CREATIVE: 10 Most-Shared Super Bowl Ads of All Time

By: Jessica Klein

Super Bowl XLIX is coming up on Sunday, February 1. In addition to the biggest NFL game of the year taking place between the Seattle Seahawks and the New England Patriots, there’s something else people look forward to watching next week—Super Bowl ads.

In honor of this beloved, commercial content, the following list showcases the top 10 most shared Super Bowl ads of all time, based on data from video ad tech company Unruly.

Unsurprisingly, Budweiser has a large presence on this list, making up three of the top four. All with between two and four million shares, these Budweiser ads only fall short of a Volkswagen ad from 2011 that’s held spot number one for some time. Notably, one of the Budweiser ads is by far the oldest to make this list. From 2002 (and in the number two spot), the ad focuses on September 11, which took place a few months before that Super Bowl.

Volkswagen makes it into the top 10 again in spot eight along with another car company and some film studios (moral of the story: football fans like cars, beer, and movies). Many of the brands repeat in this most shared list, showing that the ones that have down the Super Bowl ad format have down the Super Bowl ad format. Check out the order (and the ads) here.

This article was originally posted on VideoInk and is reposted on [a]listdaily via a partnership with the news publication, which is the online video industry’s go-to source for breaking news, features, and industry analysis. Follow VideoInk on Twitter @VideoInkNews, or subscribe via thevideoink.com for the latest news and stories, delivered right to your inbox.

CREATIVE: Air France Gets People Playing At The Departure Gates

Going to the airport and the process of boarding a plane, no matter where you’re doing, is a typically boring and sometimes frustrating experience. Air France has found a way to change that it seems with a new promotion that involves a plane’s passengers competing against each other playing the game Cloud Slicer for a chance at an upgrade to a business class seat. There are even scoreboards to track who’s winning!

From the looks of the passengers in this video, Air France just made sitting at a departure gate a whole lot more fun and perhaps even a memorable experience.

Tumblr’s Creatrs Program Matches Campaigns With Artists

When you think of Tumblr, a lot of interesting fandoms and users generating an incredible amount of content comes to mind. For artists to be prominent on the platform, the content they create really has to stand out in the stream.

Tumblr has seen the value of this content for brands and as of today, has launched a program that will make it easier than ever to tap artists on Tumblr to create content for branded campaigns called Creatrs. As of now, the program’s site is just a simple landing page with a prompt to email Tumblr’s internal team which works to make these connections. All the showcasing of art, of course, is readily available as a user of the platform. The Creatrs group will do the footwork of matching the campaigns with the correct artists  for events, advertising campaigns, media partnerships and various causes.

According to VentureBeat, Creatrs had been in development stages for about a year in order to expand Tumblr’s work with brands even outside the platform while leveraging their vibrant communities. Tumblr has apparently already invested a quarter of a million dollars to artists in the testing phase of the program, but will look to open these advertising opportunities to even more of their users.

Head of creative strategy at Tumblr, David Hayes, spoke at [a]list summit in December to talk about the different ways in which Tumblr has been working with brands through their creators. Hayes was adamant about brands reaching out to communities on the platform utilizing one of Tumblr’s 7 different post-types.

“Brands that sit it out, that say ‘we don’t have the infrastructure yet’, if you’re not actually posting inside that stream, you don’t exist.”

Tumblr has long been a home of the Internet’s creative communities, with 100 different books that have been born from Tumblr’s microblogs, like the ever-popular Humans of New York.

The Twitter Algorithms Have Begun

Twitter While You Were Away

For those worried about Twitter becoming less of an everything-goes-stream-of-consciousness platform and more like Facebook, with carefully curated posts that you have to boost for anyone to see, don’t despair. That time has not yet come.

What has happened, however, is that Twitter is adopting some Facebook-like tactics in using data about who we most engage with on the platform to highlight tweets we may have missed. While reach isn’t determined on the platform by complex algorithms shrouded in secrecy, time is not on your side on Twitter. With so much content flowing in, posts are buried in lost time, and Twitter knows that.

Currently, the “While you were away…” tweets will only show tweets from accounts you follow and engage with regularly, but we can imagine this feature being used at some point to mix in sponsored tweets as well. For now, the move is a way for Twitter to increase engagement on the platform, a metric which one of its founders recently extoled the virtues of.

