Communal Capitalism For The Game Industry

By Meelad Sadat

Kickstarter is an ecosystem where people can pursue their dreams. That’s how Jon Kimmich, co-author of The Crowdfunding Bible, describes it.

Kimmich was among a panel of the game industry’s most recognizable faces of the crowd funding movement at GamesBeat earlier this week. Tim Schafer was there, arguably the man who started it with his hugely successful Kickstarter effort for Double Fine Adventure. So was Paul Trowe, who is now crowd funding the next Leisure Suit Larry. And there was Brian Fargo, who called his Kickstarter driven Wasteland sequel, “One of the most anticipated games I’ve worked on.”

From a game developer perspective, every one of them has achieved a dream. They all have big hits under their belts. They run independent studios. People know them. They found a different dream to pursue on Kickstarter. It’s bypassing publishers even when it comes to funding development. Sidestepping the publisher-retailer connection and getting your game in players’ hands digitally is old hat. Now you can get them to fund and front end market it for you too.

As Schafer put it, “You hear from your fans that they want something. The gatekeepers say no. Crowd funding allows the fans to bypass the gatekeeper and say, yes, we want this thing.”

In other words, it’s communal capitalism for the game industry.

The panel moderator was Sebastian Haley, culture editor at GamesBeat. Appropriately enough, Haley is in the final hours of his own successful Kickstarter drive for Z., a zombie themed card game. In discussions prior to the panel, Haley had questioned whether his project was going to be funded. It was trending just shy of its goal of $100,000 until days before deadline.

Haley pointed to one of his project’s biggest challenges as dealing with press burnout, admitting that as a journalist he can get dozens of notices about game Kickstarter projects in a day. In an interview with [a]list daily, Haley said it’s less about the press having cooled to the concept than being “frozen solid.”

“You have to create an event,” said Schafer. “When I launched, the Kickstarter campaign was the story itself.”

“The bar is being raised,” said Kimmich. “You have to get creative. What’s fundamental about Kickstarter is that it’s consumer marketing. All of the things you need to consider in that that regard still apply. You have to decide, is this a product that I can crowd fund, who’s interested, how do I find them “

Fargo likened it to something else, calling it a Jerry Lewis telethon.

“We were working every day,” he said. “I’d never done PR before. For people [in the press] whose contact information I didn’t have, I Tweeted them. I went animal on them. It worked. We were doing two interviews a day.”

“Every time you Tweet, you see a reaction and money coming in,” said Fargo. “It becomes obsessive.”

Trowe added, “I didn’t sleep for 30 days.”

Trowe’s decision to turn to Kickstarter came from Schafer. The two ran into each other when Double Fine Adventure had doubled its goal, raising $800,000 with a lot of time to go. It ultimately raised $3.3 million. Schafer convinced Trowe to give it a try with Leisure Suit Larry.

“Greg, Tim’s producer [on Double Fine Adventure], taught us everything we needed to know about Kickstarter,” said Trowe.

Trowe recognized it as a tool to get people to pre-order his game before he decided to make it.

“That’s exactly what we did, use Kickstarter as our market validation model,” he said.

When it comes to setting a funding goal, the panel agreed that projects have to ask for exactly what they need, possibly a little more. The advice was not to short shrift in hopes of boosting your chance of success. The danger of not being able to fulfill a successfully funded project is too great for that.

“Don’t make promises you can’t keep,” said Kimmich.

“Especially if you have a reputation in the industry,” added Trowe.

Schafer pointed out that it’s OK to scope down the project, and chances are projects will eventually run into greater costs. He said that’s especially true for reward fulfillment for backers. In his case, Double Fine had to handle more than 87,000 backers.

Kickstarter is causing ripples in the game industry. For venture capitalists, it’s a wave that could swamp part of their business by taking away early stage and angel investments. These are deals where they can usually swap very little capital for equity.

“The most disruptive effect is in the investment community,” said Fargo. “Start-ups don’t have to give their company away with VC investors. If I was a VC, I’d want to say go for it, test it on Kickstarter and see if it works. But then if it works, you don’t need the VC.”

“But it’s not for everybody,” he said. “It’s not for pharmaceuticals.”

The consensus on the panel was that crowd funding game development is here to stay, and it could mature into equity based funding.

“I’d love for it to be equity based,” said Trowe. “Then you’d get bigger champions. People are smart enough to know if they get their friends, it’ll drive up their investment.”

Schafer suggested Double Fine’s next effort could involve some sort of equity for backers.

As for whether big publishers will experiment with it, Fargo cited frustration with their business model is what’s driving the movement in the first place. He said it’s evident now how that frustration doesn’t only exist among game makers but fans as well. For the former, there’s also being able to get away from publishers to have complete creative freedom and no third-party oversight.

“I’m going to be twenty five percent more efficient because I’m not working with a publisher,” said Fargo.

To which Schafer quickly added, “Yeah, no making E3 demos.”

