Changing The World, Block By Block

 

Quentin Tarantino Rewrites Leaked Script

Say what you will about director Quentin Tarantino…he’s determined.

The director of Pulp Fiction and Django Unchained was furious when a script for his next project, a Western called Hateful Eight, leaked online. As a result, he sued for copyright infringement and shelved the project, but he has now gotten back to work on it.

Tarantino is now hard at work on rewriting the ending of the film and intends to begin filming on the project next winter, even though the lawsuit remains pending and parties are trying to settle the matter.

He recently took part in a live-reading of the leaked script in Los Angeles, where he informed the crowd about his rewrite process on it. Considering how well-received Django was, Hateful Eight should be quite a follow-up.

Source: Engadget

Nintendo’s White House Sponsorship

The yearly White House Easter Egg Roll has been going on for years, but this year’s event got a bit of a promotional boost, thanks to the folks at Nintendo.

The game company teamed up with First Lady Michelle Obama to promote the event yesterday, as part of a promotion for its exercise games, including Wii Sports Club and Wii Fit U, which both appear on the Wii U console. This is a tie-in with Michelle Obama’s Let’s Move campaign, which promotes child fitness and fighting childhood obesity.

Oddly enough, Yoshi’s New Island, a game that revolves around the use of eggs, was not used in the promotion, even though it’s available now.

Source: Polygon

Mobile Exclusivity Gets Games Promoted

Sometimes, getting an exclusive title for a game platform is everything – just look at what Titanfall has done for the Xbox One during its first month of release.

Both Apple and Google have been striking deals with game publishers to make mobile games for their devices, providing a deal that would give them coveted marketing space in return for making them exclusive to their devices.

A report from the Wall Street Journal states that a window of exclusivity is becoming more of a common business practice with certain companies, like how popular puzzle game Cut the Rope came out for iOS first, and then Android three months later.

“The company and Apple agreed to about a three-month window of exclusivity for Apple’s App Store, in exchange for the store prominently promoting the game (…) Prominent display in an app marketplace can produce as much as a tenfold spike in daily downloads, depending on the location of associated banner ads and how long a promotion runs,” says the article.

With a $16 billion figure spent on apps last year and 70 percent revolving around games, you can bet that some developers will certainly pick up on said deals.

Source: GigaOm

Joss Whedon’s Latest Film Launched Online

Joss Whedon is a busy man these days, launching into pre-production on his much anticipated Avengers sequel, Age of Ultron. However, that isn’t stopping him from showcasing his latest work online, offered directly to customers.

After a showing at the Tribeca Film Festival earlier this week, Whedon announced that his latest film, In Your Eyes, would be available to watch online for a $5 rental.

The director partnered with Kai Cole’s Bellwether Pictures for the release, which is available for viewing on this website, available in a variety of languages, including Spanish, German, Portuguese, French and Japanese.

The film stars Zoe Kazan and Michael Stahi-David, and is a boy-meets-girl tale with a spooky flavor. Some might even say it’s a little bit like the director’s Buffy the Vampire Slayer series – but with ghosts replacing the vampires, obviously.

Source: Variety

 

HBO Creates Digital Throne With Tweets

There’s no question that HBO’s Game of Thrones continues to be immensely popular going into its fourth season. However, the cable network has taken to a creative venue to let fans express its opinions – and see them put into a unique shape.

Using the hashtag #TakeTheThrone on Twitter, viewers can see their tweets get installed into a digital Iron Throne, similar to the one from the show. The promotion is the work of agency 360i, who took the letters from the tweets and rendered them into 1,000 different words, which have formed into the Iron Throne.

A 3D model of the Throne can be viewed here.

In addition, using the hashtag on Twitter, Facebook or Instagram can also get users involved in a contest, where a select few will win a trip to San Diego Comic-Con, where they’ll have an opportunity to sit on the actual Iron Throne.

Source: Creativity-Online

Marketers Flock To Summer Music Festivals

Even though the music scene is struggling with album sales, summer festivals, like the Coachella event that took place this past weekend, continue to be a huge draw.

Marketers will be flocking to these events all season long, and have already begun with the Coachella event. Companies like Heineken, Red Bull, Samsung, H & M, JBL and Sephora all took part in the highly successful event, part of the $1.34 billion that will be spent through sponsorships over the next few months. This marks a 4.4 percent increase from the prior year, according to a report from IEG.

“If you’re a brand you want to be associated with someone having a transformational moment in their life,” said Chad Isaaq, executive vice president of business development and partnerships for Superfly Productions. That company is known for creating some of the bigger festivals around, including the Bonnaroo event in Manchester, Tennessee.

Some companies have even gone as far as creating their own promotional events at these venues, such as the Red Bull Music Academy in New York. “There’s been increasing interest from brands to take greater ownership in the festivals and events they support,” said Chris Johns, director at brand and music strategy agency Frukt.

This isn’t a new trend, as 447 brands took part in 300 music festivals worldwide, with the number continuing to climb. “When we started nine years ago, there weren’t that many big music festivals in the U.S.,” said Matt Frampton, VP of advertising for Pitchfork Media. “Now, there are more opportunities for brands to be involved.”

