Black Friday Not Always Indicative Of Holiday Sales

It’s projected by the National Retail Federation, a record 247 million shoppers spent an average of $423 (a total of $59.1 billion) over Black Friday weekend. However, this amount is based on a consumer survey and some people question the overall consequences of Black Friday sales for the overall holiday.

This chart below, based on U.S. Commerce Department data, shows that Black Friday sales are not always indicative of the overall health of the holiday spending season.

 

Batman vs. Villains In Arkham City Escape Board Game

Cryptozoic is working on a new boardgame based around Batman: Arkham City. In a twist, one player is Batman while the other player personifies his adversaries.

“Batman: Arkham City Escape is a two-player game that pits Batman against all of his greatest foes as they try to escape Arkham! In this game, one player represents Batman, and the other player represents the villains that Batman has fought in the past,” reads the game’s description. “The player controlling the Arkham inmates earns victory points by helping the villains escape Arkham, while the Batman player gains points by apprehending his rivals before they make it out of the city. The first player to earn 10 Victory Points is the winner!”

Source: Cryptozoic.com {link no longer active}

Apple Announces Chinese Plans For iPad Mini, iPhone 5

Apple announced plans to release the iPad Mini, 4th-Gen iPad, and iPhone 5 in China. The Wi-Fi versions of the iPad Mini and iPad are planned for release December 7 and the iPhone 5 will release in China on December 14.

“Our conversations during our meetings and casual consumer interactions during our China trips tell us that the iPad Mini will take off like wildfire in China,” said Topeka Capital Markets analyst Brian White. “The smaller form factor and lower price point, we believe Apple will be able to sell the iPad mini in meaningful volumes.”

Source: Mercury News

Final Fantasy XIV’s Second Chance

Final Fantasy XIV did not have a positive beta when it first released. The situation was such that even internally, many staff thought releasing the game wasn’t ready to go to retail. “When I heard that it was going to go on sale as planned, I thought, that will probably be a big mistake,” said Naoki Yoshida, current game director for Final Fantasy XIV.

Yoshida notes that the preceding online game that Square Enix did, Final Fantasy XI, copied what worked from EverQuest and transplanted it into their game. “I think it would’ve been good to do the same thing [for the original FFXIV],” said Yoshida.

Yoshida believes that FFXI succeeded by merging the series’ famous cutscenes, dramatic scenarios, and story-driven content with an EverQuest-like framework. With FFXIV, they didn’t try and match the standard for MMOs, which had been raised several years since FFXI‘s release.

“I think it would’ve been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy,” said Yoshida. “So, because they tried only to make something that was ‘different from FFXI,’ they ended up with not much of anything. They should have said, ‘Hey you, go play WoW for a year [for inspiration].'”

Yoshida believes that the company is doing something right with FFXIV: A Realm Reborn and that the best of Square Enix are working on it. “We won’t make a mistake like FFXIV again — if we did, it would be like at the level of destroying the company,” said Yoshida.

Source: Kotaku

Toshiba Unleashes Tablet Man

Toshiba worked helped create “Tablet Man” for the Asian market. The mascot of sorts is design to signify creating new relationships via interactive experiences.

People can come up to the tablets on Tablet Man and record messages which are shared on Facebook and YouTube in real time. Sensors embedded within the Tablet Man capture people’s interactions, controlling the sequence of EL responsive lights which illuminate the costume.

Source: DesignBoom.com

Exclusive: Building Desire In Los Angeles

Ayzenberg’s 2012 [a]list summits visited San Francisco, Los Angeles and Seattle with a series of events looking at how entertainment marketers are wooing consumers today. Aptly named “The Consumer Courtship,” the summits gathered industry legends, entrepreneurs, pundits, senior marketers, even a few super YouTubers. The topics varied from summit-to-summit but hovered around the rise of branded entertainment and how it feeds off of social media marketing.

[a]list daily is featuring a retrospective on the summits in three videos. In Part 2, Ayzenberg’s summit agenda creators Steve Fowler, Julian Hollingshead and Chris Younger look at Seamus Blackley’s keynote and a panel gathering super YouTubers SeaNanners, Tobuscus and OlgaKay from [a]list summit in LA this past May.

