produced, and the software looks equally polished. Will it be enough to create a massive audience The [a]list daily was there to find out.

Wargaming is celebrating its fifteenth anniversary this year, but it’s only in the last three years that the company has experienced massive success. The reason, of course, is the enormous popularity of World of Tanks, the massively multiplayer online game of WWII tank battles that now has over 70 million players registered worldwide. Wargaming has grown right along with World of Tanks, and the company now has over 2200 employees worldwide spread among 16 different locations. About half of those employees are employed in community or customer support roles, showing the importance Wargaming places on its players.

World of Warplanes has been in development for years, and has had an extensive beta period. The first version was literally taking World of Tanks and adding a third dimension. “That didn’t work too well,” said producer Michael Zinchenko. “But it showed us many of the things we would have to work on.” The team worked on creating historically accurate models while the gameplay underwent huge changes. “We tried modeling aircraft performance very realistically, and it was just unplayable,” said senior producer Gareth Luke. So they went back for long months of work, making the game and its controls much easier for players, trying to find the right balance of playability and realism.

The challenges presented by World of Warplanes are immense ones, given the scale of audience that Wargaming wants to achieve. The technical challenges of massive server arrays have been solved with World of Tanks, but the getting the fun factor right is the key element to creating popularity worldwide. The game is quite different that World of Tanks in its feel, since you need to be in constant motion. Just keeping yourself oriented can be difficult, and the complexities of 15 versus 15 dogfights (along with anti-aircraft fire and ground targets) can be daunting.

Still, the potential audience for World of Warplanes should be considered immense. No one would have expected World of Tanks to be particularly popular in North America or China, yet the audience in those countries is considerable. Air combat is much more of a cultural icon in the West than tank combat — think of all the movies dealing with fighter pilots and their mystique, while nary a one dealing with a tank driver. World of Warplanes could be more popular than World of Tanks in many areas, if it’s done right. Remember, air combat simulators were once a major category of PC games, yet in the last decade we’ve seen them mostly vanish. World of Warplanes could tap an audience of frustrated gamers who are looking for air-combat with state-of-the-art visuals.

There’s another major aspect that Wargaming is considering: eSports. Both Luke and Zinchenko acknowledged the company is looking for ways to make World of Warplanes into a popular eSport, but there are many difficulties to overcome. Even when the game is properly tuned and balanced from a player’s perspective, the most successful eSports have to be fun to watch. Air combat is difficult to follow as a spectator, and Wargaming will have to find ways to make the dogfighting visually compelling and understandable to spectators in order to become a popular eSport.

World of Warplanes certainly has depth to appeal to gamers: Over 100 aircraft in the game to start with, and you can fly everything from biplanes of the ’30s to Korean War fighter jets. You can use a mouse and a keyboard, or a joystick if you have one. And with 1 million registered players already, the game starts with a fair-sized community so matches won’t take too long to find.

Wargaming hopes to ramp up World of Warplanes as it continues to work on its next big game, World of Warships. Eventually the three games may cross over in some way, though integrating the different combats probably creates a completely different gaming environment. Still, Wargaming has created their Unified Premium Account where credits you build up or pay for in one game can be used in another. This will make it easier to get World of Tanks fans to give World of Warplanes a shot.

The biggest challenge facing World of Warplanes is living up to the massive success of World of Tanks. Can air combat attract an audience of 70 million or an appreciable fraction thereof We’re going to find out over the next year or two.