Star Wars: The Old Republic Won’t Require Origin

Electronics Arts recently announced that their Origin system will be the only digital carrier of Star Wars: The Old Republic. That doesn’t mean that Origin will be a ‘Steam-like’ requirement for the game to run.

“While Origin will be the exclusive digital retailer for Star Wars: The Old Republic, that does not mean that Origin is required for you to access or play The Old Republic,” said BioWare community manager Stephen Reid. “Origin is a digital storefront, and the desktop application is there to give you quick access to Origin exclusives and deals. However, you won’t need to launch the Origin application to run The Old Republic, nor will you patch the game via Origin. Once the game is on your hard disk, you’ll be connecting to our servers to patch and launch the game, and Origin does not have to be running to do that.”

Source: swtor.com {link no longer active}

Feature: How Catherine Got In Your E3 Badge

There were lots of attempts to grab attention at E3, many of which were flashy and, for lack of a better word, big. One of the simplest methods to reach out to people, however, was the “badge buyout” that Atlus did, showing off the two main female characters from their upcoming game Catherine. We caught up with Atlus creative designer Jeremy Cail at E3 to ask him about the eye catching badge stuffer.

[a]list: Where did the idea of the badge stuffer come from?

Jeremy Cail: Our company already has deals in place to purchase the advertising on the badge and we had to decide what game to advertise. We looked at a few different games but ultimately decided that Catherine was what we were going to push. Now, a lot of the art [for the game] is provocative; we’ve had ups and down from retailers about the proactive nature of the artwork. Things you’d think you were OK actually caused comment.

Catherine on the front…

[a]list: What do you mean Any examples you can think of?

Jeremy Cail: We have two different versions of Catherine cover art. There’s already two different versions, one for both the PS3 and Xbox 360, but the altered imagery was at the request of some our retail partners. They wanted the change in case people got the wrong idea about the game… or, as I see it, the right idea about Catherine! No change to the games themselves – the disc themselves are the same.

[a]list: Tell me about its creation and design of the Catherine badge stuffer.

Jeremy Cail: We tried another of different image, but that didn’t go through [it was the one with Catherine’s legs spread]. We couldn’t put it on the badge but we put it on [Atlus staff] shirts. We wanted people to understand the different ‘Catherines.’ We wanted something that stood out, but we wanted to make sure that people knew about the other character as well.

The Catherine image Atlus wanted to use originally.

[a]list: That’s interesting to think about the evolutionary process the image had to go through…

Jeremy Cail: And even this image less provocative to than you might think! Certain hemlines were lengthened before final approval.

[a]list: Interesting! What are some of the other art alterations that were made for the game?

Jeremy Cail: Well, we had to eliminate Vincent from the small of the small of Katherine’s back [in some of the posters]. We did what we could to bring the art out; if it works, we try to preserve the art because having the same thing that Japanese consumers have is a thrill for our niche.

We also have to balance concerns of the original designers in Japan; maybe we’ll want to use one piece of art in this way or that, but we’ll ask them and they’ll say it wasn’t the intent to use it that sort of way. But with the badge stuffer… it took three to four iterations to get there, but people seem to like it.

[a]list: Do you think the badge sponsorship has managed to create some excitement for the game at E3?

Jeremy Cail: Oh yeah! That and we put our Concourse Hall locations! Some people think its annoying and take it out, but more often we’ll hear that not everyone got it, and we’ll ask for extra copies. We wanted to create a keepsake; like, you can use it as a bookmark if you choose. Originally, we wanted to make it out of plastic, or a peel out version, but cost determined what we’re able to do. Ultimately we got the shiny coating, which was what we really wanted.

…and Katherine on the back.

[a]list: What do you think about the badge sponsorship as a method to spread the word about Atlus?

Jeremy Cail: We’re in a particular niche – either you don’t know anything about Atlus or you know us and like us! There was no way people could ignore this though. People see this and are like, ‘I’ve got to go find what it is!’ Two years ago we did Trauma Team and we did Rock of Ages last year but I don’t think it got the same sort of response that Catherine did!

Tune in soon for part two, where we’ll discuss more general Catherine elements and other Atlus matters.

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Mass Effect 3 Might Have ‘Horde-Mode’ Co-Op

Rumors are that Mass Effect 3 will feature a four-player co-op mode. Rather than being an element of the single-player game, it would be like a Horde-mode option where players battle waves of enemies together and may come as a part of the main game or as a standalone product.

“We haven’t talked at all about multiplayer in the Mass Effect franchise, but we’re exploring multiplayer in all of our games and all of our franchises,” said BioWare co-founder Ray Muzyka at E3. “It’s always an idea we’re interested in. The short answer is we have no comment on that. But we’re interested in the idea of multiplayer.”

Source: Eurogamer

Warhammer 40k MMO Touchdown In 2012

THQ core games president Danny Bilson has promised that Warhammer 40k: Dark Millennium Online will be shown off at next E3 and release in fiscal 2012. In development at Vigil Games, he indicates that it’ll be competitive with the dominant force World of Warcraft and the highly anticipated MMO Star Wars: The Old Republic.

“Next year, I promise you, next E3,” said Bilson. “I’ve already got plans for what the booth is like. The centerpiece of the booth will be that MMO.”

“We’re going to come out when we come out in a big way. I feel like we’re fully competitive with the other guys,” he said. “It’ll be seven years in the making when it comes out. We’re competing with the best games in the world. You can’t mess around with this thing. We’re competing with two of the biggest brands in the world: World of Warcraft and Star Wars. We have to be really good to get people to want to play it. We will be really good.”

Source: Eurogamer

Online Game Companies In West Increasing Acquired By Asian Companies

According to Digi-Capital, Asian companies are increasing their investments in Western businesses in the MMO, social and mobile game markets in 2011. Highlights include Perfect World’s $50 million acquisition of Cryptic and Tencent’s $400 million buy out of Riot Games.

“We remain very bullish on online and mobile games growth and investment – now is a fantastic time,” commented Tim Merel, managing director of Digi-Capital. “We are seeing significant appetite from Chinese, Japanese and South Korean games companies to acquire and invest in strong Western online and mobile games companies, but as our Chinese operating partner often reminds us, building the right relationships remains critical.”

“Market innovation continues across the piece (particularly in social-mobile games), with U.S., European and Asian companies developing great businesses built on great games,” commented Merel. “We’re privy to a groundswell of games IPO activity poised to come to market in the next 12-18 months. As people have come to expect, we remain long term bears on the pure console market, despite recent and anticipated hardware launches.

Source: Slide Share

Katy Perry Loves Just Dance 2

Ubisoft has announced that Katy Perry s new music video for Last Friday Night features Just Dance 2. They are currently sponsoring Katy Perry s North American California Dreams tour, included her song Firework in the best-selling Just Dance 2.

“Including Just Dance 2 in my Last Friday Night music video was so rad,” said Katy Perry. “Kathy Beth Terry and I are big fans of the game!”

“We’re really excited Just Dance 2 was featured in Katy Perry’s Last Friday Night music video, said Tony Key, senior vice president of sales and marketing for Ubisoft. Katy Perry music videos become instant pop culture events worldwide and for our game to be included is an honor and testament to the popularity and appeal of the Just Dance franchise.”