Ultimate Spider-Man Revealed As Miles Morales

Marvel has revealed who will be the new Ultimate Spider-Man after that universe’s Peter Parker perished in a battle with the Green Goblin. The company revealed that the new Ultimate Spider-Man will be Miles Morales, a half-black, half-hispanic teenager and will debut in Ultimate Comics Spider-Man #1 launches in September, with his backstory detailed in forthcoming issues.

“The theme is the same: With great power comes great responsibility. He’s going to learn that. Then he has to figure out what that means,” said writer Brian Michael Bendis. “It’s certainly long overdue. Even though there’s some amazing African-American and minority characters bouncing around in all the superhero universes, it’s still crazy lopsided.”

“Maybe sooner or later a black or gay – or both – hero will be considered something absolutely normal,” added Ultimate Comics Spider-Man artist Sara Pichelli.

Source: USA Today

L.A. Noire Developer Might Sell Itself: Report

Reports are that Brendan McNamara is shopping Team Bondi to Dr D, George Miller’s Animation Studio to become part of KMM studios Sydney. KMM studios in Australia is currently headed up by God of War 2 director Cory Barlog, who was going to be making a Mad Max video game, a project which is on hold for Happy Feet 2.

“Brendan McNamara was seen walking through the buildings of Dr. D yesterday, where Happy Feet 2 is being made,” said a source. “Because Dr. D is filled with former Team Bondi employees who left due to the abusive work conditions, this unexpected visit was quite unsettling to put it mildly.”

“The word is going round that Team Bondi is being folded into KMM studios, said another source. Team Bondi is pretty much doomed after the scandal and can’t find any new supporters, so by doing this they can hide their name.

Source: Kotaku

HBO Go Coming To Consoles

HBO CEO Jeff Hawkins, recently announced the plan to expand HBO Go’s services already available on mobile devices and browsers. He mentioned that it will soon be coming to smart TVs, along with game consoles.

HBO Go first started out as a browser based service in 2010, and has since been expanded to include every episode of every HBO original series. The apps for iPhone, iPad and Android devices have been downloaded over 4 million times.

Source: gigaom.com

World Of Warcraft Subscriber Numbers Dip, Blizzard Plans For New Market

World of Warcraft is still a force to be reckoned with, but it’s numbers slipped a bit before the game launched Cataclysm in China. Blizzard president Mike Morhaime acknowledged these difficulties, and said that emerging markets may be the key to continued success.

On the World of Warcraft side, we experienced a slight decrease in subscribership during Q2, closing the quarter at 11.1 million subscribers worldwide, said Morhaime during a conference call. In terms of subscriber growth around the world, what I would say is what we have seen is that subscribership tends to be seasonal and driven by content updates and so as we are heading further away from an expansion launch, it s normal to seasoned declines where the team is currently working on our largest content update since Cataclysm and that will hit later this year.

“We’re also looking at new markets,” added Morhaime. “We had great success in Russia. We think that Brazil is really an emerging market that has a lot of potential in terms of the number of broadband users, they are a top-10 country, their economy has performed very well compared to the rest of the world during the recession and we already have some Brazilians playing in English but we think the market can be a lot bigger in Portuguese. I think that there are other countries we re looking at beyond that as well but I don t have anything that I can talk about.”

Google+: Early Advantages And Disadvantages

Google+ has come out and most people feel it is Google last, best hope for breaking into the social networking space. No small part of that is the integration with Google Labs, allowing users to more easily share content relevant to a social context.

“The problem is, however, where Google+ fits into people’s everyday lives. Maybe Google+ has been intentionally silent on that for a good reason,” writes Shiv Singh. “Facebook has become part of our digital habit – I sit down for a cup of coffee in the morning and I go on Facebook to scan my news feed. I find some really compelling content while surfing the web and I tweet about it to the world. It’s not clear if Google wants Google+ to be an add-on to my digital habits or a replacement. A lot of people – the 20 million people who are playing around on Google+ are asking themselves that question. The funny thing is that Google+ has the best of Facebook and the best of Twitter – you have the ability to broadcast and select closed groups who should receive that broadcast. So is it meant to be a bridge between the two but do we really need that Targeting for brands in a real-time fashion this way is extremely powerful.”

“Right now, adding friends and adding friends to circles is a laborious, personal task for users to do manually. What Google could do is suggest friends and circles to add, with brands and products also offered in a similar fashion.”

“From a brand perspective, two things matter most — knowing where, when and how we can engage meaningfully with our consumers and in turn being mindful of how they’d like us to engage with them. As marketers, we absolutely want to find ways to engage with our consumers on Google+ that are organic to the Google+ philosophy and in ways that consumers are using the platform. But to be effective we need very strong analytics. We have to be smart in how we engage — we can’t be everywhere or do everything, so we need analytics that help us make decisions on how and where to best reach our consumers at moments in time when we matter. Google has said that when they do launch brand pages they will have strong analytics. Google understands brands because they have worked closely with us on search and they know what analytics we need, so I am happy to wait for that,” said Singh. “Keeping in mind the importance of people’s privacy, we’d also want to know psychographic information about who we’re engaging. This is not an anonymous platform, so we always have to respect that. If Pepsi could reach out on Google+ and engage a Pepsi fan and then also be able to engage with their friend circle or their work circle that would be a win. In the end we want to participate in a way that makes sense for the platform, consumers and the brand.”

“As a real time sharing engine, Google+ is second to none by integrating more seamlessly with YouTube, Google Photos and Google Music than anything else. It’s sharing mechanism are better than Twitter and very different from the Facebook newsfeed.”

“That’s an advantage. If someone gave me one wish in the world, I’d probably use it to understand how Facebook’s edge-rank system actually worked. Like the Google-search algorithm, it’s a black box and I’m not exactly sure how many users (and which users) may see a specific post from one of my brands. From a marketing standpoint, that’s a bit of a problem,” wrote Singh. “However, in the case of Google+ everything published appears in the stream in chronological fashion. I have a much better sense of what a user will see. Now, this can certainly get overwhelming but there’s absolute clarity in terms of what will make it into a user’s feed. You could argue that the Google model is simplistic and not scalable but what’s certain is that it forces you to take those circles seriously. And for Google that’s a good thing, and for marketers it makes Google+ more valuable.”

“It’s going to be fascinating watching the evolution of Google+. To get 20 million people to play with it in a manner of weeks is no joke. The social network is definitely off to a good start but there’s obviously a lot more to do to create true stickiness of the Facebook variety. One thing is for sure, if Google were to integrate the Google+ stream and comments into its search-engine algorithm, that alone may provide enough incentive for a lot more people to take it even more seriously. Only time will tell whether Google decides to go in that direction or not,” Singh concluded.

Source: AdAge.com

Glu Acquires Studios, Enters Chrome Web Store

Glu Mobile has picked up developers Griptonite Games and Blammo Games to bolster its freemium offerings. The mobile developer is offering its products on the Chrome Web Store.

We are very pleased to have completed these acquisitions, as they represent an important step in scaling our business and executing our social mobile games strategy, stated Niccolo de Masi, Chief Executive Officer of Glu. The integration of these acquisitions will approximately double our studio capacity dedicated to freemium titles, as well as add proven casual, freemium DNA to our team. We look forward to the exciting contributions that the Griptonite and Blammo teams will collectively bring to our 2012 social mobile gaming pipeline.

“Google Chrome offers another powerful platform for Glu to bring great social gaming experiences to global audiences,” de Masi added. “We are delighted to be launching one of the first games that support microtransactions on the Chrome Web Store and look forward to bringing additional Glu games to this growing platform.”