Mobage Getting Grasshopper Manufacture Titles

Grasshopper Manufacture has announced that they have signed a deal to create exclusive content for the Mobage social gaming platform, via an agreement with DeNA. They will also launch Grasshopper Social Network Service, which will become the home of all past and future Grasshopper Manufacture mobile operations.

“Our new venture with DeNA will allow us to explore creative ways to bring Grasshopper Manufacture’s universe to a new world of players,” said Grasshopper Manufacture CEO Goichi Suda. “Mobage’s world-class entertainment network and the power of social mobile games will unlock new types of experiences for our fans.”

“We are very excited to expand our Mobage catalog with great games from new genres,” added Kenji Kobayashi, DeNA director. “We are especially eager to deliver the creative magic of Suda51 to Mobage users worldwide.”

Tapjoy Launching Personal App Store

Tapjoy has announced that it is opening its own mobile marketplace, which resembles the App Store. The company emphasized that it is designed to connect more directly with fans, not to bypass the regulation of Apple’s App Store.

“We didn’t intend for it to get discovered,” said a Tapjoy spokesperson. “Tapjoy realized in order to get really big, we needed direct relationships with consumers.”

One key measure is the ability to offer players in game currency to download a new game, something that Apple no longer directly allows on the App Store.”It is not [a way to circumvent Apple],” argued the Tapjoy spokesperson. “In fact, the wheels for this were put in motion long before Apple ever changed their policies.”

Source: VentureBeat

NBA Players Do It For The Love The Game

The NBA lockout has put a damper on feelings about basketball, even after the league came off a great season, culminating in a highly watched finals. While negotiators for the owners and players are working hard at getting a deal done, Dwyane Wade, Chris Paul, and Carmelo Anthony won’t stop playing, as evidenced by this trailer with the song One by AWOL.

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Grab A Taste For Adventure

Subway and Uncharted 3 have teamed up for a Taste for Adventure. Go into a local Subway Restaurant and purchase one of the specially marked Uncharted 30 oz. drinks to receive a code that will provide you with access to the full competitive multiplayer experience throughout the month of October. Check out the official word {link no longer active} from Nathan Drake himself. Along with access to the competitive multiplayer experience, keep your eyes open for exclusive Subway items hidden throughout the maps to unlock additional content.

DC Universe Online F2P On November 1

Sony Online Entertainment has confirmed that DC Universe Online will launch its free-to-play option on Tuesday, November 1. The DC Universe Online developer live-cast where it was announced can be watched at {link no longer active}.

DC Universe Online will feature three statuses in Free, Premium and Legendary. Check out the full details of the different ways to play at

Netflix vs. YouTube – How Their Statistics Stack Up

While Netflix is currently suffering from the loss of over 800,000 subscribers, plenty of people are still streaming their service. The 2011 Sandvine Global Internet Phenomena Report noted that Netflix accounts for near 33 percent of peak Internet bandwidth.

Additionally, Netflix is North America’s largest consumer of Internet bandwidth, creating 32 percent of peak downstream traffic. Its video-streaming component is responsible for almost 28 percent of all bandwidth usage.

Real-time entertainment services like Netflix and YouTube drive the most traffic; video and music content create the heaviest bandwidth consumption. In 2011, 60 percent of peak period traffic came from entertainment, notably up from 50 percent in 2010 and 30 percent in 2009, while 96 percent of broadband subscribers used real-time entertainment each month.

YouTube has an audience of 83 percent of broadband subscribers, compared to 20 percent for Netflix. YouTube accounts for 34.5 percent of all videos streamed; Netflix represents just 5 percent.

There are some other notable differences between Netflix and YouTube; while viewers of the former are 77 percent more likely to watch through a connected TV, viewers of the latter spend 83 percent of their time watching on a PC. The median viewing time is also much higher for Netflix than for YouTube videos; 42 minutes versus 3 minutes.

Also noteworthy is the revelation the traffic is switching away from PC devices to things like consoles, smartphones tablets and connected TVs. Only 45 percent of Internet traffic on fixed networks goes to laptops and desktop computers.

Source: AdWeek

Harmonix Talks Looking Beyond Rock Band

Rock Band has been the face of Harmonix since the franchise launched in 2007. However, changes to the music market means that the company is thinking about something different for their next game.

“Looking into next year, we’re actually considering fairly fundamental creative reinterpretation of what the Rock Band business is, said co-founder and CEO Alex Rigopulos. “We’re committed to the franchise, but when I think that when we do things with it in the future, it’s going to be a pretty dramatic departure from what we’ve done before. ”

Despite the disputes over bonuses that Harmonix has had with its former owner Viacom, product development Greg LoPiccolo was grateful over what they did for the Rock Band franchise. “I feel like the conventional storyline was, like, ‘We got bought by Viacom and it was hard, and now we’re indie and that’s cool,’ and there is some truth to that,” he said. “It’s also true that the whole Rock Band franchise, which was this huge ambition we had, we never could have done without Viacom. There was no way we could have ever accomplished that without MTV and Viacom. It wouldn’t have happened. Rock Band wouldn’t have happened without their involvement.”

Gameloft Working On Mobile Platform

Gameloft is one of the top mobile publishers in the world, but they currently rely upon ngmoco and OpenFeint to bring their games to various parts of Asia. However, they may be looking to offer their own platform, while maintaining close contacts with more established partners.

“Yes, that’s also something that we are working on, and investigating to see if it makes sense to,” said Senior Vice President Gonzague de Vallois. “We always value the consumer experience, so if it makes sense to add this component to our games, then we will do it — and that’s something we are studying now.”

“As Gameloft, we want to keep a direct relationship with the consumers, so we feel it can be dangerous that we have somebody in the middle, that will dictate whether the consumer will take,” added de Vallois. “Those guys have been pretty successful in Asia — DeNA and GREE — and we have a strong presence in Japan, so we’ve been working with them in Japan. On the feature phone business, not yet on the smartphone business. DeNA, mainly.”

Source: Gamasutra