Shanda Buyout By CEO Completed

Shanda Interactive Entertainment has announced that it has finished its previously announced buyout. Shanda’s CEO Tianqiao Chen has bought out the company for $41.35 per share.

Chen’s wife and non-executive director of Shanda Qianqian Luo, and Chen’s brother, COO and director Danian Chen, helped fund the buyout. 87.3 percent of the shareholders backed the move, which valued the Chinese social game developer at $2.3 billion, and saw the company removed from NASDAQ stock exchange.

Skyrim Lag Issues: Bethsoft Addresses ‘Common Misconception’

The 1.4 patch of The Elder Scrolls V: Skyrim is releasing, which will correct many of the lag issues that have been afflicting the PS3 version of the game. Game director Todd Howard went on the record saying that they did a ton of testing beforehand on the game, that it was the most stable at launch ever for Bethsoft, and the lag is not directly tied to save-file size.

“The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control,” said Howard. “But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building [And so on.]”

“It’s literally the things you’ve done in what order and what’s running,” he added. “Some of the things are literally what spells do you have hot-keyed Because, as you switch to them, they handle memory differently.”

“Now that we’ve been through this, we’re not naïve enough to say, ‘We have seen everything,’ because we have to assume we haven’t,” he continued. “There are still going to be some people who have to come back to us and say, ‘OK, my situation is this.’ [Our response is:] ‘OK, send us your saved game’.”

“We literally need to look at what you have running. We tried doing it through e-mail. We need to open the saved game comes up and look at it,” he detailed. “We’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.”

Source: Kotaku

Your Copy Of Mass Effect 3 Available Across The Galaxy

Weather balloons carrying early copies of Mass Effect 3 are set to launch from New York, San Francisco, Las Vegas, Berlin, London and Paris. The games will be equipped with a GPS tracking device, allowing fans to track their progress. When the balloons land, anyone who finds one will be able to snag a copy of Mass Effect 3 a week or more ahead of its release. The balloons will be able to be tracked via Mass Effect‘s official site. Mass Effect 3 will hit stores on March 6 for PlayStation 3, Xbox 360 and PC.


Ford’s latest campaign for their new Ford Fiesta vehicle had them use Facebook {page no longer active}, but the real pull of the campaign was focused around the photo app Instagram. Named The Fiestagram, the campaign asked Instagram users around Europe to upload photos in numerous categories {page no longer active} each one was associated with one of the car’s high-tech features. Tagged with the campaign name #Fiestagram, each week would see a different feature being highlighted such as music and upload their photo with the appropriate hashtag. The campaign lasted seven weeks with over 16,000 different photos uploaded during this period. Those who won the weekly competition got a letter and accompanying prize including a Canon SLR camera, while the overall winner will receive a brand new Ford Fiesta.

Linden Lab Loves LittleTextPeople

Linden Lab, the company behind Second Life, has acquired the game development studio LittleTextPeople. The company was founded by Emily Short and Richard Evans and their technology is designed to model individuals and social interactions, which will be the basis of “several new standalone products” in 2012.

“LittleTextPeople brings a depth and breadth of AI and interactive story development expertise that is a great fit for Linden Lab as we launch multiple new products,” said Linden Lab CEO Rod Humble. “The result of this investment will be a new type of digital entertainment that modernizes the novel as a shared storytelling experience.”

Prototype 2 Collector’s Edition Details

Radical Entertainment has confirmed the Prototype 2 Blackwatch Collector’s Edition. Coming April 24, 2012, the Blackwatch Collector’s Edition will retail for $79.99 on both PS3 and Xbox 360 and will contain the Radnet Edition content, the Colossal Mayhem DLC pack, the soundtrack CD, a hardbound art book, the digital comic Prototype: The Labyrinth and a 20 percent discount voucher at the Prototype merchandise store.

“When we initially began discussing the idea of creating a collector’s edition for Prototype 2, we knew right off the bat that it would have to be something special for our most hardcore fans – the ones who finished the original game multiple times; those who constantly debate whether Mercer or Heller is the more badass character; the ones who are eagerly waiting to jump in feet first and experience all that Prototype 2 has to offer,” said Ken Rosman, Studio Head, Radical Entertainment.  “To indulge this audience, our Blackwatch Collector’s Edition not only contains our recently announced Radnet content, but also includes our first paid DLC pack – Colossal Mayhem – due out in May, plus a voucher code to download Dark Horse’s third and final Prototype 2 comic – The Labyrinth, as well as our amazing game soundtrack and art book, and 20 percent off at the Prototype merchandise store where you can pick from an assortment of Prototype 2 themed swag – all the accoutrements any hardcore P2 fan could want!”

Unreal Demo Samaritan Required 10 Times The Power Of Xbox 360

Epic Games’ CEO Tim Sweeney recently commented that the tech demo called Samaritan required 2.5 terraflops of processing power to run. To contrast, that’s ten times more power than the Xbox 360 has, which is capable of .25 teraflops.

While the demo was running on an advanced version of Unreal Engine 3, it is believed to be demonstrative of what the Unreal Engine 4 will be able to produce. Epic will show off the Unreal Engine 4 in 2012 and fully launch the tech in 2014.

Source: Develop {link no longer active}