Wii U Core Focus For Launch, Says Nintendo U.K. Marketing Director

With Nintendo’s launch of the Wii U, specialty stores like GameStop in the U.S. and GAME in the U.K. were important with hyping the event. Despite the rising importance of digital, Nintendo’s U.K. Marketing and PR director Shelly Pearce is keen to emphasize the partnerships with reail.

“Retail is still very important for us, I think it’s really important to have presence on the high street, and we know that a lot of people still choose to go into a store to buy,” said Pearce. “While we are seeing more people shopping on line and downloading games directly through the console, retail is still a very important sector and I can’t see that changing in the years to come. I don’t think that there’s going to be any dramatic change, certainly not in the immediate future.”

As for the British marketing campaign for the Wii U, Pearce says the campaign is “very similar” in terms of size and tone for the Wii launch. She noted that while TV is important, getting people to experience the console is critical.

“Also, I think the big difference with the Wii launch is that a lot of our marketing has been online,” said Pearce. “Obviously we’ve been very much out there talking to core Nintendo fans and we know that online is where a lot of them are gathering most of their information. So it’s become a much more important tool for talking to them. So we’ve had a lot of traditional online advertising etc, but we’ve also been filming the sampling activity and people’s responses and reactions once they’ve played Wii U – we’ve been uploading those to YouTube.

“We hope to launch tonight a YouTube channel that’s very specifically focused on the Wii U and people’s reactions, building up a bank of those. We hope people will be encouraged to be a part of that, adding their own reactions and comments to it. So that will be a large part of our marketing activity post-launch. Obviously we’ll also be moving into more traditional mediums for advertising like TV and print.”

When asked about whether or not there will be a Wii-like word-of-mouth buzz around the Wii U, Pearce frankly responded, “I think the market has moved on. I think with the Wii we introduced so many more people into videogames that we’re talking to a much broader audience now. But I think it’s also a symptom of the way that we are consuming media these days, I think the way that we’re doing that has changed fundamentally. I think people might see a TV ad but then go online to see what people think about it, to get comments and recommendations. So I’d say it’s more a sign of the times than any specific learning from Wii.

“The one thing I would say is that a big part of our marketing has been about talking directly to core Nintendo fans, we know they’re active online – that’s not just a good place to show them information, it also gives you a bit more of an opportunity to go into a bit more depth than a thirty second TV ad might.”

As for the focus of the marketing right now, Pearce said, “For us at this stage, we know that the people who are going to be interested in buying a Wii U at launch are those core Nintendo fans. So that’s very much who we’re talking to at the moment. At some point next year we will move on and talk to a broader audience – we’ve got games like Wii Fit U coming at some point, but we do see that as something we’ll looking at more next year rather than this year.

“Having said that, as I mentioned before, we brought so many people into videogames with the Wii that I do think there’ll be a mix of Wii fans who want it for things like Mario and Nintendoland and others who want it for more core games. In terms of our target focus, though, it is very much on that core Nintendo fan at this stage – they’re the ones who are going to go out and buy at launch.”

When asked about differences for the U.K. market versus the U.S., Pearce responded, “I’m very focused on the UK market, so I wouldn’t want to presume the subtle nuances of some of the other territories, but I think the one thing we do know genuinely about the UK is it’s quite an early adopter market, so we tend to be high consumers generally of new technology, I think things sort of take off quicker here, just if you’re looking at the rest of Europe – not Japan, because that’s in a whole different league of its own. So I’d like to think that we’d be getting a strong share of Wii U sales because of the market we tend to always be consumers who are avid adopters of new technology. And I think you see that across all types of new technology.”

Source: GamesIndustry International

THQ Humble Bundle Off To Hot Start

THQ has revealed their own offering to the Humble Bundle. The Windows PC offering for Steam includes Darksiders, Metro 2033, Red Faction: Armageddon, Company of Heroes, and the two Company of Heroes expansion packs: Opposing Fronts and Tales of Valor.

Those who pay over the average donation price for the bundle (right now, less than $6) will also receive Saints Row: The Third. As of the time of this writing, the Humble THQ Bundle has raised over $2.2 million dollars from over 400,000 purchases, with money split between THQ, charities and the Humble Organizers.

Source: HumbleBundle.com