Metal Gear Solid HD Collection Gets Special Limited Edition

Konami has confirmed that there will be a Limited Edition version of the Metal Gear Solid HD Collection. The collector’s version of the game will launch alongside the regular version in Winter 2011.

In addition to the fully featured, HD releases of Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid: Peace Walker, the Limited Edition will come in specialized packaging created by series lead artist Yoji Shinkawa. The most exciting edition, however, is a 248 page exclusive “The Art of Metal Gear Solid” artbook.

Uncharted 2 Mini-Series On TV Tokyo

Sony Computer Entertainment Japan will promote the release of Uncharted 3: Drake’s Deception with a 16 part television drama series that begins airing on TV Tokyo. Each part will be four minutes long and will run Monday through Thursday every day until October 27.

The four minute sequences will be comprised of game footage from Uncharted 2, edited into a drama format. There will also be skits showing the game being played by a guy who loves the series and his girlfriend who doesn’t usually play games.


Uncharted 3 Eats Fresh At Subway

Uncharted 3: Drake’s Deception has a collaboration with Subway sandwiches, which will not only grant early access to the game’s multiplayer, it will also grant in-game unlocks such as t-shirts, caps and a ‘foot long’ taunt. The titular Drake also makes a pitch for the company and it’s even in character!

{linked video marked “private”}


In The Year 2029…

The day of Rage is here and the official website is filled with media and content to explore across the Wasteland. Check out videos of Jackal Canyon and the Gearhead vault to get a look into the game and the surly underworld of mutants. Browse and read an e-novel written by Matthew Costello based on the world of the upcoming game and follows one man’s fight to save the future of humanity in a ravaged, post-apocalyptic world. Readers will be introduced to Lieutenant Nick Raine, who emerges from his life-sustaining Ark to a future indistinguishable from nightmare where mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. To get a peek at Xbox Live Avatar items, check out the Extras section.

You’re Going To Die In There

A destination URL for the chilling new FX series American Horror Story has launched informing visitors that they can go behind closed doors to discover the secrets of the American Horror Story house and find artifacts of murder, lust, perversion, and betrayal. Stop at the mailbox and sign up to have trinkets sent to you via email or snail mail and start to unlock parts of the website. Be greeted by ghost children, Jessica Lange, and a man on fire who crawls up into the fireplace. Move through the rooms of the dwelling — beginning in the 1940s at the site of a grisly wedding day murder and ending present day in a quiet, albeit creepy corner of the haunted house — and encounter some of the show’s cast members, grisly scenes, old time-y music and creepy artifacts. In a separate engagement called Family Portrait {link no longer active}, uncover 10 characters hidden in the portrait. Letters appear as clues and fans can scratch them into the wall to uncover the next character and a teaser trailer.

Unity Looked At Piracy To Expand In Asia

Unity Technologies’ general manager for Asia John Goodale believes that piracy has helped the Unity platform in Asia and particularly China. The top cities for users are Seoul, Beijing, Shanghai and Nei Hu; Melbourne is fifth with Los Angeles as the only U.S. city to make the top 10.

“It’s pretty phenomenal,” adds Goodale. “I’m certainly not surprised because I’ve been doing business in Asia for 20 years, but I think the general public will be surprised because we’re not known as an engine for Asia.”

The revenue generated in Asian territories so far this year is already 258 percent higher than revenue generated during the whole of 2010, but they’re still looking for new emerging markets. “Latin America is certainly one of those,” Goodale says. “We have grown up with a culture of using local re-sellers, and while I can’t say for certain because Asia is my territory, and I don’t know that we would set up an office in Latin America per se, I do know that we’re working on expanding our re-seller network there. I believe we’ll certainly grow in that territory. Another area of growth…in the relatively near future is India. In India we face an even greater piracy challenge than in China, but as we work hard we’ll eventually overcome these things.”

Source: GamesIndustry

Beyond Good & Evil 2 Complexities Explained

Beyond Good & Evil 2 has been in development for a very long time, and it’s apparently being targeted for the next-generation of consoles. Hearing Ubisoft creative director Michel Ancel talk, you realize his ambitions for the game has expanded exponentially since the first entry.

“It’s a complex game,” described Ancel. “The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.”

“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship… And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”

Source: GamesRadar {link no longer working}

Assassin’s Creed: Desmond ‘Cycle’ Ending December 2012

The storyline in the Assassin’s Creed series has a hard end date of December 2012. Because of that, the developers at Ubisoft Montreal are pushing out five games in six years in the franchise, but that’s not the plan long-term.

“In Assassin’s Creed we set up a timeline with this whole end of the world plot of December 2012,” said Assassin’s Creed: Revelation creative lead Alexandre Amacio. “That’s fast approaching, and the story we have to tell, we obviously need to do it before we arrive at that point. We had such a complex and strong narrative that we ourselves did our best to just try to execute these games before that date. It would be stupid of us to be centering a game on a semi-reality and then have that conclusion happen after that date in real life.”

Assassin’s Creed is all about cycles – we have the Ezio cycle and the Altair cycle, and both of those are set to conclude in Revelations and we have the Desmond cycle, which is set to end on December 2012,” said Amacio. “But there’s many cycles within the brand – that’s the whole point. History is our playground. We’re already structuring the way we do Assassin’s Creed, so it will no longer ever be like that. Our development approach is changing so our cycles aren’t structured the same way – so it gives us a little bit more development time.”

Source: Eurogamer