Valhalla Teams With Doobic For Tablet, PC Version Of Devil’s Third

Valhalla Game Studios announced that they have hired Korean studio Doobic to work on a new PC and tablet version of Devil’s Third. Valhalla and Doobic will also establish a new joint venture corporation, Valhalla&Doobic Co., Ltd.

“In addition to both home console and PC versions, Valhalla Game Studios plans to expand the Devil’s Third universe across a variety of digital devices and through various forms of entertainment. The technical collaboration agreement we have reached with Doobic will greatly help in accelerating the expansion of the Devil’s Third franchise,” said Valhalla CEO Satoshi Kanematsu. “We will continue to do our best to fulfill your expectations, and we sincerely hope for your continued encouragement and support.”

EA CEO Says Industry Health Has Grown Beyond Retail Sales


Retail sales have been slumping lately in the industry, and the stock for Electronic Arts has taken a beating as a result. EA CEO John Riccitiello asserts that retail sales are not reflective of the company’s whole business anymore.

“Just five years ago people said that the PC game business was in a radical state of decline because NPD said it was down 10 percent, 20 percent, 30 percent, year-in year-out,” said Riccitiello. “The fastest growing platform for video games today is the PC, but it’s growing through subscriptions, through micro transactions and through downloads.”

Source: CNBC

Valve Says Steam Sales Don’t Hurt Games

Steam’s sales have become somewhat controversial lately, with some asserting that they devalue the games they offer too greatly. Valve’s director of business management Jason Holtman has a counterpoint to that line of thinking.

“If that’s what we thought was happening, or that’s what we saw happening, we wouldn’t do it,” said Holtman. “Actually, all the data is contrary to that. A promotion is not a policy; a promotion is just a feature to give people more value. It’s not as if a 75 percent offer or a 50 percent off sale at some point in time cannibalizes a sale that would have happened earlier, it’s just not true. We’re actually seeing both of them growing. We don’t see one cannibalizing the other. If we did, we wouldn’t do it.”

“We put Left 4 Dead 2 and Portal 2 on sale. If we thought that was killing our franchise, or hurting the value of games, or hurting the revenue we could generate as a company, we wouldn’t do it,” he said. “We’ve even gone so far as to give away Portal for free a couple of times. Whole days where it’s not free for a day, it’s just free. We looked at this amazing data afterward. The day after the sales were exactly the same, if not more.”

Source: PC Gamer

Kinect Sesame Street TV Coming Soon

Microsoft announced that they are working on Kinect Sesame Street TV, an interactive version of the TV series. While it’s been, confirmed for the Xbox 360 for Kinect, Microsoft Soho Studios’ director of game design Josh Atkins hints that they might be pushing it out to other platforms and noted it is “not exclusive to retail.”

“It’s coming out this Fall, we haven’t announced a specific date yet but it will be coming out on Xbox and in a multitude of different ways,” said Atkins. “When I get asked how it’s being released I can’t answer that question in great detail, other than say that any way that you can get TV, this product will be released.”

Source: CVG

WWE ’13 Gets Austin 3:16 Collector’s Edition

THQ today unveiled WWE ’13 Austin 3:16 Collector’s Edition for PS3 and Xbox 360. The game is scheduled for release on October 30 and will have Mike Tyson as a pre-order bonus.

The along with a copy of WWE ’13, the collector’s addition will feature an exclusive package with the Stone Cold Steve Austin skull, a collectible art card personally autographed by Stone Cold Steve Austin, and the DVD/Blu-ray of Stone Cold Steve Austin: The Bottom Line on the Most Popular Superstar of All Time. The digital additions to the package include the red skull t-shirt Stone Cold Steve Austin and an exclusive Stone Cold Steve Austin in-game ATV ring entrance.

BulkyPix Has $3 Million Fund For Indie Studios

BulkyPix announced that they are putting $3 million towards independent studios. The aim of this project is to provide three years of support for the development of multi-platform games developed by independent studios.

