Incentivized Viewing Hits Online Video

Incentivizing users to watch ads or interact with brands online used to be a dirty word. After all, the assumption was that all those browsers didn’t really care about your new detergent or diet soda – they were only there to cash-in on the incentive. But the rise of social media has given marketers new insight. Now that marketers can see who is interacting and sharing these brand experiences, the interactions are more valuable for everyone involved.

Jun Group CEO Mitchell Reichgut explained the new dynamic in a recent AdAge piece:

“Driving millions of U.S.-based, opt-in video views was compelling, but the high rate of social interaction was the real hook. Sure, people complete the videos to get their virtual currency, but why were they sharing As it turns out, the answer is simple: Every view generated can be matched against an age-and-gender database, so people are exposed to videos that match their interests and they’re choosing to watch.

Remember, an opt-in view is wholly different than an auto-play, and the social gaming audience is expansive. Our data shows that the average social gamer is a 27-year-old woman, and with 200 million users, we can reach everyone from moms, to 18-34-year-old males.

Brands that try this space have been coming back with bigger budgets because the value is evident. They are connecting with consumers in the Internet’s most influential space, and they’re doing it on the consumer’s terms. No roadblocks, no expanding animations, and no interruptions.”

Read the full article at AdAge.

Facebook Bans Movie Ad With Women Kissing

Video game publishers know how tough it can be to portray the imagery they want on game box art or in ads. Film studios have to deal with standards for advertising as well, but it’s particularly interesting to see how Facebook has reacted to certain ads on its network, given that users’ pages have all sorts of images that they upload.

This picture of two women kissing is part of an advertisement for a Greek movie called Attenberg. Sweden-based TriArt Film was aiming to use Facebook to promote the movie, which is currently showing in Swedish cinemas. Facebook, however, was quick to reject the campaign.

“Our ad for Attenberg, using the poster image of two women touch tongues, has been DISAPPROVED,” TriArt said in a statement on its own Facebook page. TriArt suggested that Facebook has a double standard because their ad for the film Tre, which depicts a heterosexual male-female couple engaged in a deep kiss, was approved.

“We’re confused,” TriArt CEO Eva Esseen Arndorff said in a statement. “Facebook is certainly a private company, but for many it stands for freedom of speech and expression. We’re wonder what criteria are used when they decide not to approve the Attenberg picture.”

Source: AdWeek

Marvel & DC Using Summer Movies To Create Comics Readers

Another summer means another wave of Hollywood blockbusters based on comic book properties. The trend is hardly new – the first Superman film came out in 1978. But there is no doubt that the studios are more adept than ever at taking B or even C-list superheroes and turning them into major movie events.

This year’s big entrants are Thor, X-Men: First Class, and Captain America: The First Avenger based on Marvel properties, and Green Lantern, springing from DC.

So how can Marvel and DC capitalize on their millions of (potential) new fans, and convert them from film-goers to comic-readers AdAge outlines four major tactics:

Jumping-on Points: Begin a new story arc that doesn’t require encyclopedic background knowledge.

New or Limited Series: Create a brand-new series starring that character. A clean slate.

Collections: Package up multiple issues into a single book, to help readers quickly get up to speed.

Retconning: Revise a character’s back-story to be simpler, or to more closely resemble the story from the film.

Big Event: Have the character involved in a seriously splashy storyline, to hook new readers.

Source: AdAge

Gears Of War Has ‘The Best Cast In Videogames’ – Epic

There’s no doubt that Epic’s Gears of War has high production values across the board, including a great voice cast. But is it the best in the biz Gears of War 3‘s Executive Producer Rod Fergusson seems to think so.

“I think people don’t realise the calibre of acting that can be in videogames, and how much they push it,” Fergusson recently told OXM. “Our cast I think is probably the best cast in videogames, but obviously I’m biased.”

Fergusson went on to explain that actually being a part of the process, from writing the lines, to recording them with the actors, and finally to mixing them into the product itself, can be a very intense process.

“One of the things for me is, I see [Maria’s death scene] and I don’t just see Dom, I see Carlos in the studio, having that effect. We have an editor who types things up, so when the actors ad lib we can resolve it with the script, and she was crying too.”

“It can definitely get pretty intense, when you’re trying to get those kinds of emotional scenes,” he said. “In certain cases there are those argument scenes, like when they’re trying to work out whether to go save Maria or not – we brought both actors in to have that fight in person.”

“It’s hard to do that back and forth when you’re saying ‘OK, now listen to what he recorded three days ago and match it’. So having them both in the studio having that fight was really strong too.”

Source: OXM UK

Xbox 360 Successor To Be Revealed At E3?

Despite Microsoft’s insistence that Kinect is going to turn the Xbox 360 into a 10-year console, chatter regarding the company’s next Xbox is beginning to heat up. Develop is reporting that a very early version of the hardware has already been distributed to EA, and that the console is being targeted for a Q4 2012 release. Could we see new hardware from both Nintendo and Microsoft at E3 this year

“The successor to the Xbox 360 console is on desks at an unnamed Electronic Arts studio, Develop understands.

The new hardware, sent to EA last month, is a very early build with no casing it is in fact being stored inside a PC shell.

[Develop’s] source believed, but did not have certain information, that the new Xbox would launch by the end of 2012. The individual expects an announcement will be made, at least in some form, at E3.”

For what it is worth, EA has denied the reports.

Source: Develop

THQ: Homefront Has Potential To Achieve Call Of Duty Success Levels

Call of Duty is at the top of the heap when it comes to sales and brand recognition in the shooter category but other publishers desperately want to knock it off its pedestal. Homefront is a new shooter IP from THQ and the publisher is super confident in its ability to reach massive sales as a franchise in the future.

“The market opportunity is there,” said THQ CEO Brian Farrell, who pointed out that it’s just the start for a new franchise.

“When I think about it, if you go back and look at the original Call of Duty, how they built that, the first Call of Duty didn t do 18 million units. The franchise was built over time, building a quality consumer experience and supporting it well. And hey, there s a lot of room between 2.6 million units and 18.”

Homefront has shipped 2.6 million units to date, not so bad for a new IP in a highly competitive market.

Source: IndustryGamers

L.A. Noire And The LA Times Present A 1947 Edition Crime Map

In honor of the new crime thriller video game L.A. Noire soon-to-be-released on PS3 and Xbox 360, the Los Angeles Times and Rockstar Games have launched a special archive edition Crime Map detailing some notorious, terrifying and fascinating crimes that made 1947 a landmark year for LAPD detectives. Check out scans of original stories from the paper overlaid on an interactive map detailing the location of the crime. Headlines ranging from Homemade Gun Works, Police Say as Man Held and Burglars Turn Acrobats to Get Milk and $2500 transport the user back in time to the seedy underbelly of Los Angeles.