Social Casino Game Funded At Bee Cave Games

Bee Cave Games has secured $1.4 million in seed-funding in order to develop Blackjack Casino. The team’s core is made up of three veterans from Zynga Austin, having worked on titles like Mafia Wars and Texas Hold-em Poker in addition to EA’s Madden NFL franchise and Blizzard’s Diablo series.

“I am thrilled to have the opportunity to work with such a talented and passionate team, as we begin to deliver on our vision of entertaining the world with the best casino games of all genres, on all platforms,” said Bee Cave CEO Erik Bethke.

Facebook Frenzy Fizzling?

A recent study by Pew got personal with Facebook users and has revealed a wishy-washy relationship with the site. There wasn’t a groundbreaking finding, such as a massive dip in overall Facebook usage, but the study did show a majority of users are less satisfied, and their usage less prolific.

According to Pew, 61 percent of current Facebook users say at one time or another they have voluntarily taken a break from using Facebook for a period of several weeks or more. The dominant reason given was that they simply needed a hiatus from using the site. Other reasons were more startling, such as lack of compelling content, loss of interest in the site, “drama” from friends, and concerns that the network was being too much of a time sink.

The stats get worse – 20 percent adults who are online said they once used the site but no longer do so. Only eight percent of those who never used it are interested in becoming users in the future.  If the site’s magnificent growth and pestering of friends didn’t convince them to do that over the past nine years, it’s hard to believe even that entire eight percent will be on the site anytime soon.

It’s still safe to say Facebook remains the dominant social media platform, and Pew points out that two-thirds of U.S. adults are using it. It’s the relationship with the network that has reached a mucky ground.  For brands, that could affect the debate over which social platform delivers the best overall value.

In 2011, CNET compared Facebook to Google+ and Twitter, looking at five key metrics that determine value to companies: reach, flexibility, design, interaction, and mobile presence.  It found Facebook was delivering the best brand experience of any other social network. Fast forward to 2013 and we could be seeing user fatigue on the once phenomenally popular platform.

Pew’s study doesn’t disprove Facebook’s relevancy and value, but it presents an interesting shift in the social sphere. Facebook, which has never been spotless in the public eye for its privacy practices, has suddenly had service pratfalls such as the backlash over its Instagram advertising policy.  Meanwhile that other leading platform, Twitter, seems to be going the opposite direction.  It picked up a video app maker called Vine that could give brands seamless video ads embedded as tweets.  Last week it had itself one heck of a Super Bowl party, spotlighted by a brand lovefest on the network.

Source: Pew

L.A. Noire Gag Reel

L.A. Noire had some of the most amazing facial capture work ever, helping to really convey the weight of the detective noir drama. Depth Analysis, the Australian tech firm that supplied the motion-tracking technology used by Team Bondi in L.A. Noire, released this footage to some of the outtakes, showing how real it was even in off moments and also occasionally demonstrating the disconnect between the head and body animations.

Exclusive: Past, Present And Future Of The ECA

By David Radd

Those who follow the video game industry are no doubt familiar with the Entertainment Software Association or ESA. Responsible for maintaining the Entertainment Software Rating Board (ESRB) and running the annual Electronic Entertainment Expo (E3), the ESA is also at the forefront of efforts to combat piracy. To many in the general public, they are the face of the gaming industry’s fight against censorship and direct regulation by the government, but they are not the only trade association to do so.

Hal Halpin

ESA is specifically designed to support the top publishers of the video game world, similar to how the Entertainment Merchants Association (EMA) is designed to support retailers that legally sell and rent video games, movies, and music. Hal Halpin, former president of the organization preceding the EMA, recognized that there was an important part of the loop for the gaming industry that was not being represented: the consumer. Thus, he led the efforts to found the Entertainment Consumers Association (ECA) designed to protect the rights of consumers against anti-games legislation.

Given Halpin’s background, he’s familiar with the concerns of other entertainment industries, like movies and television. It is important for that the fight for gaming’s rights be put in the context of other creative media which have been persecuted to a greater or lesser degree in their own time. Halpin noted that using examples of the past is important as part of the ongoing discussion with legislators.

“All media – books, comic books, movies, music and video games – have had periods when they have been the prime target for censorship,” said Halpin. “We discuss all media, as we set video games in context.”

Congress is, on the whole, more likely to be over 65 than the general population, and as a byproduct of that advanced age average, they are more than likely unfamiliar with games as a whole. There’s a common misconception that video games are specifically for kids, while studies show that the average game consumer is over the age of 30. It’s small statistical tidbits like this that are part of a campaign of information the ECA runs with legislators to fight back against unfair or untrue stereotypes about games and gamers as a whole.

