Feature: Marketers Love Dead Space

Almost every gamer has had to endure some level of parental disapproval with their video gaming habits. Whether it’s distracting from school work or making someone a social misanthrope, parents (and in particular, mothers) often find little to to like in games. EA has taken that and turned it on its ear for their campaign Your Mom Hates This for Dead Space 2 real truth in advertising! We chatted with Matt Bendett, Product Manager for Dead Space 2, and Shawn Conly, VP of Advertising and Media, about the various promotions for Dead Space 2.

[a]list: Talk to me about the “Your Mom Hates This” campaign, how it came up and the reception so far.

Shawn Conly: We needed to expand the potential audience for the game; as you might expect the audience for games that scare is small. We needed to breakthrough, and working with our agency, we came up with this idea of mom disliking Dead Space 2. It’s a human truth that we’ve all been subjected to parental disapproval and [the campaign] has been picked up in news sites, gamer blogs and non-gamer blogs. It’s gotten a great reaction.

Matt Bendett: We control our [advertising] budgets, and our role in that means we’re always looking to expand to new audiences and make a good value [for what we do]. The fact that we’ve got this viral attention… it’s creating more awareness about the Dead Space franchise that will hopefully translate to more sales. You can’t beat organic marketing in dollar terms.

Shawn Conly: Yeah, exactly. It’s something all marketers strive for. Brands are not just owned by companies it’s controlled by the customers. So if we have something we can share, and that they can share with others, that’s for the best.

Matt Bendett: You always kinda want to see what [the consumers’] reaction will be, and whether they understand it or hate it. It’s like when I’ll try to show my dad the iPad; he’s fine with his computer from ten years ago, and you get that feeling they’re into it for you. They’re not going to go and research it on their own, so when you show them something like the campaign they won’t like it but they probably wouldn’t be looking to purchase a video game in the first place.

Shawn Conly: There was one woman on MSNBC; she’s a gamer and she loves Dead Space 2 and she’s a mom, so the ad didn’t speak to her much but I think it was kind of a tongue-in-cheek reaction.

[a]list: Where did the idea of the initial ink blot teaser ad come from?

Shawn Conly: If you remember, that came out December ’09, so that was our first coming out for the game. We had very few assets to work with; there was a lot of prototyping going on, finding out what was possible. We knew what the game was about, and [the main character’s] been noticeably disturbed from the first game. From an audience perspective, we think about people that have been with us from the first game, we thought about what would be compelling for them… so rather than use gameplay assents, we thought it would be better to hint at what happened [to Issac]. The game ends on a cliffhanger, so it was important to highlight his dementia, and that’s something that we really wanted to engage with the audience with the true story of Issac.

At E3, we had more of a taste of the Dead Space 2 gameplay, including the new zero-g combat. We wanted to really reengage the community, tell them it is everything about the first game taken to new heights.

[a]list: Talk to me about the launch ad with the Smashing Pumpkins song.

Shawn Conly: We tried deliberately to stay away from story and plot elements; we didn t want spoilers, so it touches on the horror and action in space, the very basic levels of what we want people to come away with [about the game]. It was the first video on TV and establishing a premise was key; we had an opportunity to make it big.

In terms of using Smashing Pumpkins, we wanted something that people would recognize. It’s a little old, but gamers would recognize it; it conveys that Issac is kinda f***ed and there’s not much he can do about it. We thought it would attract a new audience that would like it, even to people not into the first game, that the ad might pique their interest.

[a]list: Are you happy with how it’s been received critically and commercially?

Shawn Conly: We’ve been able to outsell the first game two to one and we’re happy with how the game was received [by critics]. I’d be lying if I said that I didn’t want more people to play; it helps us get more iterations of the game. No sophomore slump, though; it’s going in a very good direction.

[a]list: No matter how much research you do before you release a game, you just never know how people are going to react until it comes out.

Shawn Conly: It’s one of the things I like about my job the most is launching a trailer or demo for the game. Immediately, I’m searching for comments because we’re so eager to have that dialog with customers and see what people think, critics and fans alike.

[a]list: How significant was it for you to educate gamers about the multiplayer components of Dead Space 2?