Everything You Need To Know About Today’s Windows 10 Event

Free To Upgrade To Windows 10 In The First Year

The Windows 10 event began at 9 am this morning with Microsoft’s Terry Myerson giving an overview of what to anticipate from the latest iteration of Windows. Most exciting of all was learning that Windows 10 will be free to upgrade for those using Windows 8.1 and Windows 7. Same goes for phones, too.

Cortana Comes To PC

Cortana will no longer be relegated to mobile as she will bring a “new natural way of interacting with your PC,” says Joe Belfiore, Corporate Vice President, Operating Systems Group at Microsoft.

Windows PC and Tablet Will Have The Xbox App

Xbox One, meet the PC.

Gaming Shines

Gaming figures hugely in the Microsoft 10 experience. Beyond the Xbox App, Microsoft’s Phil Spencer talks about what these means for the integration of PC and console gaming. “Bringing more power to Windows 10 gaming is incredibly important to us,” he said. It becomes clear that they really mean it with Direct-X 12.

HoloLens “Brings Technology Into Our World”

Undoubtedly the most exciting announcement of the day was of course the HoloLens, a project that Microsoft has been working on for some time now “underneath everyone’s noses.” The device will allow its users to manipulate, create and interact with holograms, a futuristic tech that you’ve likely only imagined about.

Microsoft’s Alex Kipman shows how HoloStudio will do for holographic technology what Microsoft Paint did for the PC. The HoloLens truly allows us to bring technology into our world.

‘Hashtag Dungeon’ Uses Twitter To Generate Levels

Earlier this week, we mentioned a game called #IDARB, a forthcoming Xbox One release that enables the use of Twitter, changing the conditions of its sports format depending on what users input into their social tweets, using the hashtag of the same name. However, Other Ocean Interactive’s title isn’t the only one that’s making use of this network.

According to VentureBeat, a new game called Hashtag Dungeon will actually allow users to create worlds dependent on tweets made on the site. The game, made for PC by University of Lincoln students Kieran Hicks and Sean Oxspring, depends on users putting together maps from rooms shared by people on the social network. As such, content can be created so that the game isn’t played the same way twice, providing unique places to visit and explore every time.

“Player creativity is key to (Hashtag Dungeon) as you can actually make dungeons yourself using Twitter and our built-in dungeon editor,” said the developers through their website. “Assume the role of a Dungeon Explorer or a Dungeon Master in order to create a unique dungeon crawling experience.”

As you can see from the screenshot below, the game does use specific commands to create the levels, and they can be rather complex compared to the usual tweet. That said, it’s still an inventive way to put together a gaming experience, and watch it play out in real-time.

The text is put together automatically upon building a level in the game, using the built-in editor. From there, they can be pieced together whenever someone starts playing a game, so they can explore that dungeon in real-time.

Hashtag Dungeon us currently in beta testing at the moment, and players that are interested can chip in $5 to give it a try. The team intends to continue providing it updates, including themes, achievements, and an offline mode, for those who want to explore the default dungeons.

So what does this mean for social interaction in gaming It certainly bumps it up a notch. Aside from #IDARB, other gaming companies have tried their hand at integrating Twitter in one form or another. Superbrothers: Sword & Sworcery EP, a mobile game that released some time ago, utilizes quotes from the story’s characters, which then post live to Twitter as players go through it. Other games are also in the works that, in one way or another, will use the channel.

Obviously Twitter will continue to be used regularly for messaging, news and so forth, but this is a great way to see it work with gameplay — and it’ll be interesting to see what levels come from it as a result.

Check out the video below to see more of the game in action.

https://youtube.com/watch?v=PZwmBPcQgTc

The Indie Game Teams You Ought To Follow On Twitter

Independent game developers are on the rise, as you can see from our recent article discussing their increase in business for 2015. Many of these developers are taking to social media to spread the word about their forthcoming products. Some are using rather creative means to do so, through humor, giveaways and other perks that make them well worth following.

We’ve scoured the Twitter channel to find some of the better indie developers on the social media channel, and you’ll find that following these folks will not only provide better insight into indie game development, but also the unique community that they interact with. Would-be publishers and other people within the industry would be wise to follow them and see what they have to say…

@ForkParker


The mysterious chief financial officer for Devolver Digital can be a bit profane at times, and isn’t afraid to speak his mind on matters. For instance, one recent tweet states, “The top-selling games on Steam right now are AAA pre-orders and unplayable zombie games so keep that in mind when complaining about both.” However, his sense of humor is always on point, and he always takes the initiative to talk about Devolver’s forthcoming games, including Broforce, Noct and Hotline Miami 2: Wrong Number. He’s not your typical development voice, but that definitely works in Fork’s favor.