“We have worked with legislators on all levels of government. Today we are on Capitol Hill in DC, talking to people and discussing the issues,” said Halpin before noting, “The ESA has been wonderful in supplying statistics for community use.”

The discussion about video games is one that time seems to favor. In past instances where an entertainment media comes under scrutiny, it eventually becomes accepted as the generation that grew up with said medium (comics, movies, television) knows that it won’t irreparably harm the psyches of young people the way some sensationalists said during their childhood. Even after the victory of gaming industry in the recent Supreme Court case, Halpin indicates it is no less important to continue dialog with legislators. Indeed, the price of freedom is eternal vigilance.

“Like in the general population, some are supportive, some are uncertain, and some are opposed,” said Halpin. “It’s our job in part to support the supporters’ stances, and work with those that are uncertain or opposed to show them the facts in these issues.”

Times definitely change, and we are able to change the views of some legislators,” he added. “However, even after the seminal Brown v EMA Supreme Court case, our work continues in discussing the issues with legislators and their staffs, and showing them the fallacy of certain incorrect perceptions.”

The best demonstration of the vigilance gamers and the gaming industry must have is the response some had to the massacre in Newtown, Connecticut. There were calls for more studies into the effects of violent games on youth, the head of the NRA outright blamed video games for the shooting and Leland Yee, the California politician who authored the anti-game legislation in California that was ultimately struck down by the Supreme Court said, “Gamers have just got to quiet down. Gamers have no credibility in this argument.”

Hal Halpin has no plans to “quiet down.”

We will run campaigns, have our members and the general public speak out on their own behalf, do trainings so that they will be able to speak face to face with legislators, facilitate those meetings, make our own statements on behalf of our members, and have meetings with legislators and their staffs on behalf of, and with, some of our members,” asserted Halpin.

Super Bowl Kickoff Return Results In Free Furniture

Jacoby Jones of the Baltimore Ravens set an NFL postseason record with a 108-yard kickoff return against the San Francisco 49ers in Super Bowl XLVII in New Orleans on Sunday night. This had implications for Gardiners Furniture or Baltimore, which promised refunds for customers who bought furniture from the store between Thursday and 3 p.m. Sunday if the Ravens returned a kick for a touchdown.

“That was amazing!” posted the store shortly after the Jones touchdown. “Furniture is FREE! If you made a purchase this weekend, it’s your lucky day. Go Ravens!”

Gardiners advertising and marketing manager Kasee Lehrl indicated that the store had an insurance policy to cover the marketing gimmick and will be giving out $600,000 of free furniture.

Source: ESPN.com

Moonbot Goes To Kickstarter For The Golem

Moonbot Studios have announced a 50-day Kickstarter campaign for The Golem. The developers created the Diggs Nightcrawler book for Sony’s Wonderbook platform and also made an Academy Award winning short The Fantastic Flying Books of Mr. Morris Lessmore.

The Golem is an original take on the Jewish folktale, where an artificially made creature must explore the world to find his own soul while defending Prague against the Papal armies. Moonbot hopes to release The Golem in 2015 for PC.

Source: Kickstarter.com

Ouya Launches At Retail In June

Ouya has revealed that their titular console will be available at retailers like Amazon, Best Buy, Target and GameStop in June. The console is available for pre-order for $99.99 and will include a controller, with additional controllers on sale for $49.99 each.

“We want to support Ouya as best we can, both online and in physical retail, making sure there’s visibility for the product, to see content and demo the box,” said Ouya CEO Julie Uhrman. “Those are all conversations we’re having with retailers. Retail partners of this size don’t just jump into business with every company that has something to sell. We’re providing something that has responded so well to gamers and developers.”

“This announcement…is that we now have more than just dreamers behind us, we have established companies that do their due diligence that believe there’s an opportunity for bringing great content back to the television,” she added.

Source: Wall Street Journal

Sony Computer Entertainment America Hires New Ad Agency

Sony Computer Entertainment America (SCEA) announced that it will be working with Bartle, Bogle, Hegarty (BBH) New York with it’s ad creative going forward. This means the company will be moving on from Deutsch, which provided memorable ads such as the Kevin Butler series after being brought on soon after the launch of the PS3.

“All of the participating agencies, 180LA, Anomaly, BBH New York and Deutsch presented outstanding ideas during the process. But after careful consideration, BBH New York is the best partner for our business,” said Guy Longworth, SVP, PlayStation Brand Marketing at SCEA. “Deutsch has been an incredible partner for PlayStation over the last six years, and has delivered stand-out creative and strategy for the PlayStation brand in the U.S. We would like to thank them for their dedicated service to our business.”