Shawn Conly: Multiplayer is one of the brand new features, so it’s something we wanted everybody to know about. It’s not necessarily something that people into the franchise want to know about first; we’ve crafted the messaging to the reflect the top demands first. When we started talking about it, we knew we had to answer some other questions first. People liked the terror of the single-player mode and we think the response to multiplayer has been great as well. We were a little nervous about it, but [players are] taking to the unique style and the ability to play as a necromorph.

[a]list: Talk to me about the decision to put Extraction in Dead Space 2’s Collector’s Edition and the feedback you got on that.

Shawn Conly: Extraction very critically acclaimed. It came out on the Nintendo Wii; people loved it, and I think it’s still considered one of the best games on the Wii. A ton of fans complained that they didn’t have Wiis and when the move was announced it was a perfect scenario to cater to those fans. We were able to knock it out and put it in the special edition. That’s how it came about; it’s a full fledged game and it shows a whole new story. It gives you more of a background primer for what happened before the plot of the first game.

[a]list: What lessons did you learn from the first Dead Space that helped you market Dead Space 2?

Matt Bendett: We learned the right thing to do was launching the right window to get enough attention. Thus our launch now rather than in the heat of the holiday season.

Shawn Conly: Having a brand new IP is quite different compared to this; we had a lot of analysis done on the transition from the first to the sequel and that helped what we wanted to do.

[a]list: What about the cross promotion with Dragon Age II and the Ser Issac of Clarke armor?

Shawn Conly: We worked closely with each of the other EA teams to learn from back practices and collaborate when possible and that was borne out of it. They’ve got a good franchise at BioWare with Dragon Age and Visceral has the same with Dead Space and the ability to marry the two was great. Then it was about the two dev teams communicating with each other one the aesthetics and keeping it within the universe. It’s a compelling item for fans of both games. Issac is also a character in a lot of games. We released some suits in Battlefield Heroes, a versions of him in MySims… he’s one of those characters that’s so iconic that people like him.

[a]list: There’s a down-to-earth quality people seem like like about Issac.

Shawn Conly: We tried very hard to make sure that he was a unique hero in the game space. He’s an everyman, and in the first game he’s running for his life. In Dead Space 2, he just wants to cure himself and he’s going to die trying. That sort of mentality is something people can empathize with, They put themselves in Issac’s shoes and that’s something you don’t always see. The developers are very careful with how they deal with Issac for the game, because he has a very interesting story to tell.

[a]list: Are you happy with how people have accepted Issac having a voice?

Shawn Conly: The developers would probably have more to say about this, but speaking for them, I’d say it’s one of the best decisions they made in making him speak. It could have backfired if they didn’t get the right voice coupled with talented writers. But I think I like how Issac’s character evolved.

[a]list: There was some minor Internet drama when the voice and other changes were announced…

Shawn Conly: I’d be more concerned if people didn’t give a s***! It shows the health of a franchise that people were so vocal. We’re trying to make the best game possible and that sort of fan passion… we love that.

[a]list: Did you like the reception the demo go?

Shawn Conly: It lets us prove to people what we’ve been presenting. Not everyone is going to purchase 10 games a year; some people are going to be focusing on a couple games. People wonder what the next step is, or maybe they didn’t play the first game… that’s why we made the demo, to give them a taste.

[a]list: I just want to add that I know some people that were anticipating Dead Space 2 as heavily as any game this year. They’ll be playing it, loving it, and soon enough be looking for information on the next Dead Space.

Shawn Conly: Tell them to look forward to the DLC coming out soon!

[a]list: Ha, fair enough. Thanks guys.

_ _

Are you a Dead Space fan? What did you think of the different elements of the marketing campaign?  Join the discussion at Facebook!

Dragon Age II: Wardens Gone Wild

Dragon Age: Origins was acclaimed by many for its story and characters, but its mature content and especially its same sex-relationships got the most attention from some quarters. Still, BioWare said they weren’t backing down from same sex couples in Dragon Age II and the ESRB has revealed the extent of mature content.

