According to a study by Magid Associates, mobile and social gaming have become the number two and three top ways for people to game, behind only console gaming and moving past PC games, online portals, handheld games and MMOs. A full 64 percent play video or computer games between the ages of 8 to 54.
60 percent of male console gamers between 12 and 24 who play on their console at least once a week say they can’t live without it; the number is 20 percent of all U.S. respondents 8-64. “The console is still king: Console gaming has more players, money and time spent than any other platform,” the report noted.
While console gamers are the most active sort of gamers, tablet users now list playing games as the number two use of their devices. 23 percent of tablet gamers are paying for virtual goods, averaging $62 per spender over the past year, with games topping the monetization charts for tablets.
Smartphone users are also increasingly gaming at a rate of 43 percent overall, broken down into 52 percent for iPhone users, and 42 percent for Android users. Games top the monetization charts for mobile, and 14 percent of smartphone gamers are paying for virtual goods, averaging $25 per spender over the past year.