Yahoo Sees Display Ad Revenue Expand

While ad spending has been down since the economic recession started, there are signs that things are turning around. Yahoo, for instance, said that display ad revenue increased by 20 percent during Q1 2010 and saw a 24 percent increase in the “guaranteed display” business that includes its premium inventory.

“We are pleased with the improving trend from last quarter when display was down one percent,” wrote JP Morgan analyst Imran Khan in a note issued yesterday. “We are encouraged by 20 percent growth, which we believe highlights the potential for additional growth in the display business.”

Yahoo generated $1.59 billion during the first quarter, resulting in one percent revenue growth compared to the same quarter in 2009.

Source: Ad Week {link no longer active}

Wii Fit Plus Demo Days Come To GameStop

With games like Wii Fit Plus, merely seeing a video of the game in motion is not enough. Nintendo realizes this, so they’re teaming up with GameStop for Wii Fit Plus Demo Days.

The promotion runs from April 24 to May 2, and will take place in 100 GameStop stores around the U.S. These locations will be holding demonstrations with Nintendo representatives and GameStop associates on hand. Kids are invited to check out all the added features of Wii Fit Plus. The game is doing quite well at retail, but this is still a smart move by Nintendo to show continued marketing support.

More information can be found at gamestop.com/wiidemo {link no longer active}.

Super Mario Galaxy 2 Dances Among The Clouds

Super Mario Galaxy 2 promises plenty of thrills (and increased difficultly) compared to its predecessor. While the first game had wacky outfits like the Bee Suit, check out the new Cloud Suit for Super Mario Galaxy 2. Mario games practically sell themselves, but Nintendo will no doubt be featuring everyone’s favorite plumber in some creative spots soon. In the meantime, trailers like this one will certainly get fans excited.

{video link no longer active}

Kevin Butler Coaches Up ModNation Racers

ModNation Racers is hitting retail on May 25, bringing crazy customizable kart action racing to the PS3. Sony is throwing its considerable marketing weight behind the game and is bringing out their VP of inspiration and perspiration, Kevin Butler, to promote the game. The spot, like other Butler PS3 ads, definitely keeps the comical tone Sony established with its new PS3 marketing last fall.

Feature: App Store Customers Led On The Game Trail

There are plenty of games out there on the App store, but finding good ones and finding more of what you like can be challenging among 25,000 games. It also can be hard for iPhone game makers to stand out from the crowd; as ngmoco’s Simon Jeffery pointed out to us recently, marketing on iPhone is nothing like for traditional video games. The Game Trail, however, saw the need to assist gamers and developers and implemented a system with “trailing,” which offers players suggested games like the ones they’ve played and an “upcoming” section that previews upcoming games. We talked with Tommy Palm, President of Fabrication Games, about his company’s creation The Game Trail.

[a]list: What inspired you to create The Game Trail?

Tommy Palm: As we ourselves work with mobile games we are very interested in keeping up with all the good games and the trends that are out there. But following the games on the App Store has turned into a big task as there are so many games available. Playing all these games is more than a full time job. We thought that it would be great if there was a good place where videos of the best games were collected in one place. As we could not find any similar service we decided to put it together on our own. One of our pillar stones for Fabrication Games is to be very agile and swift moving; it took us only two months from idea to finished product.

[a]list: Have you gotten a positive reaction for App Store developers over The Game Trail Has this helped them from a marketing standpoint?

TP: Yes, the response has been very positive primarily from the indie developers who have great games but “fly under the radar” on the App Store. Video is one of the best ways of showing their content to potential buyers. We also have positive feedback from editorial app review sites who want their video reviews integrated into The Game Trail.

[a]list: Is The Game Trail already configured for iPad specific apps?

TP: No, not yet as the games specific for iPad are not so numerous yet, but it is definitely on our roadmap.

[a]list: Tell me about how The Game Trail has evolved as a concept.

TP: In December 2009 we got the idea and bounced it with our developer contact at Apple. They welcomed the concept and stressed the importance that we would market it ourselves. We developed the app in parallel with building up the database. In February we launched the application and the site as a dedicated company with an initial amount of marketing money.

[a]list: How many downloads of the App have you had and how is its popularity in Europe compared to America?

TP: We have been very lucky and had very good wind in our initial launch. We served over 250,000 videos to users in March alone. With our marketing money we tried many different marketing channels like Google, Facebook, admob, print and banner advertising. Apple has been very kind and featured our App in many different important regions. Even though we had built the App to scale we had to change our server system to Amazon Ec2 to handle the onslaught of traffic we were getting in such a short time. With the new backend we can handle anything. We have quite an even distribution between Europe and America so far even though our marketing has been US-centric.

[a]list: What are your future plans for expanding and enhancing The Game Trail?

TP: We are having discussions with other handset manufactures to extend the service to their app stores as well. First up is Android. At the same time we are now working on extending our service with social network features that will come in the next release.

[a]list: Thanks Tom.

Digg Dugg New Ad Model

Digg, much like Twitter recently has, today unveiled a new ad program. Digg chief revenue officer Chas Edwards says that Digg Ads will soon be searchable, and that search queries will tie to keywords in Digg Ads.