Look for plenty of advertising with these events this summer.

Source: AdAge

From Marketing Disaster To Success

Developing a multiplayer online game is a difficult task for a developer of any size, with many technical challenges to overcome. The marketing and PR task is also difficult, and many smaller developers don’t appreciate the difficulties involved — and often don’t have the necessary skills to handle the task. Hammerpoint Interactive encountered many of these marketing difficulties and more problems in the long process of turning a multiplayer game into a successful business.

Executive producer Sergey Titov

The [a]list daily spoke with executive producer Sergey Titov about the development of Infestation: Survivor Stories (formerly The War Z) and some of the lessons learned in the last two years. While the game had a rocky start, the picture looks pretty good at this point. “We have slightly over 2.5 million users in the game, I think it’s quite a good achievement for a small indie game,” said Titov. ” We have about 400,000 players every month, and 100,000 daily. The game is pretty healthy right now.” Getting there was not easy, Titov admits. “We had a weird ride which we didn’t anticipate,” he said.

Development of the game began in the second half of 2011, and Titov admits the design changed substantially along the way. “The game we planned back there wasn’t what we launched,” Titov said. In mid 2012 Day Z launched for Arma 2 and became hugely popular, and this inspired the Hammerpoint team. “What we did was the same thing Riot Games did with DOTA,” Titov said. “Riot took the MOBA and made it more accessible, more appealing to a broader audience.”

“While we didn’t exactly take the Day Z model for ours, our game was hugely inspired by it,” Titov said. But it wasn’t the same game by any means. “We had our own vision of what the game should be and how it should play. In some ways what we did was improved version of Day Z.” The big mistake Hammerpoint made was in naming the game, both from a legal standpoint and a marketing standpoint. “The name was one of the first mistakes, it was terribly chosen,” Titov admits. “We set up ourselves in the minds of consumers as Day Z copycat.”

Titov said the team was surprised by the excitement that the game generated. “When we announced the game, the response was huge. We never expected that level of response from press and consumers,” Titov said. They launched a closed alpha in mid-October of 2012, and by the time the game launched in mid-December they were already close to 800,000 copies sold. Then they ran into a problem with Steam. “What happened with Steam was totally our mistake. We took our description of the game from our web site, which was our road map, and put that on Steam. So the Steam store description was half features in the game and half the features that were going to be in the game,” said Titov. There was an uproar from fans who purchased the game based on the description and then found many of the features described weren’t implemented in the game, and the game was pulled from Steam as a consequence.

“From our perspective it wasn’t a big deal because Steam sales were about 20 percent of our sales, but for the media perspective it was ‘the game is launched, the game is pulled, the game is dead,” Titov said. Steam offered a conditional refund, and usually Steam doesn’t do that, Titov noted. He added that only a very small percentage of people actually requested the refund. In the end, after a few months of fixes and added features, the game was returned to Steam where it does well, but still less than half of the game’s overall revenue.

Early reviews of the game were caustic and critical, with reviewers who were enthusiastic about early alpha versions savaging the game upon its release. The controversy on Steam no doubt contributed to the reviewer’s impressions, and the lack of many promised features colored their outlook. The game also had a name change, when Hammerpoint’s trademark application for The War Z was determined by the USPTo to be too close to Paramount’s movie title World War Z. Hence the name change to Infestation: Survivor Stories, which Titov says is a better representation of the game anyway.

The entire process left Titov with some lessons learned. “I thought about that a lot, and there are lots of things I would do differently now,” Titov said. “I really don’t have that many regrets. If lots of those mistakes didn’t happened, we wouldn’t have learned.”

Titove has some advice for developers: Manage expectations, listen to the community, and build a robust infrastructure. “Manage the expectations of your communities. Don’t promise anything that’s not in your product right now,” Titvo said. “Even if you know that you will deliver the feature in six months, there will be lots of broken hearts in a month or two or three. Features that you promised even if you promise at a future date, they will be there tomorrow. If you promise you need to be very very clear.”

The second lesson is the importance of community.”We really had a very vocal and very harsh community towards us. If our community felt something was wrong, they never held back,” Titov said. “For us it’s a blessing. Listen to your community, because they are your biggest ally and your biggest marketing tool. We spent almost no dollars advertising the game, and hardly any money on PR. Most of our players are gained by word of mouth. Most of our players came to the game way after we got bad reviews, shitty Metacritic and after everybody hated us in the press. If people like what they see they will bring their friends.”

Last but not least, acknowledge your capabilities. “When we launched the game we had about 40,000 concurrent users in real time. That’s a pretty big number even for a larger company,” Titov noted. “During all that time we didn’t have any major downtime. We had little setbacks and we survived them. But the game was essentially up 24/7. Our whole infrastructure was managed by one IT guy.”

PS4 Users Upload Greatness

 

Sony isn’t resting when it comes to enhancing its sharing options. Sharefactory lets users edit and post their own gameplay clips with a new bevy of options while Photo Mode in Infamous Second Son gives users screen capture options that used to be limited to developer level director’s cameras.