“During the course of the game, characters sometimes engage in sexual dialogue (e.g., ‘Why is it always about sex with you ‘ and ‘Sailing is like sex. Do it wrong, and it’ll make you sick.’),” theDragon Age 2 rating summary says. “Players can also initiate brief cutscene sequences in which couples (male-female or same-sex) are shown kissing and embracing one another in a bedroom as the screen fades to black. In one cutscene, a woman kneels in front of a male character and appears to perform fellatio – there is no depiction of the sex act; the camera pans out to the rest of the room.”

Players can also expect more blood and dismemberment in the action along with some PG-13 cursing. The whole of the game’s content will be available to experience March 8 for PS3, PC and Xbox 360.

Force Is With Volkswagen Super Bowl Spot

Ace Metrix has announced that the Volkswagen Passat ad {link no longer active} featuring a child dressed as Darth Vader was the highest-rated automotive ad during the Super Bowl. The company rated the ad a 603 based on a scale of watchability, likeability, relevance, persuasiveness, ability to alter opinion or to create desire, more than any of the other 19 automotive ads.

“The Super Bowl became the Auto Bowl,” said Ace Metrix’s CEO, Peter Daboll. “VW’s ‘The force’ was a hit across all demographic groups, harnessing the right mix of likeability, watchability and cute.”

Source: Examiner.com

Perfume Ad Gets Complaints

Yves St Laurent has gotten in trouble for their TV spot for the perfume Belle D’Opium. A young woman traces the line of the vein on her arm and the voiceover says “I am your addiction. I am Belle D’Opium. The new fragrance by Yves St Laurent.”

While Yves St Laurent says the ad is designed to suggest the fragrance is addictive, multiple complaints still came in. The Advertising Standards Authority (ASA) said the shortened ad in particular could be easily misinterpreted.

“We were concerned that in the context of the ad, Belle running her finger down her inner arm could be seen to simulate the injection of opiates into the body,” the ASA said in its ruling. “Following that scene, Belle was shown moving in a series of short, rapid scenes, before the ad concluded with her body seizing upwards while lying on the floor, an action we considered could be seen to simulate the effect of drugs on the body.

Source: Reuters {link no longer active}

Kyocera Echo Takes Android Dual-Screen

Sprint and Kyocera have announced the Kyocera Echo, notable because it is the first dual-screen Android smartphone. The two screens can work together, independently or on complementary processes, and it features a special plastic pivot hinge that the sliding displays depend on.

“The big problem has always been creating a seam that doesn t take away from the profile of the product,” said Fared Adib, Sprint vice president of product development. “You really have to get close to notice it. Your eye gets very used to it.”

Echo will run Android 2.2 and a 1GHz Snapdragon processor, offer a WiFi hotspot and will come in the spring for $199 with a two-year contract and a $100 mail-in rebate.

Source: eWeek.com

NBA And Marvel Team Up

The NBA and Marvel Entertainment have announced that they are collaborating on a collection of co-branded merchandise combining NBA team logos and famous super heroes. The first examples will come to Madison Square Garden in New York with L.A. Lakers co-branded merchandise to debut at the NBA All-Star game on February 20, 2011.

“We are excited to launch this partnership with the NBA, whose fan base and retail distribution channels provide a great opportunity to expand the reach and exposure of our brands,” said Paul Gitter, President of Consumer Products for North America, Marvel Entertainment.

“The NBA is filled with highlights as amazing as the feats of Marvel’s storied characters,” said Vicky Picca, Senior Vice President, Licensing and Business Affairs, NBA Global Merchandising. “Given the awe-inspiring attributes of our brands, the combination of our teams and premier Marvel characters is a perfect fit.”

Schick Teams Up With Rock Band 3

Schick has announced a new cross promotion with Harmonix and Rock Band 3. From February until April 2011, marked Schick disposable razor packs will include a special code to download free Exclusive Rock Band 3 Protracks at www.schickplayitsmooth.com.

“Schick is thrilled to bring this promotion to our consumers,” says Maria Lovera, Group Marketing Director, Schick Disposable Razors. “This is the first time Schick Disposables has combined all of our brands to offer both men and women a fun and engaging sweepstakes. We are looking forward to the Setlist Battle and seeing our talented consumers compete for this exciting prize.”

Find out more at facebook.com/schickplayitsmooth {link no longer active}.