@MikeMika


Part of the team over at Other Ocean Interactive, Mike has been talking quite a bit about #IDARB, a multiplayer sports game that utilizes an 8-bit style of visuals and music. The game has caught on with quite a few people, as Mika has given out several codes over the past month to lucky followers. The game will reach its fullest potential when it’s released on Xbox One next month, as part of the Games With Gold program. Mika’s Twitter is worth a follow because he not only talks everything #IDARB, but retweets his fans loyally, with thousands of folks taking part in the conversation. The game has shown a growth in community in a small amount of time – and the game isn’t even out yet.

@YachtClubGames


For an upstart company that just got its first KickStarter project done in late 2012, Yacht Club Games has come a long way in a short amount of time. The company’s first release, Shovel Knight, has earned critical success since its arrival on Steam, Wii U and 3DS, and will continue to gain an audience with its debut on PlayStation platforms this spring. Yacht Club is devoted to its Twitter following, providing updates on all things Shovel Knight, while also sharing pictures of stuff sent in by its vast number of fans. Those who want to learn a thing or two about finding success in the indie game industry would be wise to follow these folks.

@HelloGames


The story behind this small but subtle studio is an interesting one. Hello Games originally got its start developing the Joe Danger games for consoles and mobile, before moving on to the elaborate No Man’s Sky, which will fly high to PlayStation 4 and PC sometime this year. The road hasn’t always been easy, as the team suffered a setback last year when its offices were flooded. That said, it’s persevered, and its comments on released and forthcoming projects are definitely good reading for those on Twitter. Plus, there’s always the chance of getting a sneak peek at new No Man’s Sky assets . . . and you can’t go wrong there.

Instagram’s Users Are Getting More Comfortable With Branded Content

This morning, SimplyMeasured published their latest Instagram study diving into how brands are performing on the mobile platform up to Q4 2014. With storied engagement numbers, brands have been leaping onto the platform in great numbers to see for themselves if this is true.

Now that 42 percent of Interbrand’s 100 is seeing over 100k followers looking to actively engage with branded content, we now have better insights on what is performing and from this can discern Instagram best practices.

“The ability to make an impact with a single piece of content is growing rapidly, and giving the visual network real, measurable value for brands,” says SimplyMeasured in the report.

We looked deeply into the report to pull out some of the actionable takeaways that marketers should look to be doing on the platform in order to get the most engagement out of the content they post.

Brands Are Finding It’s Not Enough Just To Have An Instagram Account

You have to be active on it, too. According to the study, active brands have almost doubled since O3 2012 and in that time, the posting frequency that brands have adopted is beginning to find its groove. Most brands are posting 10-20 times a month, but some brands are seeing the benefit of posting even more than that, with some saying they post even more than 50 times per month.

SimplyMeasured Instagram Study
SimplyMeasured Instagram Post Frequency

Engagement Is Up By 83% On Average Each Post

SimplyMeasured Instagram Brand Post

Instragram has 300 milion active monthly users now generating 70 million photos each day, but even more than posting, Instagram users love liking. They do it 2.5 billion times each day. Savvy brands are certainly not missing out on this. Of Interbrand’s 100 brands, SimplyMeasured saw 130 million total engagements.

“As brand adoption reaches its max, engagement is growing at a greater rate than new brands are adopting the network,” says SimplyMeasured.

It is clear users are becoming more used to branded content now as they elect more and more to have it appear in their feeds. The report also notes that photos continue to be more popular than video content on the platform, and users love engaging with brands with their own photos by tagging them. Looking for a well of UGC, anyone

SimplyMeasured Active Brand Engagement

Instagram Posts Have Longevity

If Twitter is like a flash in the pan and Facebook feels like having a protracted half-life, Instagram is proving to be a platform on which content has considerable longevity. The platform’s format lends itself well to enabling discovery, and it appears that is no different for branded content. In fact 10 percent of comments come in after a post has been around for 19 days which is pretty much eternity on the Internet. Just 50 percent of comments are posted within the first 10 hours, which goes up to 69 percent in 48 hours.

