Pokemon Black/White Game, Movie, TV Show Success

The Pokemon Company International has revealed that Pokemon Black/White has sold over 3 million copies worldwide in two weeks of availability in the U.S. and Europe. They also announced that the Pokemon: Black & White TV show and the feature film Pokemon Zoroark: Master of Illusions debuted to record ratings across Europe and the U.S.

“The global buzz created by Pokemon s record-breaking video games, Pokemon Black Version and Pokemon White Version, and brand new animation inspired by the new Unova region is truly remarkable,” said J.C. Smith, Director of Consumer Marketing for The Pokemon Company International. “There s more excitement to come and we look forward to working with existing and new partners to provide superior entertainment to our millions of fans around the world.”

iPad TWC App Legal War Brewing

Following protests from companies like News Corp., Viacom, Scripps Networks and Discovery Communications, Time Warner Cable has pulled several channels from their iPad app. Attorney John Handel indicates that one or more of these companies may be preparing a lawsuit.

The legal issues will likely focus on how the programming rights contracts were worded, said Handel. These cases occur under a cloud where contracts were signed in a preexisting world when new technologies weren t around yet. If they had anticipated the new technology and talked about it specifically, you wouldn t have the problem.

While broadcasters believe that extra compensation should be involved, TWC says that the iPad is basically just being used an a portable TV inside people’s homes, though that’s unlikely to reassure many of these broadcasters. TWC, meanwhile, has shown that they’re willing to stand up and fight for this.

The enthusiasm of our customers and the programming partners who have embraced the app, rather than those who are solely focused on finding additional ways to reach into wallets of their own viewers, has convinced us more than ever that we are on the right path, read a statement by TWC.

Source: AdWeek {link no longer active}

Zynga Talks Relationship With Facebook

When one thinks of games on Facebook, it’s difficult not to think of Zynga and their domination of the space. While one would wonder if they would ever seek to expand beyond Facebook, Zynga Chief Games Designer Brian Reynolds isn’t worried about that for now.

“We have a deal with Facebook, so as long as they’re around, we’re a partner with them. After the early adjustment period, I think they’ve come to realize that it really is symbiotic, that people want to play games on social networks and that what we offer is really light ways to keep in touch with people,” said Reynolds. “So if I had a friend from high school and we’ve had the little e-mail exchange – ‘Oh, you’re on Facebook. I’m on Facebook. Cool. What do you do I’m a farmer in Nevada and I’m a video game guy in Baltimore.” At some point it’s kind of like well what else do you say We don’t have a lot in our lives in common anymore but it’s still a person I care about so it’s like, ‘Oh, hi, how are you doing Here’s something for your mafia.’ Just like on Facebook you click ‘like’ and it’s very low friction, low effort, but I still care about you and that was a neat thing you just said. And then maybe at a higher level we even kind of help you write your jokes. We give you funny little things you can post and then comment ”What is she doing to the sheep ‘ kind of silliness, so it’s a light way of doing social touches. So it’s our mission and I think Facebook realizes that’s one of the things that people want and need on a social network to be able to keep the thing healthy and going, and so I don’t see any of that going away.”

“There isn’t a project called Zynga Live, but there will probably be things that we do that are like some of the things that people would think that would be like if we did something called Zynga Live,” Reynolds added. “There’s Xbox Live, so everyone’s saying, ‘Oh, they’re going to do one of those.’ We will probably do something at some point that has some of that stuff, but whatever we do we’re going to be partnered with Facebook and we’re going to do it with Facebook. The rumors you hear about ‘There’s going to be some kind of end run and they’re going to try to…’ We’re not doing any of that.”

Source: IndustryGamers {link no longer active}

Final Fantasy XIV Director Admits Early Failures

Final Fantasy XIV launched to poor reviews and a concerned fanbase, which forced Square Enix to extend their trial for the game and replace the game’s director. Naoki Yoshida, the new director for the game, has both eyes open when it comes to player issues with Square Enix’s latest MMO.

