Feature: InComm Dishes On Pre-Paid Market

Pre-paid is a huge market for gaming and it’s only getting bigger. With the number of online supported products, game cards are going to be an increasingly important retail face for the industry. Other possibilities in the future might include consoles activated with a code you get on your receipt. It’s a brave new world at retail, and we discuss the possibilities with Dave Etling, vice president of development for InComm.

[a]list: Give me an overview of InComm’s business.

Dave Etling: InComm is a privately held company founded in 1992 by Brooks Smith, who is the sole proprietor. He invested his life savings. Today, we’re involved with 20 markets and last year we did $10 billion in distribution. We do pre-paid cards and the tech to activate those and other products at retail. If you want to sell things of that sort to Walmart, we’d be the company to do all the manufacturing and handle the relationship with the retailer, regardless of whether it’s Verzion, Microsoft or some other company.

There’s lots of ideas that we’re working on right now that present exciting opportunities in the future: let’s say you want to buy Quickbooks. Unless it is scanned and unlocked electronically, it cannot be installed without that authentication. So to the extent it falls off the back of a truck, it can’t be installed on a person’s computer if they just purchase it over eBay. This has advantages for shrink protection; it’s the same thing as activating a gift card.

We’ve converted products that are full packaged products, like clam shells, to activated cards and customers can grab them and take them to the counter. It’s just taking the notion of a gift card and extending it to different partners.

We’re also doing it with TV manufacturers, where there’s a code you have to enter on your receipt when you get home and it activates it. So you can see what we’re doing with benefit denial and shrink technology.

[a]list: When you put it like that, it’s easy to see how this could mushroom in an entrepreneurial sense.

Dave Etling: That’s been the spirit of the company, to provide a value. We took the idea of pre-paid cards and creating something similar for using the Visa network. Then we built on it and found new partners and continue to add more product channels; we continue expand. Retailers are very open to trying this stuff since there’s a benefit for them.

Cards like these are a vital part of the F2P gaming industry.

[a]list: How do you reach out to companies to be part of your pre-paid cards?

Dave Etling: A myriad of different ways. We attend a lot of trade shows and we get referrals; we’re always finding new opportunities to expand our business. I run the digital area so much of what I talk about is digital content in one way or another. We get a lot of recommendations from other businesses, and other people will call us with ideas. So some traditional ways and others are referral.

I’ve been with the company for nine years. One of the most fascinating things about the company is that we were doing better with pre-paid wireless – it just kept snowballing, so it’s been a tremendous ride, and it’s a great problem to have to have more business than we can handle, just because of the number of ways it’s grown.

There’s a number of companies we’ve worked with just doing the account management stuff. Because we’re looking to expand and grow our business, we come upt with creative cross-product ideas all the time, and sometimes we’ll expand our business that way.

We also have a yearly partner alliance in January-February and have direct discussions for new promotions and we’ve had great success in moving the needle more than a traditional trade show because it is focused on our business.

[a]list: Do you think the pre-paid card business is ready to expand in the U.S.?

Dave Etling: I have no reason to believe it won’t. The technology and the use will evolve. Will it always be a physical card I dunno. There’s something to be said for something that people can touch and feel and retail will be a place for people to buy these types of products. You can’t solve that for someone who wants to pay cash – we’re very bullish around both digital content and bringing them into physical retail. There’s always going to be some type of need for a program like that. I don’t think the answer is a solution from a wireless carrier; retail, in some capacity, is still going to be required.

[a]list: Talk to me about the significance of pre-paid cards and creating awareness.

Dave Etling: If you look at our financial serves division… Vanilla Visa is our number one pre-paid card. We’ve not done any traditional marketing for it, no TV ads at all, but by virtue of it being displayed, there’s been a significant round of traction, considering we’ve done no external PR.

There are certain products that can increase attach rates to things. You’ve got your Xbox points cards, you have people looking for Xbox 360 consoles and they’ll buy the cards because they’re there. When you get into the free-to-play MMO space, you probably don’t have someone looking at the card and going “Johnny likes Nexon” – it’s either him [buying it] or he told his parents. It’s driven by the publisher advertising online; there might be an upshot for a specific item at each particular retail, like you can get a different free pet every month and the only way to do that is going to each of the retailers [carrying the cards], so in scenarios like that it’s about the consumer understanding what’s messaged on the brand.

[a]list: How is the pre-paid card business different in different parts of the world?

Dave Etling: The U.S. is the most mature market as it comes to the “gift card” for digital content beyond wireless. In Canada, the distribution there is massive in all the major retailers. The UK and Europe is behind and they’re getting caught up on the whole “gift card mall”, but it’s not nearly as big as in the U.S. In Japan, it’s pervasive but there’s not as much at retail. They’ve been printing things on receipts, and there’s potential there, but the economics are different.

We just launched in Australia and New Zealand and that’s somewhere between Canada and the UK in development. In Europe some products have flown off the shelves, like in Italy we can’t keep things in retail. Europe seems to be evolving and there’s just a lot of challenges for localization and that causes it to be a slower start compared to the U.S. and Canada.

We’re also launching into new markets like Korea and Brazil soon and perhaps other countries in the near future. By the end of next year, we’ll be in 28 countries.

[a]list: We wonder if some day a lot of game purchases won’t be this way. Anyway, thanks Dave.

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Have you purchased pre-paid cards for online games? Do you see this as an area that will explode? Join the conversation on Facebook!