Right now, ads are random on the site, but the ad database will tie into the main search engine with the next version of the site. This means that more relevant Digg Ads will appear next to other results.

“It’s important for people who use Digg to understand ad placement,” writes Laurie Sullivan. “Transparency is also important. It’s important to mimic the format. They understand it’s an ad, but an ad they can dig. It’s great feedback for the advertiser and mechanism for Digg readers to regulate the ad experience. The people who read Digg see campaigns, brands and content and give feedback by saying ‘I Digg that.’ Readers can bury those they think lame.”

When campaigns have more Diggs, click-through rates will have more impressions and the campaign will see lower costs per clicks. Much like with the stories, Digg wants the community to dictate what ads its sees. Digg wants to create a “permalink” page for the ads for comments and information rather than sending users away from Digg.

Advertisers will pay a cost per click for Digg Ads, compared with display campaigns and IAB inventory that use CPM . “We’re always going to look at what is the effective cost-per-thousand impressions served, even though we charge advertises on a cost-per-click basis,” says Edwards.

Source: MediaPost {link no longer active}

Prime Demographics Playing Xbox Live During Prime Time

Nielsen games today released results of a study with Microsoft showing that the top hours for gaming are the same as television: between 7 p.m. and 11 p.m.. Moreover, the study showed that 45 percent of players on Xbox Live are composed of the prime demographic: men and women between 18 and 35 years-old. This makes online services for consoles potentially very appealing to marketers.

“Advertisers should be very interested to see the amount of time consumers spend interacting with these games especially during those appointment-based 1 vs 100 Live sessions,” said Gerardo Guzman, Nielsen Games. “What makes this pilot study so important is the potential for precise audience segmenting. As more game companies and advertisers participate in studies like these, we re able to define and refine an efficient set of metrics for gaming that can be compared against other media.”

“Our independent research shows that gamers are very engaged while playing, especially during Live Play,” said Carolyn Fuson, Sr. Audience and Analysis Manager, Xbox Live Advertising. “In one specific case, an advertiser who placed ads within the games saw notable brand recall and lift. Our ability to learn more about the audience can only be a positive to those brands looking to make an impact on the growing gaming community.”

Source: Nielsen Blog

Facebook: 400 Million Users And Growing

Facebook CEO Mark Zuckerberg has confirmed that Facebook now has over 400 million members, and he noted that the site is growing faster than ever and moving toward a “future where everything can be social and more personalized.”

Also as expected, new content share options were confirmed, such as users being able to Like content on websites. Those websites, like CNN and ESPN, can in turn show users that liked the content.

Source: The Hollywood Reporter

Unleashing Social Media For Your Business

Social media is a huge opportunity for marketers, but its newness makes it scary for some.  Companies have to contend with the wide variety of networks (Facebook, Twitter, etc.) and also figure out the best ways to measure efficiency. Still, they present  new, exciting ways for marketers to engage with their customers.

“The $1 million question, of course, is how? Countless blogs, articles, speeches, and panels have been devoted to ‘the secret laws of success’ for social media marketing,” writes Rob Carpenter. “The reality is, however, there are no magic recipes. Repeat: There is not a single tried-and-true formulaic model to guarantee success in Web 2.0/3.0. There are not even a handful of case studies that can be used as best practice roadmaps. And the reason for this is because, by definition, social media is a living, breathing, constantly evolving organism and has to be treated as such. What works for one company with one set of customers one week is unlikely to work for another company the next week, even if that company is in the same industry and has similar customers.”

“Social media itself is as diverse as its customers, so marketers must adapt to different sites. Customers expect companies to be on these sites and miss out if they are not.”

“Of course, as mentioned earlier, all of this is enough to cause deep-seated fear in legacy companies or organizations that feel they don’t have the time, talent, strategy, or budget to be successful in social media marketing,” adds Carpenter. “But this fear is irrational. While social media marketing is by no means easy — many wrongly believe that if you just build it, ‘they’ will come — it certainly shouldn’t be perceived as a threatening, anxiety-building experience.”

“One general key is to engage your customers with information that they want. Another important key is being inventive, with something sure to catch customers attention, rather than the same marketing rigamarole.”

“If you follow these three principles — and incorporate common sense, imagination, and an attitude for risk taking — your company’s ability to navigate social media will be limitless. After all, the only way you will ever be successful at this (or anything else in our increasingly interconnected and competitive economic ecosystem) is if you are unafraid of getting your hands dirty. So move forward courageously, be fearless, and don’t let anything get in your way — not even the opinions of this article,” concludes Carpenter.

Source: iMediaConnection

Rock Band Network Names Blackmarket ‘T-Mobile Artist-Of-The-Month’

Harmonix and MTV Games today announced that Blackmarket has been named Rock Band Network’s April T-Mobile Artist-of-the-Month. This will mean the Arizona trio will be featured throughout the Rock Band Network music store and on the official game website and the RBN content hub at t-mobile.rockband.com {link no longer active}.

“Blackmarket’s unique mix of indie rock swagger and driving riffs made them the standout choice to be our first T-Mobile Artist-of-the-Month,” said Paul DeGooyer, Senior Vice President of Electronic Games and Music, MTV Games. “Our partnership with T-Mobile enables us to highlight some of the truly great music in Rock Band Network every month for our millions of fans.”