XIV had many issues,” admitted Yoshida. “There was technology trouble, in-game trouble. The game at the time of release did not live up to expectations that players had of current generation MMOs. And Square Enix wasn’t working close enough with their user base. They weren’t working with them. It was pretty much by themselves. And so this whole change came about in order to address these issues.

Still, he thinks the game could recover in the long term, saying, “With FFXIV, operations and development are all funded 100 per cent by Square Enix, so as long as we decide to continue backing the project and we don’t give up, we can continue to provide things to the players, see what they want, then go back and retry things, redo things. Basically, it comes up to us. We’re not at the strings of the investors.”

Source: Gamasutra

Angry Birds Rio Hits 10 Million Download Target

Rovio has confirmed that Angry Birds Rio has been downloaded over 10 million times. This comes across iOS and Android and over just 10 days.

10 in 10:-) Angry Birds Rio breaking all records, tweeted Rovio. A massive thanks to all our fans!!!!

The Angry Birds series as a whole recently reached the 100 million download mark.

Source: Mobile Entertainment {link no longer active}

GameStop Picks Up Cloud Gaming, Digital Download Services

GameStop has announced that they are closing a deal to purchase Stardock subsidiary Impulse and Spawn Labs. This access to a digital delivery service and streaming technology will give the retailer an important foothold in the downloads market and compliment their acquisition of Kongregate.

“With these important acquisitions, we will continue to make appropriate investments related to our multichannel strategy,” said GameStop CEO J. Paul Raines. “GameStop is uniquely positioned to be the leader in both the physical and digital gaming space.”

Twitter Ditches QuickBar

Twitter recently released their QuickBar on their iPhone apps, adding ads the the top. The move proved unpopular with users, and Twitter has announced that it was only a test and that they are removing it.

Rather than continue to make changes to the QuickBar as it exists, we removed the bar from the update appearing in the App Store today. We believe there are still significant benefits to increasing awareness of what s happening outside the home timeline,” said the Twitter blog. “Evidence of the incredibly high usage metrics for the QuickBar support this. For now, we re going back to the drawing board to explore the best possible experience for in-app notification and discovery.:

Source: Twitter Blog

Gears Of War 3 Will Own N00bz

Wunderkind Pictures has announced that it has received permission to use Gears of War 3 in the upcoming movie N00bz. The comedy from director Blake Freeman will start production in May 2011.

N00bz revolved around competitive online gaming and follows four friends on their journey to Las Vegas to compete in the gaming world championships. Gears of War 3 will release on Xbox 360 on September 20, 2011.

Platinum Games Assumes Roll As ‘Japanese Standard Bearer’

Platinum Games has released several critically acclaimed games including Bayonetta, Vanquish and MadWorld. They’ve been a shining example of quality and originality from a Japanese game industry that has fallen on hard times, something Platinum Games President and CEO Tatsuya Minami is acutely aware of.

“The current games business is struggling. The ‘fresh surprises’ I mention are becoming few and far between, especially in our home of Japan. Not so long ago, Japan lead the world’s games business, and it was not a stretch to call games a uniquely Japanese specialty; however, now it appears that Japanese games companies have lost their vigor,” wrote Minami. “Series grow ever-longer; original titles are on the decline. Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away. This state of affairs deeply saddens us.”

“When we turn this mirror on ourselves, I feel it is fair to say that PlatinumGames is currently one of the very few healthy Japanese games companies. I also came to realize that we must now consider our work in creating games to be that of a mandate, he continued. ‘The Japanese Standard Bearer in Global Competition.’ At PlatinumGames, we strive to be the face of Japanese game studios on the worldwide stage. We want our contributions to not only be towards the games industry as a whole, but also be contributions towards our homeland of Japan. That is the principle that will guide our company into the future.”

“We aim to bring happiness to gamers worldwide. We seek to ignite a Japanese games revival. And our troops will have the highest morale. We’re in this fight for the long haul, he concluded.”

Source: PlatinumGames.com