Metal Gear Solid HD Collection Gets Special Limited Edition

Konami has confirmed that there will be a Limited Edition version of the Metal Gear Solid HD Collection. The collector’s version of the game will launch alongside the regular version in Winter 2011.

In addition to the fully featured, HD releases of Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid: Peace Walker, the Limited Edition will come in specialized packaging created by series lead artist Yoji Shinkawa. The most exciting edition, however, is a 248 page exclusive “The Art of Metal Gear Solid” artbook.

Uncharted 2 Mini-Series On TV Tokyo

Sony Computer Entertainment Japan will promote the release of Uncharted 3: Drake’s Deception with a 16 part television drama series that begins airing on TV Tokyo. Each part will be four minutes long and will run Monday through Thursday every day until October 27.

The four minute sequences will be comprised of game footage from Uncharted 2, edited into a drama format. There will also be skits showing the game being played by a guy who loves the series and his girlfriend who doesn’t usually play games.


Uncharted 3 Eats Fresh At Subway

Uncharted 3: Drake’s Deception has a collaboration with Subway sandwiches, which will not only grant early access to the game’s multiplayer, it will also grant in-game unlocks such as t-shirts, caps and a ‘foot long’ taunt. The titular Drake also makes a pitch for the company and it’s even in character!

{linked video marked “private”}


Unity Looked At Piracy To Expand In Asia

Unity Technologies’ general manager for Asia John Goodale believes that piracy has helped the Unity platform in Asia and particularly China. The top cities for users are Seoul, Beijing, Shanghai and Nei Hu; Melbourne is fifth with Los Angeles as the only U.S. city to make the top 10.

“It’s pretty phenomenal,” adds Goodale. “I’m certainly not surprised because I’ve been doing business in Asia for 20 years, but I think the general public will be surprised because we’re not known as an engine for Asia.”

The revenue generated in Asian territories so far this year is already 258 percent higher than revenue generated during the whole of 2010, but they’re still looking for new emerging markets. “Latin America is certainly one of those,” Goodale says. “We have grown up with a culture of using local re-sellers, and while I can’t say for certain because Asia is my territory, and I don’t know that we would set up an office in Latin America per se, I do know that we’re working on expanding our re-seller network there. I believe we’ll certainly grow in that territory. Another area of growth…in the relatively near future is India. In India we face an even greater piracy challenge than in China, but as we work hard we’ll eventually overcome these things.”

Source: GamesIndustry

Beyond Good & Evil 2 Complexities Explained

Beyond Good & Evil 2 has been in development for a very long time, and it’s apparently being targeted for the next-generation of consoles. Hearing Ubisoft creative director Michel Ancel talk, you realize his ambitions for the game has expanded exponentially since the first entry.

“It’s a complex game,” described Ancel. “The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.”

“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship… And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”

Source: GamesRadar {link no longer working}

Assassin’s Creed: Desmond ‘Cycle’ Ending December 2012

The storyline in the Assassin’s Creed series has a hard end date of December 2012. Because of that, the developers at Ubisoft Montreal are pushing out five games in six years in the franchise, but that’s not the plan long-term.

“In Assassin’s Creed we set up a timeline with this whole end of the world plot of December 2012,” said Assassin’s Creed: Revelation creative lead Alexandre Amacio. “That’s fast approaching, and the story we have to tell, we obviously need to do it before we arrive at that point. We had such a complex and strong narrative that we ourselves did our best to just try to execute these games before that date. It would be stupid of us to be centering a game on a semi-reality and then have that conclusion happen after that date in real life.”

Assassin’s Creed is all about cycles – we have the Ezio cycle and the Altair cycle, and both of those are set to conclude in Revelations and we have the Desmond cycle, which is set to end on December 2012,” said Amacio. “But there’s many cycles within the brand – that’s the whole point. History is our playground. We’re already structuring the way we do Assassin’s Creed, so it will no longer ever be like that. Our development approach is changing so our cycles aren’t structured the same way – so it gives us a little bit more development time.”

Source: Eurogamer

Sony Exec Compares PSN Favorably To App Store

Susan Panico, senior director of PlayStation Network for SCEA, says that the “Only on PSN” program is a big step for Sony. She believes this demonstrates how PSN is a top flight distribution platform.