Microsoft Opening Doors With Xbox Kinect On TV

Microsoft wants Xbox consoles to lead the way in the new era of smart TV services, and they’ve partnered with National Geographic to deliver an interactive online series to demonstrate its potential. Andrew Eades, a director at Relentless, took stage today at the Develop Conference in Brighton to demonstrate the potential of the app with a program called Expedition Wild with Casey Anderson; the audio isn’t the best in parts of this, but the message comes through.

 

Assassin’s Creed III Liberation — Extended Trailer

The year is 1765, and as the seeds of rebellion were planted in the north of the American colonies, a Spanish takeover of Louisiana results in open conflict. Check it out as Creole assassin Aveline fights against these imperial rulers and asserts the rights of the colonists, all to the soundtrack of Glass by Bat For Lashes.

Blizzard Launches ESports World Championship

Later this year, the Battle.net World Championship will take place and be the culmination of more than 30 eSports events run by Blizzard and tournament organizers. These events are collectively known as the StarCraft II World Championship Series.

The goal of the StarCraft II World Championship Series is to identify local heroes as they battle their way toward become a true global champion. Players from over 28 countries will enter and qualify through open tournaments starting at the national level. Once qualified, they will participate in their country’s National Championship tournament where they will vie for the opportunity to represent their country in their respective Continental Finals, a showdown between neighboring countries. The top finishers at each Continental Finals will then go on to compete at the Global Finals for the StarCraft II World Championship Series: the 2012 Battle.net World Championship.

Visit the World Championship Series overview blog to stay up to date with the action. Also a Facebook App on the official StarCraft page has been launched to keep fans connected to the action.

 

Witcher Franchise Hits 4 Million Sold

CD Projekt announced that The Witcher and The Witcher 2: Assassins of Kings have reached 4 million sold total. The sequel is available on PC and Xbox 360, and the Polish developer is currently working on a game based around the classic RPG license Cyberpunk.

“I’m still amazed with the result we have achieved with The Witcher franchise,” said Adam Badowski, head of CD Projekt RED studio. “Many gamers on many platforms have been drawn to the vivid and complex world we have created. In the gaming world summer means a lot of great, hot deals. So if you still don’t own the game look out for both retail and digital special offers. The Witcher and The Witcher 2 are great, robust RPGs that every true gamer should own.”

Source Filmmaker Goes Live

Valve has launched their Source Filmmaker into a full open beta. Fans can now try out the service, and use the “Meet the Engineer” video assets alongside the previously-released “Meet the Heavy” assets.

“Thanks for your patience, everybody! And a really big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience,” said Valve. “They were SO helpful, in fact, that we’re happy to announce that SFM Beta is now open to everyone, for free, as of right now. We’ve also provided a new SFM-specific page in the Steam Community where you can view, rate and discuss all the latest user-created videos.”

Source: SourceFilmMaker.com

Ice Age Online Hits Open Beta

Bigpoint announced that they are working with Twentieth Century Fox Consumer Products on the international open beta launch of Ice Age Online. The free-to-play game offers players an opportunity to experience the franchise in a new way alongside the 3D animated film Ice Age: Continental Drift.

“We’re excited to have fans of Ice Age jump into the open beta,” said Julia Salomon, Producer, Bigpoint. “Our team is dedicated to delivering an authentic online gaming experience that is true to the cinematic adventures of Sid, Manny Diego, and Scrat — and we’re confident that fans will be entertained by Ice Age Online.”

“Video games and film have an organic connection, and the online game space offers the opportunity for fans around the world to be immersed in the world of Ice Age in an all new way,” said Jeffrey Godsick, President of Fox Consumer Products. “Bigpoint, a global leader in online game development, was a natural partner choice for launching this franchise phenomenon on an online gaming platform.”

 

Microsoft Will Not Surrender To Apple: Ballmer

Microsoft recently unveiled it’s plans for Windows 8 Surface tablets, putting the company in direct confrontation with Apple’s iPad. Microsoft CEO Steve Ballmer says that the company will cede no ground to Apple without a fight.

“We are trying to make absolutely clear we are not going to leave any space uncovered to Apple,” said Ballmer. “We have our advantages in productivity. We have our advantages in terms of enterprise management, manageability. We have got our advantages in terms of when you plug into server infrastructure in the enterprise. But we are not going to let any piece of this [go uncontested to Apple]. Not the consumer cloud. Not hardware software innovation. We are not leaving any of that to Apple by itself. Not going to happen. Not on our watch.”

When asked about making their own smartphone, Ballmer responded, “Look, we’ll see what happens. We have good partners with Nokia, HTC in the phone space. I love what we’ve got going on with the Surface. We are going to focus on Surface and our other Windows 8 Tablet partners and see if we can go make something happen.”

Source: CRN

God Of War Movie Adaptation Getting Rewrite

Universal has chosen Patrick Melton and Marcus Dunstan to rewrite the God of War movie adaptation. Charles Roven and Alex Gartner are producing the film via Atlas Entertainment.

Fan art (not how the movie will look).

David Self, who is executive producing, wrote the initial draft for God of War. Melton and Dunston have writing credits on four installments of the Saw horror franchise. They branched out with a script for Monstropolis that got them on board with Guillermo del Toro and now they’re working him on Pacific Rim.

Source: The Hollywood Reporter