Paradox Working With DDM On Conan Game

Digital Development Management and Paradox Entertainment today announced an agreement to make a game based around the Conan franchise. They will develop the new game based around a new storyline set in Hyboria, which will be worked on at the same time that the new Conan the Barbarian movie releases, which is currently set for August 2011.

“We came to the conclusion that the gaming industry is changing in the way they do business, similar to how the film industry has adapted to a new economic environment,” said Paradox President and CEO, Fredrik Malmberg. “By partnering with DDM to package this world-leading brand, we open up an opportunity for new forms of collaboration between developers and publishers.”

“With a rich history, complete with complex and demanding characters and conflict, Conan is the ultimate video game opportunity. Paradox has cultivated the Conan character and brand into a worldwide mega-franchise, and development onto current video game consoles is the next natural extension,” said DDM President, Joe Minton. “We are excited about the opportunity to give fans the thrill of stepping into the boots of this iconic hero invigorating existing and new generations of Conan fans around the world.”

Activision Exec Wants To Close ‘Gap Between Perception And Reality’

While Activision hasn’t exactly been strapped for cash of late, its reputation has taken a hit among core gamers. Activision Publishing CEO Eric Hirshberg says he’s aware of this, and likens it to a similar situation he was in with Sony.

“I have Google, just like everybody else, and I’m of course aware of what the reputation is amongst core gamers, and there s a narrative that I think has taken over reality to a certain extent,” said Hirshberg. “I think there s definitely some disconnect between the perception and the reality. I would give you a couple of thoughts on that. If you go back in a time machine and read the general tenor in the blogosphere a couple of years ago about Sony PlayStation, it sounds a lot like what people are saying about Activision today. There’s a lot of disappointment in the PS3, and it was overpriced, and they ve given up on the core gamer, and Sony Blu-ray all those complaints were out there. It takes time sometimes to win peoples hearts and minds. I was a part of helping them turn around that image through the marketing of PlayStation, but also perception caught up with the reality. The reality is they put out a pretty great product and the versatility has become one of the key selling points, even with core gamers. My point is you ve got to stay on the train, because the scenery changes.”

“I think that some of Activision s reputational challenges are not based in the reality of the company that I ve experienced here so far,” continued Hirshberg. “I would love to be a part of closing the gap between perception and reality, and I also like working in an industry that has such an engaged fan base that keeps you honest and keeps you focused on the right things. There s no success in this business without delivering for gamers. I invite that; I love that. There was a pretty vocal community of people who commented on the advertising business as well, and I think that s really good for creativity, ultimately, because the values of the people who are the most vocal you might agree or disagree with what they re saying at any particular moment, but I think it s pretty clear that everybody in the core gaming community wants great games.”

Source: IndustryGamers  {link no longer active}

Zynga Talks CityVille Success

CityVille is Zynga’s hottest new property, having amassed 26 million players since releasing on December 2. According to Mark Skaggs, Zynga’s VP of Product Development, the reason the game is the fastest growing in Zynga history is the new philosophy the company has employed in the last year.

“We’ve brought in a bunch of people from the traditional game industry, and you’re seeing it in the product,” said Skaggs. “We’re adding a lot more of the creativity, design, polish and other elements you’d find in a traditional game you know, games you might play on your PlayStation or PC instead of a Web browser social game.”

He noted that a lot of polishing was done to CityVille to make the experience great. “With CityVille we were supposed to release it in early November but because of our belief in a quality experience for players, we decided to hold it until after Thanksgiving,” he said, pointing out that they took that time to spiff up the game even further.”

Source: MSNBC.com {link no longer active}

Mass Effect 3 Is A Single-Player Game, Says BioWare

Prior to the announcement of Mass Effect 3, BioWare’s next title was rumored to be a multiplayer focused shooter, and the addition of a multiplayer mode has been a persistent rumor since then. It seems as though the pervasive rumors are just that: rumors.

Now that Mass Effect 3 has been officially announced, I return to the age-old response to this topic: Mass Effect 3 is a single-player game, posted BioWare moderator Pacifien. Thank you.

Note that this post is not a denial that multiplayer will come to some future Mass Effect title, but it does seem to suggest it will not be present for the third Mass Effect game.

Source: BioWare.com

Ender’s Game Ended

Back in 2008, Chair Entertainment announced a gaming project based around the Battle Room from the Ender’s Game novel. According to Chair co-founder Donald Mustard , the downloadable game has been put on indefinite hold.

“We have and had an amazing design for the Ender’s Game game, [but] one of [parent company] Epic’s primary objectives is to create original and unique franchises, said Mustard. I don’t know that Ender’s Game fits into that strategic objective anymore.”

While Mustard said that Chair is off the project, he said that the relationship with Card is good and added, “If anyone decides they want to make it, I have some ideas I’d love to talk to them about.”

Source: Joystiq

Killing Floor Twisted Christmas Event Kicks Off

Tripwire Interactive has announced the launch of its Killing Floor Twisted Christmas events. Running until January 4, 2011, this update also comes at the same time as the Team Fortress 2 Pyro character and a new DLC character pack.

The event will feature the new level Santa’s Evil Lair, Christmas versions of all the enemies, and 12 holiday achievements; unlock all for a permanent Baddest Santa playable character. The game will also see a 66 percent discount on Steam for a limited time, so pick it up at http://store.steampowered.com/app/1250/.