“We’re pulling a lot of efforts together and really doubling down on PlayStation Network exclusives with this new program,” said Panico. “We’re not only promoting these titles with special promotion support in the PlayStation Store, but we’re also supporting it with an above the line digital advertising campaign across paid media as well as our internal media channels across and PlayStation Home. We’re showing how when developers partner with us, with a managed platform we’re really helping promote their titles and getting them in front of the PlayStation Network community.”

“It’s always been part of our strategy to deliver unique experiences and IP to our audience that they can’t get anywhere else,” Panico added. “We look at it as part of our DNA to foster this creativity, and of course, a result of that is differentiating the platform. For indie publishers, we’re not sticking you out in the ether – you’re on a managed platform with lots of advertising support. We’ll make sure your game gets in front of the community. It’s also a win-win for the consumer because they’re getting a lot of great experiences and really maximizing the value of PS3 and PSN.”

Panico noted that success can be easier on PSN compared to something like the competitive App Store. “Because on that platform it is survival of the fittest and you really only get great success if you break into that top 20, but on our platform because it is managed and we do want to ensure we’re giving visibility to our community and marketing support behind this content, it’s a really great way for developers to not only have to invest little up front but they’re also getting the marketing machine of a large organization like PlayStation,” said Panico.

Source: IndustryGamers {link no longer active}

Electronic Arts Emphasizes Partnership With Valve

There have been some public tensions between Valve and Electronic Arts, as the latter has launched its Origins digital distribution network. Despite this, Head of EA Europe Jens Uwe Intat expects their professional relationship in other regards to continue.

“Valve is run by very clever people, and I would say that’s also true for Electronic Arts, we’re all good business people,” said Intat. “So, Valve, when they’re looking for distribution for their products, looking at which publisher could actually do that, then I think we’re the best publisher on the planet, both in Europe and North America.”

“We have a long history of distributing Valve products and I think for every title they will look for who will do the best job. There’s no strain on that relationship because we’re competing in one space,” he added. “We’re basically competing and working with a lot of people. Every first party manufacturer is a partner of ours when we’re distributing their product, and a competitor of ours with their own software. I think, as an industry, we’re pretty good at competing and co-operating at the same time.”


X-Men Destiny Developer Has ‘Incredibly Exciting’ New Title

With X-Men: Destiny now concluded, speculation is running high what, exactly, developer Silicon Knights will do now. While some want sequels to Eternal Darkness or Two Human, there remains the possibility that they could be doing the rumored Siren in the Maelstrom– for now they’re not talking.

“What’s next after this [X-Men: Destiny] game? Our readers always nag us about a possible return for Legacy of Kain, Eternal Darkness or even Too Human 2,” said Silicon Knights assistant director Julian Spillane. “I really wish I could talk about what’s next but all I can say is that it’s incredibly exciting!”

Source: CVG {link no longer active}

Google Wants Ads To Be Answers

Google’s experiments in Internet advertising are never ending, and newer developments like Sitelinks are used by 200,000 advertisers. The effectiveness of the ads is such that they are 50 percent likely to get clicked on than ads without Sitelinks.

“Monday at Advertising Week in New York City, I’ll be talking about how advertisers have been quick to adopt these new formats since we first began experimenting nearly two years ago,” said Nick Fox, Google Vice President of Product Management. “Businesses from the smallest retailer in Idaho to the largest Fortune 500 company in New York have seen how these innovations in search advertising can help grow successful businesses. In fact, roughly one-third of searches with ads show an enhanced ad format.”

This will include putting video and images directly in the ads, mobile ad formats will attach location and contact info in the ads. Another incorporation is the +1 button to help people better find and recommend businesses with their friends.

“We’re continuing to experiment with search ads to help businesses like CafePress grow by connecting with the right customers. Starting today, you can drop by our site to check out what’s new with search ads and learn about all the improvements we’ve been working on recently,” said Fox. “We’re developing ads that provide richer information to you because we believe that search ads should be both beautiful and informative, and as useful to you as an answer.”