“We are very pleased to announce the creation of this budget,” says BulkyPix CEO Olivier Pierre. “Ever since its creation, BulkyPix has successfully supported the creation of numerous video games by taking part in co-productions alongside  studios such as: Mando Production (Babel Running and Babel Rising), Pixel Ratio (Aby Escape), Egg Ball (Jazz, The Pirate King, A Moon for the Sky), cTools (Kung Fu Rabbit), and Pastagames (Pix’N Love, Burn It All). This budget will allow us to reinforce that investment in independent production”.

“The future of video gaming lies with independent studios. It is here – and only here – that you can find creativity, innovation and fun in its purest form,” adds BulkyPix COO Vincent Dondaine. “That is the kind of creation we want to support – by giving indie developers around the world the means to express themselves.”

Google’s Motorola Adds $1.25 Billion To Q2 2012 Results


Google announced that the recently added Motorola $1.25 billion in revenue in the latest quarter. About $843 million of Motorola’s revenue came from its mobile business, and another $407 million came from the business unit that builds set-top boxes for the home.

Still, Motorola resulted in a $233 million loss during the quarter with about $192 million coming from its mobile business. Google last year purchased Motorola Mobility for $12.5 billion.

“Google standalone had a strong quarter with 21 percent year-on-year revenue growth, and we launched a bunch of exciting new products at I/O — in particular the Nexus 7 tablet, which has received rave reviews,” Google CEO Larry Page said in the company’s press release. “This quarter is also special because Motorola is now part of the Google family, and we’re excited about the potential to build great devices for users.”

Source: CNet

Microsoft Sees Loss From Weak Ad Business

Microsoft announced that they were enacting an accounting adjustment that will lead to its first quarterly loss in 26 years as a public company. This is a byproduct of weakness in its online ad business.

Microsoft paid $6.3 billion for aQuantive, but Google expanded its share of the online ad market. The charge led to a $492 million loss in the April-June quarter, or 6 cents a share, compared with earnings of $5.9 billion, or 69 cents, a year ago.

The company is expecting relief when it launched Windows 8 on October 26, 2012 and their next version of Office in the following year. Both products will reflect Microsoft’s renewed emphasis on tablets.

Source: USA Today

Apple Ordered To Run Ads For Samsung

Apple has been ordered by a judge to publish a notice on its U.K. website and Financial Times, the Daily Mail, Guardian Mobile magazine, and T3 informing the public of a ruling that Samsung Electronics didn’t copy designs for the iPad. The notice should outline the July 9 London court decision that Samsung’s Galaxy tablets don’t infringe Apple’s registered designs, ruled Judge Colin Birss.

The July 9 ruling by Judge Birss said in his that Samsung’s tablets were unlikely to be confused with the iPad because they are “not as cool.” He declined to grant Samsung’s injunction blocking Apple from making public statements that the Galaxy infringed its design rights.

This in means Apple will have to advertise for Samsung, asserts Apple lawyer Richard Hacon. “No company likes to refer to a rival on its website,” he noted.

“They are entitled to their opinion,” Hacon said, noting that company would appeal the July 9 decision and Judge Birss granted the company permission to take its case to the court of appeal.

Colin Fowler, an intellectual property lawyer at Rouse said much of the publicity around the July 9 ruling focused on Birss’ comments about Samsung not being as cool. “The war between these two companies seems to be escalating even further,” noted Fowler.

“From a victory in court they were suddenly on the back foot,” Fowler said. “Getting this order fits in with the context of them trying to restore the balance.”

Source: Bloomberg

Sony Marketing Director Alan Duncan Departs

Alan Duncan is leaving his position as marketing director for Sony Computer Entertainment U.K. He moved over to Sony from GT Interactive in 1999, and has worked on all the major hardware launches while overseeing brand development, advertising, PR and digital marketing.

“I have made many great friends here, so SCE U.K. will always be a very special place for me,” said Duncan. “This was a very difficult decision to take but I believe it’s the right time for me to develop my career with a new challenge.”

“Alan has been a key member of the PlayStation U.K. management team and can feel justifiably proud of what he has achieved here,” added Sony U.K. MD Fergal Gara. “I would like to thank Alan for his contribution to the UK business and wish him every success in the future.”

Source: MCV