But not just any posts– good posts. “High-performing content on Instagram has a longer shelf life than lower performers. This is an important reason to focus on quality.”

SimplyMeasured Instagram Brand Post Longevity

It Doesn’t Matter How Long Your Post Is

It matters what’s in it. Caption length doesn’t have any correlation with engagement, although most brands tend to keep it within 141 characters. What’s most important is ensuring appropriate users and related accounts are @Mention’d appropriately. It’s a no-brainer, but reaching a wider audience will of course ramp up your engagement.

SimplyMeasured Average Brand Post Engagement

When it comes to hashtagging, brands tend to keep it well within Instagram’s cap of 30 tags. Hashtagging is chiefly important to ensuring your content is discovered by a relevent audience, so 86 percent of brand posts make sure to include at least one hashtag. A high 91 percent of top brand posts have seven hashtags or less, so perhaps therein lies Instagram’s magic engagement number.

SimplyMeasured Instagram Brand Hashtag Trends

On top of that, tagging location also proves to be an engagement booster. Not many posts do it, but those which do are rewarded with a 50 percent lift. Don’t miss out on that!

Instagram SimplyMeasured Location Tag Performance Brands

CREATIVE: ‘Strafe’s’ Kickstarter Trailer Is Like A Missing Cronenberg Short

When it comes to Kickstarter campaigns, standout indie game developers are known for getting rather entrepreneurial. Few, however, can match the delightfully gonzo bag of tricks Strafe’s marketing team has at their disposal.

Strafe, a first-person shooter by Los Angeles-based indie developer Pixel Titans with an aesthetic recalling Doom, Wolfenstein, and other gloriously 32-bit PC games of the mid-1990s, is in the midst of a Kickstarter campaign seeking to raise just over $185,000 by February 19. Started just yesterday, the campaign is already seeing funding in the tens of thousands. Described by its creators as “the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996”, Strafe’s aggressive roll-out includes a trailer befitting of a Cronenberg film.

The trailer, as retro-campy as it is gleefully violent, mixes gameplay footage with a story of a boy’s obsession with the game, his younger brother’s fated desire to play, and their harried mother caught up in the unfolding madness. If ever there were a spot likely to make you think “Long live the new flesh!”, this would be it.

It would seem that Strafe’s developers are courting gamers with an offbeat sense of humor who might be jaded by gaming’s reliance on graphics as a marketing tool at times. Nostalgia is a powerful thing, something Strafe is aware of with its 90s-heavy aesthetic. As “core” gamers continue to be attracted to PC gaming, the fact Strafe was built for both PC and Oculus is notable. Oculus’ promise of a beautiful and immersive gaming VR future has inspired a huge base of fanboys and Pixel Titans is betting on them.

Strafe’s advertised features include “BILLIONS of level possibilities”, Oculus Rift compatibility, and “UBER-GORE Tech for ludicrously persistent gibs”. If their funding goal is reached, Strafe’s developers are offering silly incentives like customized AOL buddy icons and “EARLY SHAREWARE ACCESS”.

Social’s Purchase Influence Grows

“We’re finally seeing the correlation from social to sales that we’ve intuitively known to be true in our understanding of changing consumer behaviors. It’s only going to grow faster and the brands who’ve significantly invested in their social presence will be ahead of the pack,” says Suzy Ghov, Senior Strategic Planner at Ayzenberg, in light of a new social e-commerce report from Business Insider.

The report sheds light on what has been an as-yet difficult to quantify aspect of marketing and shows just where social lies in the e-commerce mix. While you can read the full report here, we’ve extracted the most important aspects of the report for marketers below.

  • As more retailers are utilizing social to promote products, they are seeing earnings from these efforts. As a result, social shopping has grown 60 percent from 2012 to 2013 while e-commerce as a whole only grew 17 percent in that same period. But that’s not all. These are only the quanitiable numbers that we can measure with direct referrals and doesn’t account for the journey in the purchase process.
  • “Buy” buttons only stand to improve these conversion rates. Facebook and Twitter are currently testing these utilities.
  • Facebook leads the way for referrals and sales. A share on Facebook averages $3.58 in revenue and a Twitter share is 85 cents. Facebook has spawned Facebook-native e-commerce businesses as a result.
  • Instagram AOV has increased from $51 to $128 per order in one year.