Let Sue Decide The Soundtrack To Your Life!

To coincide with the launch of Glee the 3D Concert Movie, a new Facebook quiz {link no longer active} has been launched that will analyze your profile and let Sue Sylvester find your Glee theme song. Click the app and allow the permissions to find out your song along with a brief write up about why. Once complete, fans can post the result, share the app with friends or check out a brief trailer featuring their song.

Humble Indie Bundle 3 Concludes

The third Humble Indie Bundle has officially concluded after a successful two week run. There were 372,355 purchases that raised a total of $2,167,686.62.

The average purchase price was $5.82; Windows users were the majority of those that downloaded and they paid $4.89 on average, while those on Mac averaged $7.72 and Linux users averaged $12.04. The top overall purchaser was MtGox.com, who spent $4,096.00 for the bundle.

Source: humblebundle.com

 

Viral Ads: Finding The Secret Sauce

For earned media, the ultimate goal is that something goes viral, something that people pass around on their own. However, most people think that making something viral can’t be influenced from the outside, so creative types merely try to make great content alone.

“But there’s a problem with this assumption. It’s absolutely true that great content is a key to getting attention,” said Bob Knorpp. “It has to be funny or intriguing or somehow intensely interesting first and foremost. Without that, there’s no reason to spread the link to all of your friends. But the nature of viral is that it’s ongoing, and great content alone won’t achieve that. So what is the difference?”

“One theory is that for something to truly be viral it has to be a relevant performance that keeps going so that the meme remains alive. However, fan interaction is also clearly key in making something more than a flash in the pan, keeping people interacting with it and adding something to the overall narrative.”

“For instance, we say that Volkswagen had a viral success with the pre-release of its Darth Vader ad before this year’s Super Bowl. But it really wasn’t viral. It was a well-timed promotion that blew up really quickly and then went away just as quickly. It was great content and it spread like wildfire because of that. But it had no legs because it had no further story other than the follow-up PR about how great it was that it chose to release the ad in this way, writes Knorpp. Now look at Rebecca Black or ‘Will It Blend ‘ or even the infamous ‘Two Girls, One Cup.’ Each of these videos is wrapped in an ongoing meta-narrative that transcends the original content. Rebecca Black’s continued odd behavior and the fan videos give a reason to keep coming back to the original source, because the story is continually evolving. ‘Will It Blend ‘ a marketing effort by BlendTec, continues to thrive because whenever a new device is released, fans know that there will be a blending video from the company. And one can say that reaction videos in response to ‘Two Girls, One Cup’ were just as horrifically compelling as the original content itself.”

“The point of all this is that when we are creating content that is intended to be spreadable, we can’t just do it on the premise that if we build something great, people will come. We need to show people a richer story. We need to show them why they should be compelled to come back again and again and why they should share it with their friends. We need to think less like a movie and more like an episodic sitcom — an unfolding story that is greater than the story of each individual episode. This is the secret sauce of going viral,” concludes Knorpp.

Source: AdAge

Call Of Duty Players More Engaged Than Facebook Gamers, Says Activision

Unlike many of its competitors, Activision hasn’t made a strong push into social gaming. Speaking at the 13th Annual Pacific Crest Global Technology Leadership Forum, Activision Publishing CEO Eric Hirshberg explained his company’s philosophy.

Call of Duty has more players who pay-to-play online than any Facebook game and our players pay more per player on average than any Facebook game, said Hirshberg. “They’re also more engaged – the percentage of Call of Duty‘s monthly unique players that play the game every day is higher than that of the top three Facebook games.”

“We feel [Activision’s] strategy continues to be very well aligned with the market opportunity, Hirshberg continued. “Despite all the hand-wringing in our industry right now, people aren’t gaming less. In fact, they’re gaming more than ever. They’re just doing it with fewer games, and they’re spending more time playing those games than ever before. Last year, of the top 10 best-selling games, all 10 of them were based on strong existing franchises, and nine of those 10 were online enabled.

Source: Gamasutra

Cryptic Officially Enters Perfect World

Atari officially divested itself of Star Trek Online and Champions Online developer Cryptic Studios. Chinese company Perfect World purchased the developer for 35 million Euros, or roughly $50 million.

Perfect World Entertainment has made a lot of money in the free-to-play space, and may yet push Star Trek Online in this direction as well. As for Atari, they’ll use 21.6 million Euros ($30 million) to help pay off their debt to BlueBay credit facility with the rest going towards the companies efforts in social, mobile and licensed gaming efforts.

Sega West Head Praises PS Vita

When the PS Vita releases, Sega will be right there with a new version of Virtua Tennis. Sega West CEO Mike Hayes is, in fact, very bullish on the system overall.

“We had Virtua Tennis World Tour on PSP when it first came out. It was one of the biggest 3rd party sellers – obviously bigger in Europe than it will be in the States, but we’ve managed to use a lot of the functionality of Vita. And we’ve made it very clear we’re going to support Sony with that title,” said Hayes. “It’s interesting on Vita – technically it’s brilliant, it’s beautiful, and it’s really great to play. And Sony has made it very clear they want to target core gamers primarily. So we take that on board with the titles that we’re going to bring out.”

“The nice thing about the Vita, I think, is ultimately going to be the range of software pricing types that you can put on it so it’s not just the high end game at the high end price, said Hayes. “You can do the mid-point, more like your XBLA or PSN titles and of course maybe even a small bite size of more app type software. For me, the strength of that device is the whole spectrum of software, that will either sell as physical or as digital. That, I think, is a big point of difference for us as a developer.”

Source: IndustryGamers {link no longer active}

EA Loses Social Executive To Zynga

Reports are that executive vice president of Electronic Arts’s Play Label Jeff Karp is leaving the company after 11 years to join Zynga. He was most recently in charge of EA’s social efforts and he joins former EA chief operating officer John Schappert at the social giant.

This promotion comes after a management shuffle at EA that saw executives like Peter Moore, Andrew Wilson and Frank Gibeau promoted. Karp is among the many high profile departures from EA of late, including NBA Jam co-creator Mark Turmell, Madden producer Phil Frazier, an unnamed EA Tiburon boss before that, and EA Easy Studio boss Ben Cousins resigning one day after Visceral Games boss Scot Amos.

Source: develop-online.net