Call Of Duty: Black Ops Collector’s Editions Declassified

Activision today released details of Collector’s Editions for the upcoming game, Call of Duty: Black Ops. There will be two different sorts of special editions of the game, called Call of Duty: Black Ops Prestige Edition and the Call of Duty: Black Ops Hardened Edition.

“For the Prestige Edition, Treyarch and Activision created an entirely original remote controlled surveillance vehicle inspired by the RC-XD from Black Ops Multiplayer,” reads the release. “With a range of up to 200 feet, the RC-XD Surveillance Vehicle has a fully-functioning remote camera that transmits both TFT color video and audio to its operator.”

An RC car, just like in the multiplayer.

The Hardened Edition will include a custom Black Ops limited edition medal, exclusive Black Ops Avatar outfit, as well as four playable cooperative maps. The entirety of the Hardened Edition will be available in the Prestige Edition.

Call of Duty: Black Ops Prestige Edition will retail for $150 and the Call of Duty: Black Ops Hardened Edition will be available for $80, while the standard edition will be $60. All versions of the game will be available on PS3 and Xbox 360 on November 9, 2010.

Move Kiosks Planned Around U.S.

The PlayStation Move is coming this fall, but Sony wants to make sure that everyone will have a chance to try it out. Best Buy, Wal-Mart and a variety of other retail locations are only the tip of the spear for Sony’s efforts with the Move.

“We’re going to have interactive kiosks at a variety of mall and pop-up locations, our Patrol Truck which travels the country, Lollapoolza, Voodoo Festival, in store kiosk activations and a variety of other locations, giving everyone a chance to try PlayStation Move,” said a Sony Computer Entertainment America spokesman.

Source: Kotaku

Silent Hill 2 Movie Update

Roger Avary helped write the first Silent Hill movie and was set to work on the sequel as well. However, he got in a car accident while drunk and spent some time in a work furlough program and prison before being released recently; the whole incident has had a negative impact on the production of the film.

“[Silent Hill 2 is] little stalled now because of [writer/director] Roger Avary s [legal problems], so a little unsure yet,” wrote Silent Hill 2 producer Don Carmody. “The original plan was Roger writing and polishing the screenplay, and when he had finished his thing, we’d begin full-blown preproduction. I m not sure what s going on with that. We know we want to make Silent Hill 2 and have a basic outline for it. We ll have to see.”

Source: Fangoria {link no longer active}

Duke Nukem Forever Gets Gearbox

Duke Nukem Forever is the world’s most infamous piece of vaporware, in large part due to the project’s persistence in not dying. Despite the fact that 3D Realms has laid off its development staff in 2009, the game’s development is reportedly now continuing at Gearbox.

Gearbox, who were working on a Duke Nukem prequel title, are not officially commenting though they hinted that an announcement may come at PAX. Take-Two does retain publishing rights for the game and a source says that a playable demo is expected for later in 2010.

Source: Kotaku

Twitter Unleashing Tweet Button

Reports are that Twitter is looking to implement a Tweet button into websites. This official retweet button is designed for sharing articles on websites and it counts how many times a URL has been shared.

This move is likely designed to counter the Facebook recommend button that has become nearly ubiquitous. It is unknown if any deals have been worked out with third-party applications, like ReTweet and TweetMeme that have fulfilled the same basic function.

Source: Mashable

Google Reportedly Invests In ngmoco

Reports are that Google Ventures has invested in ngmoco. Part of the latest series of funding, the money put into the iOS game developer is expected to be in the $3-5 million range.

Google has insisted that their VC wing is independent and doesn’t make strategic investments. However, with the disposal of Google employees to any VC receivers, it seems likely that ngmoco will be stepping up their games efforts on Android.

Source: Tech Crunch

[a]list summit: The Future Of 3D Gaming

Last week at the [a]list summit, hosted by Ayzenberg, in Napa, California, a special panel was held to examine the state of 3D gaming and where it’s going to take the industry. Speaking on the panel moderated by John Gaudiosi were Oddworld founder Lorne Lanning, developer and film director Matty Rich, EA Chief Creative Director Rich Hilleman and Capcom Director of Brand Marketing Mike Webster.

Hilleman began by stressing that game makers need to recognize that things are very different in the games industry  compared to what’s going on in Hollywood. He also noted that just incorporating 3D visuals taxes game performance somewhere between 30-50 percent. Lanning pointed out that 3D in Hollywood really took off with animation, and it works best when adding a real sense of depth, not by pulling off cheap tricks. With that in mind, games would seem to be ripe for 3D.

Even so, Webster pointed to the limited opportunity that all publishers will have with 3D for quite a while simply because the 3D TV market will take some time to reach a sizable installed base. Because of that, Nintendo’s 3DS is likely to have a much, much larger impact more quickly said Hilleman. He also added that movies have started to deliver a compelling reason to buy 3D, but games haven’t really done that yet. Hilleman does like the idea of using 3D though, because the extra dimension can solve field of depth problems. He said that people could finally rebound a basketball in a video game comfortably or field a fly ball in a baseball title. On the other hand, he pointed to racing games like EA’s own Need for Speed and questioned just how much 3D would actually help.

As for the 3D TV adoption problem, Webster said it’s not that consumers are so averse to wearing the glasses as they are to spending a lot of money. When you factor in multiple pairs of $200 glasses with the TV itself, it becomes a very expensive proposition. And the problem with a glasses-less screen, according to Hilleman, is that it requires the viewer to be in a very fixed position. And judging by our experience with the Nintendo 3DS back at E3, this does seem to be very true.

Webster said that from a marketing perspective, consumers have to be able to experience this 3D technology. He said marketers need to work on ways to get the 3D tech into people’s hands. And if the experience is solid, people will want it. Hilleman added that the experience will definitely be positive for hardcore gamers who feel they get an advantage from the extra depth. Hilleman talked about Crytek’s Crysis 2 and how players can actually get a tactical advantage from 3D. Lanning added that traditional games and movies are limited by the 2D space, and therefore the aspect ratio of the screen, but 3D extends outwards into space, offering all sorts of new possibilities. Hilleman then teased a “very interesting advertising approach coming from EA with regards to 3D.”

Lanning also said developers need to be very careful with 3D because it’s “like HD with porn; it’ll make the bad look worse.” The audience, naturally, couldn’t hold back its laughter upon hearing this humorous piece of advice.

Ultimately, Hilleman and the other panelists agreed that Avatar was important for 3D in general, but not for the home video market, and the game industry has yet to make its own ‘Avatar.’  Hilleman said that this sort of success would likely have to come from a brand-new IP because it needs to be something fresh and exciting, and sequels can’t do that.

Scott Pilgrim Game Pitched 8-Bit

While the downloadable Scott Pilgrim vs. the World: The Game that’s out there wears its old school gaming references on its sleeve, the pitch for the game was even more 8-bit. Along with direct homages to Sonic the Hedgehog, Ninja Gaiden and Mega Man 2, there are chip covers of songs from the White Stripes, Smashing Pumpkins and the Ramones.

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The Switch Is On

While most romantic comedies aren’t set up to appeal to the nerd/gamer/geek crowd, The Switch is different. Not only is it staring Jason Bateman of Arrested Development fame, but it deals with friend zone issues that nerds can relate to in a funny way.

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